[OOC: I don't mind still being alive, but I started the round within the Cleric's Spiritual Guardians so before anything happened I would have taken damage. Depending on who much damage is done to me would depend on if I was able to attack.]
Toc continues his elegant fight with the guards, slashing them and splashing green magical flame on them. He glances back to see how the rest of the group is doing with the priest, but continues fighting the guards in front of him.
Attack: 24 Damage: 10 + 4 Damage to neighbor for green flame blade.
Bonus off hand Attack: 8 Damage: 4
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Taviel hits the guard in the door with a firebolt, even though it has 3/4 cover from Toc and the echo standing between her and him.
Toc (mirror image x 2) Takes out guard3 and green fire splashes on cultist1, doing damage and leaving him barely on his feet. He strikes at cultis1 again, but cannot connect with the angle, and the stone door frame in his way.
The guards and cultists, seeing the cleric go down, and the fact they cannot get through the door, turn tail and run for it. Toc can take an attack of opportunity against either Guard3 or Cultist1 as they leave his reach. They have half-cover from the attack though.
If Toc can see ahead of where the enemies are fleeing to and has a chance to, he's going to cast a spell. He casts Ice Wall and blocks the passage where they're fleeing to. (Minor illusion, range 30 feet)
He has base movement of 40 feet at the moment, so hopefully he can "move" enough to get within 30 feet and cast the spell to "block" the passage. But not sure how this place is laid out and if that is possible.
Toc strikes down cultist1 as he tries to move away.
Naroth ... post action please
Valen ... will add once other actions are decided.
Taviel Moves after the 3 fleeing cultists and 2 fleeing guards. She tries to hit one of the injured one. (Please do your attack.)
Toc (mirror image x 2) Follows the fleeing cultists and guards, then casts minor illusion to make the path in front of them appear to be blocked with a wall of ice.
Germain Follows after the fleeing enemy. Do you make an attack? If so roll it.
Cultists and guards are up once above is resolved. As a note 3 are still sleeping in the original position, prior to the chase starting.
Naroth thanks Germain for the healing and then chases after the fleeing guards. He uses all of his movement to try and catch up but will save his bonus action to summon his Echo once more in front of the fleeing guards to attempt to startle them into stopping.
I won't make you chase each of these guys down, you can clearly finish them off if you wish to do so. Let me know if you are trying to take any prisoners or if you cut them down. Valen will follow your lead in this. We don't have to run it through as a combat, as they are not threat enough to warrant that. You either have them all as dead bodies, or can take some of them prisoners. some are still sleeping.
Toc moves to eliminate all of them, only bothering to keep one alive for interrogating. He turns to the group, his extra images vanishing. "Everyone ok?" He walks around in this upper cave area, searching the layout and especially doing a thorough search of the woman in purple's "office" for intelligence.
Spread open on one of the tables is a simple map of the Greenfields area showing the villages the cult attacked and looted. An arrow is sketched in from the Greenfields toward the west and the town of Beregost on the Trade Way, where the arrow turns north. A separate sheet of paper that is covered with numerals in columns contains the note, “Everything must be freighted north to Naerytar. Rezmir allowed us to keep some pearls, a ring, and a handful of small stones.” Other papers are of less interest; most of them have bad poetry about dragons.
You also find...
a bed, a trunk containing Mondath’s clothes, and a second trunk containing Mondath’s Cult of the Dragon regalia and a key to the chest you found in the temple.
The guards’ scabbards are decorated with dragon motifs. They are worth about 5 gp each. Aside from their gear, the guards have coins and small gems worth a total of 120 gp.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
You strike down the cleric in purple. Good job.
Valen moves to support Toc, but cannot attack, as he is blocked. He instead casts bless on himself, Toc, and Naroth.
Everyone but Naroth can post actions now.
Taviel was thoroughly exhausted by now and could only add some drops of her magic: Fire Bolt on closest not-sleeping attacker: Attack: 24 Damage: 3
Meili Liang Lvl 5 Monk
Dice
[OOC: I don't mind still being alive, but I started the round within the Cleric's Spiritual Guardians so before anything happened I would have taken damage. Depending on who much damage is done to me would depend on if I was able to attack.]
Toc continues his elegant fight with the guards, slashing them and splashing green magical flame on them. He glances back to see how the rest of the group is doing with the priest, but continues fighting the guards in front of him.
Attack: 24 Damage: 10 + 4 Damage to neighbor for green flame blade.
Bonus off hand Attack: 8 Damage: 4
What's the difference between a Wizard and a Sorcerer?
Class.
Germain will move quickly over to the triumphant Naroth and quickly bandage his wounds.
Healer kit: 13
Taviel
hits the guard in the door with a firebolt, even though it has 3/4 cover from Toc and the echo standing between her and him.
Toc (mirror image x 2)
Takes out guard3 and green fire splashes on cultist1, doing damage and leaving him barely on his feet. He strikes at cultis1 again, but cannot connect with the angle, and the stone door frame in his way.
Germain
Heals Naroth for 8.
The guards and cultists, seeing the cleric go down, and the fact they cannot get through the door, turn tail and run for it. Toc can take an attack of opportunity against either Guard3 or Cultist1 as they leave his reach. They have half-cover from the attack though.
Do you pursue?
Germain will carefully pursue.
Toc's AOO against the Cultist : Attack: 10 Damage: 9
He then follows Germaine as he pursues them.
What's the difference between a Wizard and a Sorcerer?
Class.
"They will regroup and bring back help!" Taviel will try to get that previously burned guard.
Meili Liang Lvl 5 Monk
Dice
If Toc can see ahead of where the enemies are fleeing to and has a chance to, he's going to cast a spell. He casts Ice Wall and blocks the passage where they're fleeing to. (Minor illusion, range 30 feet)
He has base movement of 40 feet at the moment, so hopefully he can "move" enough to get within 30 feet and cast the spell to "block" the passage. But not sure how this place is laid out and if that is possible.
What's the difference between a Wizard and a Sorcerer?
Class.
Toc strikes down cultist1 as he tries to move away.
Naroth ... post action please
Valen ... will add once other actions are decided.
Taviel
Moves after the 3 fleeing cultists and 2 fleeing guards. She tries to hit one of the injured one. (Please do your attack.)
Toc (mirror image x 2)
Follows the fleeing cultists and guards, then casts minor illusion to make the path in front of them appear to be blocked with a wall of ice.
Germain
Follows after the fleeing enemy. Do you make an attack? If so roll it.
Cultists and guards are up once above is resolved. As a note 3 are still sleeping in the original position, prior to the chase starting.
Fire Bolt on the weakest: Attack: 14 Damage: 1
Meili Liang Lvl 5 Monk
Dice
Germain will send three bolts of force at the furthest enemy to try and knock him down to delay the others.
Magic Missile 9
Naroth thanks Germain for the healing and then chases after the fleeing guards. He uses all of his movement to try and catch up but will save his bonus action to summon his Echo once more in front of the fleeing guards to attempt to startle them into stopping.
I won't make you chase each of these guys down, you can clearly finish them off if you wish to do so. Let me know if you are trying to take any prisoners or if you cut them down. Valen will follow your lead in this. We don't have to run it through as a combat, as they are not threat enough to warrant that. You either have them all as dead bodies, or can take some of them prisoners. some are still sleeping.
As long as they all are here (no one run for help), Taviel would agree to spare some for interrogation. What about sleeping guards? All dead?
Meili Liang Lvl 5 Monk
Dice
Toc moves to eliminate all of them, only bothering to keep one alive for interrogating. He turns to the group, his extra images vanishing. "Everyone ok?" He walks around in this upper cave area, searching the layout and especially doing a thorough search of the woman in purple's "office" for intelligence.
What's the difference between a Wizard and a Sorcerer?
Class.
Spread open on one of the tables is a simple map of the Greenfields area showing the villages the cult attacked and looted. An arrow is sketched in from the Greenfields toward the west and the town of Beregost on the Trade Way, where the arrow turns north. A separate sheet of paper that is covered with numerals in columns contains the note, “Everything must be freighted north to Naerytar. Rezmir allowed us to keep some pearls, a ring, and a handful of small stones.” Other papers are of less interest; most of them have bad poetry about dragons.
You also find...
a bed, a trunk containing Mondath’s clothes, and a second trunk containing Mondath’s Cult of the Dragon regalia and a key to the chest you found in the temple.
The guards’ scabbards are decorated with dragon motifs. They are worth about 5 gp each. Aside from their gear, the guards have coins and small gems worth a total of 120 gp.