Lanarial walks over to the wrestling match and pulls some rope from his pack. Looping it around the knight's arm, he proceeds to tie the man up in a restricting manner, allowing almost no movement without potentially pulling sockets apart. "There. Now he'll talk...just give it some time."
Even though your intention was non lethal, you squeeze too hard, and he passes out from lack of oxygen due to overexertion from the fight that nearly just ended. A few seconds later, he has a seizure - twitching violently, and doesn't move again.
Wait a second. This wagon was stolen from Lelion! It still contains the remains of some fish that were meant to be taken to the fishery. One of the dark tide knights carries a potion of greater healing. Seeing that this threat came from the village itself, the town council now understands the dire nature of the situation. It is possible that the guards and anyone else who was left in town is dead, and the town could be overrun with enemies. The council asks you all to sneak into town and assess the situation there. If the town is no longer safe, the settlers must return to Neverwinter in defeat.
Tex groans in pain as the last dark tide knight falls.
”Wooo! That was a close one!” He winces as he pulls out a few arrows from his thigh.
Listening to the council, he gives a salute, “We are on it. Count on us, but I agree with Lanarial, is there somewhere you have secured that we could wait until nightfall, safely?”
Rollback Post to RevisionRollBack
Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
It is evening. By following the High Road, you all can easily get to town. You all get to the edge of town without being spotted. The progress on the town’s rebuilding has been slow, it appears. The holes for a palisade have been dug, but only a few logs are in place. At the center of the ruins, a tall tower, mostly collapsed, rests atop a bluff. The only intact stone building sits at the bottom of the bluff, its white façade bearing the mark of Lathander. There is an intact wooden building closer to the water marsh at the southwest side of town, smoke rising from two chimneys.
In front of this building stands a tiefling dressed in blue robes. She raises her hands to the sky, and dark clouds appear in response. Before the tiefling, at the end of the swampy water, stand a small number of humans, greataxes raised in the air, who chant in response to her.
"I can shoot the mystical tiefling from here. I suggest anyone else with a ranged weapon aim for her as well. Mistress Iri, that trick you have of making the roots and vines come out of the ground and grasp beings would be most helpful with the group of humans. Once we take this initial sneak attack, then we do what we do best - destroy our adversaries." Lanarial finds a good shiper spot and prepares to shoot at the tiefling!
This post has potentially manipulated dice roll results.
With the skill borne of countless hours of repetition and practice, Lanarial fires one of his special poisoned arrows at the tiefling, then ducks back to stay hidden.
Assassin attack: 29 Auto crit damage due to surprise: 41
Lanarial walks over to the wrestling match and pulls some rope from his pack. Looping it around the knight's arm, he proceeds to tie the man up in a restricting manner, allowing almost no movement without potentially pulling sockets apart. "There. Now he'll talk...just give it some time."
Love God. Love Others. Any Questions?
Even though your intention was non lethal, you squeeze too hard, and he passes out from lack of oxygen due to overexertion from the fight that nearly just ended. A few seconds later, he has a seizure - twitching violently, and doesn't move again.
With a clatter, he releases the man. He looks at his hands. "It appears this one was fragile."
MISSION UPDATE
Wait a second. This wagon was stolen from Lelion! It still contains the remains of some fish that were meant to be taken to the fishery. One of the dark tide knights carries a potion of greater healing. Seeing that this threat came from the village itself, the town council now understands the dire nature of the situation. It is possible that the guards and anyone else who was left in town is dead, and the town could be overrun with enemies. The council asks you all to sneak into town and assess the situation there. If the town is no longer safe, the settlers must return to Neverwinter in defeat.
"Sneaking is what I do best. We should wait for dark, though, to hide better."
Love God. Love Others. Any Questions?
Tex groans in pain as the last dark tide knight falls.
”Wooo! That was a close one!” He winces as he pulls out a few arrows from his thigh.
Listening to the council, he gives a salute, “We are on it. Count on us, but I agree with Lanarial, is there somewhere you have secured that we could wait until nightfall, safely?”
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Vi nods in agreement, Talav circling above. "Agreed. A rest would be good for several of us as well, even just a short one."
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Go ahead and take a short rest.
Something fishy's going on..
It is evening. By following the High Road, you all can easily get to town. You all get to the edge of town without being spotted. The progress on the town’s rebuilding has been slow, it appears. The holes for a palisade have been dug, but only a few logs are in place. At the center of the ruins, a tall tower, mostly collapsed, rests atop a bluff. The only intact stone building sits at the bottom of the bluff, its white façade bearing the mark of Lathander. There is an intact wooden building closer to the water marsh at the southwest side of town, smoke rising from two chimneys.
In front of this building stands a tiefling dressed in blue robes. She raises her hands to the sky, and dark clouds appear in response. Before the tiefling, at the end of the swampy water, stand a small number of humans, greataxes raised in the air, who chant in response to her.
Short rest: 4HD = 24
“What’s the play, LAN, Vi? You guys are the stealthy ones.”
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Short rest: 29
"I can stealth all of us in."
Short Rest Healing: 7; 6; and if needed 5
"I can shoot the mystical tiefling from here. I suggest anyone else with a ranged weapon aim for her as well. Mistress Iri, that trick you have of making the roots and vines come out of the ground and grasp beings would be most helpful with the group of humans. Once we take this initial sneak attack, then we do what we do best - destroy our adversaries." Lanarial finds a good shiper spot and prepares to shoot at the tiefling!
Stealth: 26
Init: 20
Love God. Love Others. Any Questions?
Resting: 13
Iri nods and prepares to cast entangle on the humans
Go ahead. They don't know you all are there. You have a surprise round.
Tex will ready a glow grenade to cast FAERIE FIRE on the whole group as soon as Lanarial releases his arrow.
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
With the skill borne of countless hours of repetition and practice, Lanarial fires one of his special poisoned arrows at the tiefling, then ducks back to stay hidden.
Assassin attack: 29 Auto crit damage due to surprise: 41
Stealth: 28
Love God. Love Others. Any Questions?
Go ahead and post your actions.
Nixoxious: 13
Berzerker1: 20
Berzerker2: 11
Berzerker3: 6
Berzerker4: 7
Berzerker5: 20
Lanarial: 6
Berzerker1(20)(AC13/HP70), Berzerker5(20)(AC13/HP70), Nixoxious(13)(AC10/HP32), Berzerker2(11)(AC13/HP70), Berzerker4(7)(AC13/HP70), Berzerker3(6)(AC13/HP70), Lanarial6
Ini: 21