G2 with the missing arrows does a shortsword attack at Lyngheid: 6, but fumbles drawing it's sword and hits the sturdy dwarf with the flat side of the sword. G3 swipes at the scary lizard creature: [action]Attack[/attack]: 23 and hits! The sword slices past Baeshra's head and into his shoulder doing 7 slashing damage. G4 pops out of the bushes surprising everybody and shoots at Lyngheid: [action]Attack[/attack]: 16, but the arrow goes wide. G4 quickly dashes back into the thick underbrush, trying to hide: 20, fairly successfully or so it thinks.
Seeing how badly Org was hit, Helgrid will stay by his side and attempt to intercept any attack that comes his way with her shield. With her action, she'll help anyone attacking G2 by trying to distract it. "Hey gobbo, you're next!" she says, wheeling her warhammer over her head.
Seeing how badly Org was hit, Helgrid will stay by his side and attempt to intercept any attack that comes his way with her shield. With her action, she'll help anyone attacking G2 by trying to distract it. "Hey gobbo, you're next!" she says, wheeling her warhammer over her head.
It works, the next person to attack G2 has advantage.
Ooc: how do you want flanking, for example if Baeshra moves to K4?
OOC: I've never done flanking before, but it looks like the variant rule says that if two allies are adjacent to an enemy and on opposite sides of the enemy they both get advantage. So in this case, Baeshra at K4 and Lyngheid at I5 would give both Advantage on attacks on G3 due to flanking. Sounds like fun, let's go forward with this rule!
If you have line of sight on the goblins you can see all of them if your Passive Perception is higher than their last Hide roll. In this case you can see G2 because it isn't hiding, if you move to G6 you can see G3 because it isn't hiding. But you won't be able to see G4 because it's last Hide was 20 vs your Passive Perception of 14. You can use your action to make a Perception check and try to spot him, but then you've used your action.
G3, Eldritch Blast as Gialine focuses more power into her attack.
Attack: 20 Damage: 1
Gialine moves just enough to get a good look at G3 and launches a powerful blast which hits, but the effects were diminished due to some brush in the way, only doing 1 damage.
Baeshra sneaks takes a step to better position himself and brings his club down on G3's head with a massive, wet, "thunk". G3 crumbles to the ground, lifeless. Lyngheid spins around so that her already attacking mace hits G2 instead and delivers a solid hit to G2's chest. G2 is still alive, but barely.
Alright, to keep this moving, I'll say that Org, Ireniana and Elia ready a ranged attack in case they spot the last goblin. Round 2 ends, Round 3 begins.
G4 dashes forward to attack Lyngheid, but before he attacks; Org, Ireniana and Elia all spot him and can make a ranged attack if they choose.
Gialine steps to D6 and with a crack, Gialine's hands are engulfed in purple light as she points to G3 and mutters the final part to Eldritch Blast.
Round one:
Attack: 18 Damage: Unable to parse dice roll.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Ireniana is going to run to I4. I think she's moving through rough terrain, so that should take up my movement.
I have an intelligence of six, I know what I'm doing.
Yes, that gets you to I4, you still have an attack that you can use on G3 if you want?
Perception check to see which goblins Elia can see: 9 And she moves to 6D to stand in the treeline.
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Round 2:
Goblins: 21
Org: 20
Helgrid: 18
Tildenn: 17
Baeshra: 13
Lyngheid: 12
Gialine: 11
Ireniana: 10
Elia: 4
G2 with the missing arrows does a shortsword attack at Lyngheid: 6, but fumbles drawing it's sword and hits the sturdy dwarf with the flat side of the sword.
G3 swipes at the scary lizard creature: [action]Attack[/attack]: 23 and hits! The sword slices past Baeshra's head and into his shoulder doing 7 slashing damage.
G4 pops out of the bushes surprising everybody and shoots at Lyngheid: [action]Attack[/attack]: 16, but the arrow goes wide. G4 quickly dashes back into the thick underbrush, trying to hide: 20, fairly successfully or so it thinks.
The party is now up, make your Round 2 turns!
Seeing how badly Org was hit, Helgrid will stay by his side and attempt to intercept any attack that comes his way with her shield. With her action, she'll help anyone attacking G2 by trying to distract it. "Hey gobbo, you're next!" she says, wheeling her warhammer over her head.
Ooc: how do you want flanking, for example if Baeshra moves to K4?
OOC: Who all can Elia see?
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Round 2:
G3, Eldritch Blast as Gialine focuses more power into her attack.
Attack: 20 Damage: 1
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
It works, the next person to attack G2 has advantage.
OOC: I've never done flanking before, but it looks like the variant rule says that if two allies are adjacent to an enemy and on opposite sides of the enemy they both get advantage. So in this case, Baeshra at K4 and Lyngheid at I5 would give both Advantage on attacks on G3 due to flanking. Sounds like fun, let's go forward with this rule!
If you have line of sight on the goblins you can see all of them if your Passive Perception is higher than their last Hide roll. In this case you can see G2 because it isn't hiding, if you move to G6 you can see G3 because it isn't hiding. But you won't be able to see G4 because it's last Hide was 20 vs your Passive Perception of 14. You can use your action to make a Perception check and try to spot him, but then you've used your action.
Gialine moves just enough to get a good look at G3 and launches a powerful blast which hits, but the effects were diminished due to some brush in the way, only doing 1 damage.
Round 2 Initiative:
Goblins: 21Org: 20
Helgrid: 18Tildenn: 17
Baeshra: 13Lyngheid: 12Gialine: 11Ireniana: 10
Elia: 4
Baeshra will stalk around G3 to get behind him and swing his shillelagh.
Attack: 26 Damage: 17
Ooc: making up for the last time I guess.
Lynheid swung her mace at the goblins( G3) head with a grunt, it had been a while since she'd been in battle....
Attack: 13 Damage: 5
Baeshra beat you to it! Do you want to attack G2 instead? If so, no need to make another attack, as your first roll was a hit.
OOC: Ha. We must have posted at the same time. Yeah, G2 is fine.
Baeshra sneaks takes a step to better position himself and brings his club down on G3's head with a massive, wet, "thunk". G3 crumbles to the ground, lifeless. Lyngheid spins around so that her already attacking mace hits G2 instead and delivers a solid hit to G2's chest. G2 is still alive, but barely.
Goblin Die!!! rrhhaaaa!!
2 handed swing at goblin 2 Attack: 11 Damage: 5
o the sweetness of the exaltation of battle is so so... hatefullllllll!!!!
ooc: erp...damage 0 + 5? sorry, if allowed damage roll -> 8
Tildenn connects with his quarterstaff and finishes off G2 with authority!
Alright, to keep this moving, I'll say that Org, Ireniana and Elia ready a ranged attack in case they spot the last goblin. Round 2 ends, Round 3 begins.
G4 dashes forward to attack Lyngheid, but before he attacks; Org, Ireniana and Elia all spot him and can make a ranged attack if they choose.