This post has potentially manipulated dice roll results.
You don't find any traps and indeed find that the chest is unlocked.
Inside you find a pouch with 6 diamonds, each worth 100GP, 50 EP, 160 SP, and 240 GP. There is also a woode pipe adorned with platinum filigree (~150 GP), an iron key that looks in very good shape for it's age, and a hevay cloth bag with 7 dry beans. The bag feels heavier than you would expect, weighing about 4 pounds.
Everyone who wants to can join Baeshra in a short rest now.
Anyone who doesn't want to can try to identify any magic items.
Nyx, the locked chest from earlier is in the far hallway across the mush-room cave. Do you want to try and retrieve that, or leave it for later?
Droop Hit Die: 12
Rosie Hit Die: 4 Additional Hit Die: 7 Additional Hit Die: 4
"Wooooo...by Tymora's good grace" the satyrs eyes go wide as she picks up the diamonds.
"No wonder he chose to stay in here, look at these riches. And trust me I have seem some precious gems in my time. Does anyone smoke... we have a pipe if you want it and a bag with seven really heavy beans in it. Maybe they are special beans."
OCC: If I go back to the other chest I will have to make two saves to get through the mushroom room?
" Sorry about that. Not the friendliest sort was he? Not the kind of hospitality my folk usually provide....I suppose being dead does make one grumpy..."
Lyngheid had no real interest in the treasure but she watched her companions carefully, there were no flickers among them yet that she could see....well except for Whistler and the Owlbear....and she wasn't sure exactly what to call that except she was fairly sure that was not a wedding she'd need to worry about.
Baeshra was hard to read...lizard....but there didn't seem too many romantic prospects there unless a particularly fetching dinosaur came along.
Rosie...Lyngheids heart thought of her as far too young, but her mind knew just because she was of size and demeanour of a dwarven child did not mean she was not a grown woman. One to keep an eye on...maybe two.
Nyx was extremely youthful, and Lyngheid knew nothing of her kind. One for future contemplation.
Umbriel and Ireniana floated through her mind as a prospect....an odd match, and she'd seen little in terms of sparks...she'd keep an eye on it.
She looked up suddenly, " Huh? Oh...no, don't smoke."
Umbriel will rise, stretch, and give a last glance through the decrepit robes in the closet. "A shame, really - some of those looked nice, if a bit short." He will then join Baeshra at the stairs, keeping an eye out for more signs of battle like the spirit mentioned.
This post has potentially manipulated dice roll results.
"So seeing what was in this chest... I think we should check out that other one again"
In her excitement, the satyr takes out a small curved horn and gives it a loud blast.
Putting the horn away and snatching up the diamonds, Nyx winks at the others before taking out her extra shirt and dousing it in water again. Wrapping it around her face she says in a muffed voice. "I'll be back"
The excited woman prances back towards the mushroom room, picking up her pace to run through it.
While the rest of the party takes a short rest, Nyx dashes through the Mushroom^2. With the first step into the cavern, a cloud of poisonous gas fills the air. Nyx gets a big breath of the nasty stuff even through her mask, and takes 8 poison damage and is [condition]Poisoned[/spell] for 10 minutes.
Coughing and sputtering, she makes it through the the cavern in one dash, but barely, then back down the tunnel, and down the hallway to where the chest was left. All alone.
Random DM Roll, pay no attention to this...: 9. Yep, nothing to see here.
You pick up the chest. All 40 pounds of it. It's a struggle. Was it 40 pounds, let me check. Yep, 40 pound strongbox. With a mighty heave and a grunt you manage to lift the strongbox, but that puts you at 98.12 + 40 = 138.12 pounds, and Heavily Encumbered (your speed is down to 15 ft and disadvantage on Ability checks, attacks, and Con Saves.
You get the strongbox to the start of the Mushroom^2, and pause to take a breather. As soon as you step into the room, another cloud of poisonous gas puffs up and your Con check on the way back which had advantage, but now has disadvantage is just a straight roll, so it's the 12+1. Passed that one. Due to your speed reduction, you only make it about 3/4 of the way across. Need another Con Save (straight roll, no adv or dis). On the next turn, you make it out of the poisonous gas cloud.
Then you finally arrive back with the party, sick and breathing heavily from the exertion.
The Poisoned clears up after 10 minutes. And then you try and pick the chest again, spending the rest of the short rest on the task, but to no avail! This lock is eluding you.
Summary: - Nyx takes 8 poison damage, and needs another Con Save (straight roll) of DC 11 or takes 11 more poison damage. - The Strongbox remains locked.
(Realized I don't know if Baeshra can use hit dice while in dino shape, so just going to revert to lizard and then short rest, burning hit dice.)
HD: 10
During the rest, Baeshra will check out the beans and the bag curiously.
Afterwards, he'll wander up to the top of the stairs and look around. Perception: 10
It's a bag of beans, and they are unusually heavy. Do you take any of the beans out of the bag?
OOC: To identify a potentially magic item, you need a short rest without doing anything else (like resting).
When you get to the top of the stairs, you see a slightly shorter cavern, still with minerals in the ceiling and another free standing room, about 10 feet tall. It looks like a tunnel may lead to the west at the north end of the cavern.
Umbriel sees the room, and whispers back to Lyngheid. "How many of your relatives might we encounter down here? There's another room up ahead, and - Nyx, do you need help carrying that strongbox?" Umbriel will help Nyx carry the strongbox up the stairs, grabbing one end and sharing the weight.
Lyngheid looked up before bringing her warhammer down on the strongbox, " How many? No idea...didn't even know about this place until recently."
*CRASH*
You bring your large warhammer down on the strongbox over and over, repeatedly smashing it. When you are done you see some rust has been battered off and there are new dents in the thing, but it still looks relatively intact.
The party decides to bring the strongbox with them, and Umbriel and Nyx carry it up the stairs.
This post has potentially manipulated dice roll results.
Straining a little with the weight of the thing, Umbriel suggests putting the strongbox down for a minute, outside of the room near the top of the stairs. He'll go over to the doors and listen to see if he hears anything within. Perception: 4
Sorry, all, I forgot to mention this! Throughout the whole time you've been in the dungeon, you hear a rythmic boom/crashing sound. It happens once every two minutes and subtly vibrates the stone floor beneath you. When you climbed the stairs, this sound is much louder.
Umbriel, as you get closer to the double doors, you see a passageway leading west. The doors are scorched and cracked, and stand slightly ajar. Peeking through the cracks into the room you can see worktables in the corners of the room, and some sort of stone pedestal in the center of the room, with an eerie green flame dancing and crackling from a small brazier on the pedestal.
The party follows you, and Droop gets a little too close to Owlbear who screeches at him. Droop hastily darts behind Umbriel.
(The little brown rectangle between Umbriel and Nyx is the Strongbox).
Boom! Another echoing crash sounds through the cavern and seems to get louder the further north you go.
"Looks like a workshop of some kind - there's a green flame on a pedestal, it's either magical or there's someone else in there - or both. I feel as though we're getting close to something. Let's put the strongbox down here, and be on our guard. Lyngheid, Ireniana, do you think you can force these doors open?"
You don't find any traps and indeed find that the chest is unlocked.
Inside you find a pouch with 6 diamonds, each worth 100GP, 50 EP, 160 SP, and 240 GP. There is also a woode pipe adorned with platinum filigree (~150 GP), an iron key that looks in very good shape for it's age, and a hevay cloth bag with 7 dry beans. The bag feels heavier than you would expect, weighing about 4 pounds.
Everyone who wants to can join Baeshra in a short rest now.
Anyone who doesn't want to can try to identify any magic items.
Nyx, the locked chest from earlier is in the far hallway across the mush-room cave. Do you want to try and retrieve that, or leave it for later?
Droop Hit Die: 12
Rosie Hit Die: 4 Additional Hit Die: 7 Additional Hit Die: 4
"Wooooo...by Tymora's good grace" the satyrs eyes go wide as she picks up the diamonds.
"No wonder he chose to stay in here, look at these riches. And trust me I have seem some precious gems in my time. Does anyone smoke... we have a pipe if you want it and a bag with seven really heavy beans in it. Maybe they are special beans."
OCC: If I go back to the other chest I will have to make two saves to get through the mushroom room?
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Umbriel will take a short rest, he needs to recover his spells and will use
twothree hit dice: 4, 6, 9Yes!
" Sorry about that. Not the friendliest sort was he? Not the kind of hospitality my folk usually provide....I suppose being dead does make one grumpy..."
Lyngheid had no real interest in the treasure but she watched her companions carefully, there were no flickers among them yet that she could see....well except for Whistler and the Owlbear....and she wasn't sure exactly what to call that except she was fairly sure that was not a wedding she'd need to worry about.
Baeshra was hard to read...lizard....but there didn't seem too many romantic prospects there unless a particularly fetching dinosaur came along.
Rosie...Lyngheids heart thought of her as far too young, but her mind knew just because she was of size and demeanour of a dwarven child did not mean she was not a grown woman. One to keep an eye on...maybe two.
Nyx was extremely youthful, and Lyngheid knew nothing of her kind. One for future contemplation.
Umbriel and Ireniana floated through her mind as a prospect....an odd match, and she'd seen little in terms of sparks...she'd keep an eye on it.
She looked up suddenly, " Huh? Oh...no, don't smoke."
Nice analysis, Lyngheid gets an Inspiration point!
What's everyone do after the short rest?
(Realized I don't know if Baeshra can use hit dice while in dino shape, so just going to revert to lizard and then short rest, burning hit dice.)
HD: 5
During the rest, Baeshra will check out the beans and the bag curiously.
Afterwards, he'll wander up to the top of the stairs and look around.
Perception: 12
Umbriel will rise, stretch, and give a last glance through the decrepit robes in the closet. "A shame, really - some of those looked nice, if a bit short." He will then join Baeshra at the stairs, keeping an eye out for more signs of battle like the spirit mentioned.
"So seeing what was in this chest... I think we should check out that other one again"
In her excitement, the satyr takes out a small curved horn and gives it a loud blast.
Putting the horn away and snatching up the diamonds, Nyx winks at the others before taking out her extra shirt and dousing it in water again. Wrapping it around her face she says in a muffed voice. "I'll be back"
The excited woman prances back towards the mushroom room, picking up her pace to run through it.
OCC:
CON check with advantage 14
CON check on away back with advantage 17
Stealth check on other side of mushroom room 19
Check for traps again on chest 8
Lock pick on chest 18
So that's 5 damage?
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Oh, wow. OK. Hang on.
While the rest of the party takes a short rest, Nyx dashes through the Mushroom^2. With the first step into the cavern, a cloud of poisonous gas fills the air. Nyx gets a big breath of the nasty stuff even through her mask, and takes 8 poison damage and is [condition]Poisoned[/spell] for 10 minutes.
Coughing and sputtering, she makes it through the the cavern in one dash, but barely, then back down the tunnel, and down the hallway to where the chest was left. All alone.
Random DM Roll, pay no attention to this...: 9. Yep, nothing to see here.
You pick up the chest. All 40 pounds of it. It's a struggle. Was it 40 pounds, let me check. Yep, 40 pound strongbox. With a mighty heave and a grunt you manage to lift the strongbox, but that puts you at 98.12 + 40 = 138.12 pounds, and Heavily Encumbered (your speed is down to 15 ft and disadvantage on Ability checks, attacks, and Con Saves.
You get the strongbox to the start of the Mushroom^2, and pause to take a breather. As soon as you step into the room, another cloud of poisonous gas puffs up and your Con check on the way back which had advantage, but now has disadvantage is just a straight roll, so it's the 12+1. Passed that one. Due to your speed reduction, you only make it about 3/4 of the way across. Need another Con Save (straight roll, no adv or dis). On the next turn, you make it out of the poisonous gas cloud.
Then you finally arrive back with the party, sick and breathing heavily from the exertion.
The Poisoned clears up after 10 minutes. And then you try and pick the chest again, spending the rest of the short rest on the task, but to no avail! This lock is eluding you.
Summary:
- Nyx takes 8 poison damage, and needs another Con Save (straight roll) of DC 11 or takes 11 more poison damage.
- The Strongbox remains locked.
It's a bag of beans, and they are unusually heavy. Do you take any of the beans out of the bag?
OOC: To identify a potentially magic item, you need a short rest without doing anything else (like resting).
When you get to the top of the stairs, you see a slightly shorter cavern, still with minerals in the ceiling and another free standing room, about 10 feet tall. It looks like a tunnel may lead to the west at the north end of the cavern.
Umbriel sees the room, and whispers back to Lyngheid. "How many of your relatives might we encounter down here? There's another room up ahead, and - Nyx, do you need help carrying that strongbox?" Umbriel will help Nyx carry the strongbox up the stairs, grabbing one end and sharing the weight.
Making it back through Nyx sits down and makes her second attempt.
"Curses, this stupid lock must be rusted shut."
OCC: Con save 19
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Lyngheid looked up before bringing her warhammer down on the strongbox, " How many? No idea...didn't even know about this place until recently."
*CRASH*
HD: 13
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
You bring your large warhammer down on the strongbox over and over, repeatedly smashing it. When you are done you see some rust has been battered off and there are new dents in the thing, but it still looks relatively intact.
The party decides to bring the strongbox with them, and Umbriel and Nyx carry it up the stairs.
Straining a little with the weight of the thing, Umbriel suggests putting the strongbox down for a minute, outside of the room near the top of the stairs. He'll go over to the doors and listen to see if he hears anything within. Perception: 4
Sorry, all, I forgot to mention this! Throughout the whole time you've been in the dungeon, you hear a rythmic boom/crashing sound. It happens once every two minutes and subtly vibrates the stone floor beneath you. When you climbed the stairs, this sound is much louder.
Umbriel, as you get closer to the double doors, you see a passageway leading west. The doors are scorched and cracked, and stand slightly ajar. Peeking through the cracks into the room you can see worktables in the corners of the room, and some sort of stone pedestal in the center of the room, with an eerie green flame dancing and crackling from a small brazier on the pedestal.
The party follows you, and Droop gets a little too close to Owlbear who screeches at him. Droop hastily darts behind Umbriel.
(The little brown rectangle between Umbriel and Nyx is the Strongbox).
Boom! Another echoing crash sounds through the cavern and seems to get louder the further north you go.
"Looks like a workshop of some kind - there's a green flame on a pedestal, it's either magical or there's someone else in there - or both. I feel as though we're getting close to something. Let's put the strongbox down here, and be on our guard. Lyngheid, Ireniana, do you think you can force these doors open?"
Where do you put the strongbox?