This post has potentially manipulated dice roll results.
Toc knows when the gig is up, his powers of deception were never very good...and he's no idea what he did wrong or how to solve it, so he just leaps into action. His rapier rips from it's sheath as he advances, his movement turning into that familiar dance as he advances on the enemy, swinging his sword at the nearest dragon claw. His blade becomes sheathed in green flame as he swings.
Rapier Attack: 27 Damage: 6 + 4 fire damage, plus 7 fire damage to an adjacent enemy.
(BA: Initiate Blade Song, Action: Green-flame Blade, Movement to best dragonclaw enemy with an adjacent enemy.)
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What's the difference between a Wizard and a Sorcerer? Class.
This post has potentially manipulated dice roll results.
Toc Realizing his ruse is truly up, Toc strides forward, his steps turning to the fluid grace the group is use to when he goes into combat. His accuracy is less than desired though, as the green fire coating his blade misses the dragonclaw as they dodge aside from the strike.
dragonclaws #1 Moves and attacks Germain Pack Tactics. The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Scimitar. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 8 slashing damage. Scimitar. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 4 slashing damage. If either of the above hit, Fanatical Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 3 damage.
#2 Moves and attacks Germain. Pack Tactics. The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Scimitar. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 7 slashing damage. Scimitar. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 5 slashing damage. If either of the above hit, Fanatical Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 8 damage.
#3 Strikes at Toc... Pack Tactics. The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Scimitar. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 8 slashing damage. Scimitar. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 8 slashing damage. If either of the above hit, Fanatical Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 6 damage.
#4 Strikes at Toc... Pack Tactics. The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Scimitar. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 5 slashing damage. Scimitar. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 4 slashing damage. If either of the above hit, Fanatical Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 5 damage.
Toc raises a quick shield, deflecting the blows aimed at him as he weaves and dodges, though seeing Germain down immediately he swears in elven under his breath.
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What's the difference between a Wizard and a Sorcerer? Class.
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Ulric Steps forward and slashes the dragonclaw near Taviel. He hits true, doing damage, but not taking the enemy down.
Taviel Sends an explossion of flames bursting in the chamber. seven of the cultists are left as burnt mounds on the floor, and the dragonclaw near Toc is left barely on his feet. (Down to 1 hp.) Not done, she attempts to hit the claw nearest ehr with a shocking grasp, but the dragonclaw manages to dodge the attack. As she steps away both of the dragonclaws near her get opportunity strikes. (If she wouldn't move due to missing with the shocking grasp, then ignore the below attacks.) opportunity strike #1: Pack Tactics. The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Scimitar. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 5 slashing damage. Fanatical Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 7 damage. opportunity strike #2: Pack Tactics. The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Scimitar. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 7 slashing damage. Fanatical Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 7 damage.
Germain Please give me a death saving throw.
cultists #4 moves forward and strikes at Toc... Scimitar. Melee Weapon Attack: 20 to hit, reach 5 ft., one creature. Hit: 6 slashing damage.
#9 moves forward and strikes at Toc... Scimitar. Melee Weapon Attack: 16 to hit, reach 5 ft., one creature. Hit: 2 slashing damage.
#10 moves forward and strikes at Toc... Scimitar. Melee Weapon Attack: 19 to hit, reach 5 ft., one creature. Hit: 5 slashing damage.
#11 and #12 dash down to threaten Naroth, but cannot attack this round.
Naroth yells out, "Well that lasted about as long as I thought it would, time to continue the killing." Then looks around to see if any of the lizardfolk are paying attention, "Now is the time."
He then focuses on CU12 and has his echo appear behind him directing it to attack.
Naroth Greatsword 1: Attack: 26 Damage: 12
Naroth Greatsword 2: Attack: 25 Damage: 12
Then he mentally directs his echo to use the Unleash Incarnation ability and have it attack CU12 once as well.
This post has potentially manipulated dice roll results.
Toc Disappears in a puff of mist, only to reappear standing where Taviel stood previously. He slashes at one of the injured dragonclaws, ending that one as green flames leap onto the dragonclaw next to it, burning that one as well.
dragonclaws #2 attacks Toc... Scimitar. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 7 slashing damage. Scimitar. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 4 slashing damage.
#3 moves down and also attacks Toc... Scimitar. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 4 slashing damage. Scimitar. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 4 slashing damage. If either of #3's hits hit home, then... Fanatical Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 8 damage.
#4 dashes down to confront Naroth, eyeing the echo, but concentrating on Naroth. It took the dash action, so cannot attack this round.
Ulric, Taviel, Nissa, and Germain are now up. (Ulric, just so you know, you come before Germain, who has 2 failed death saves already. Likely needs to be healed prior to other actions being taken...)
Another strategically placed fireball could thin the numbers of attackers and "take the hit" off the group, allowing someone capable to help wounded Germain.
Fireball23 (Dex save 16) at J/K 13/14 (?) to get those Claws near the group and cultists at L.
This post has potentially manipulated dice roll results.
Germain's eyes snap open with the surge of healing energy and he pulls himself to his feet and he returns the favor by trying to patch Ulric up as best he can quickly.
Taviel lets loose another blast of fire, the fireball doing its job well, only one Dragonclaw left standing as the flames subside. The 2 cultists are down.
We'll just call it there. Even with Naroth's attack, which would have come before Toc's, the Dragonclaw is down. We are out of combat.
There is a path out of this chamber, which leads towards one of the towers. Scrape marks would indicate this path is often used. Other exits seem less used, and you can hear signs that an alarm has been raised outside of this area.
What do you wish to do?
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Toc knows when the gig is up, his powers of deception were never very good...and he's no idea what he did wrong or how to solve it, so he just leaps into action. His rapier rips from it's sheath as he advances, his movement turning into that familiar dance as he advances on the enemy, swinging his sword at the nearest dragon claw. His blade becomes sheathed in green flame as he swings.
Rapier Attack: 27 Damage: 6 + 4 fire damage, plus 7 fire damage to an adjacent enemy.
(BA: Initiate Blade Song, Action: Green-flame Blade, Movement to best dragonclaw enemy with an adjacent enemy.)
What's the difference between a Wizard and a Sorcerer?
Class.
Toc
Realizing his ruse is truly up, Toc strides forward, his steps turning to the fluid grace the group is use to when he goes into combat. His accuracy is less than desired though, as the green fire coating his blade misses the dragonclaw as they dodge aside from the strike.
dragonclaws
#1
Moves and attacks Germain
Pack Tactics. The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Scimitar. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 8 slashing damage.
Scimitar. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 4 slashing damage.
If either of the above hit, Fanatical Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 3 damage.
#2
Moves and attacks Germain. Pack Tactics. The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Scimitar. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 7 slashing damage.
Scimitar. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
If either of the above hit, Fanatical Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 8 damage.
#3
Strikes at Toc...
Pack Tactics. The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Scimitar. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 8 slashing damage.
Scimitar. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 8 slashing damage.
If either of the above hit, Fanatical Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 6 damage.
#4
Strikes at Toc...
Pack Tactics. The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Scimitar. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
Scimitar. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 4 slashing damage.
If either of the above hit, Fanatical Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 5 damage.
Ulric, Taviel, and Germain are now up.
Updated Map
Germain is down.
Toc raises a quick shield, deflecting the blows aimed at him as he weaves and dodges, though seeing Germain down immediately he swears in elven under his breath.
What's the difference between a Wizard and a Sorcerer?
Class.
Two cultists were standing too close for the situation to be comfortable and, unable to help Germain in any way now, Taviel needed to move away.
BA: Quickened Fireball at the cross F/G 9/10 (I believe it covers cultists 5-8, 1-3, and the left Claw near Toc) for 31 with Dex save 15 for half.
Action: Shocking Grasp at the Claw in front of her Attack: 13 Damage: 12
Move (taking AoO from the second Claw?) to C20
Meili Liang Lvl 5 Monk
Dice
Ulric moves forward to flank the dragon claw in front of Taviel (H17) to catch it unaware.
To Hit: 27
Damage: 5
Ulric
Steps forward and slashes the dragonclaw near Taviel. He hits true, doing damage, but not taking the enemy down.
Taviel
Sends an explossion of flames bursting in the chamber. seven of the cultists are left as burnt mounds on the floor, and the dragonclaw near Toc is left barely on his feet. (Down to 1 hp.)
Not done, she attempts to hit the claw nearest ehr with a shocking grasp, but the dragonclaw manages to dodge the attack.
As she steps away both of the dragonclaws near her get opportunity strikes. (If she wouldn't move due to missing with the shocking grasp, then ignore the below attacks.)
opportunity strike #1:
Pack Tactics. The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Scimitar. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
Fanatical Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 7 damage.
opportunity strike #2:
Pack Tactics. The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Scimitar. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 7 slashing damage.
Fanatical Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 7 damage.
Germain
Please give me a death saving throw.
cultists
#4 moves forward and strikes at Toc...
Scimitar. Melee Weapon Attack: 20 to hit, reach 5 ft., one creature. Hit: 6 slashing damage.
#9 moves forward and strikes at Toc...
Scimitar. Melee Weapon Attack: 16 to hit, reach 5 ft., one creature. Hit: 2 slashing damage.
#10 moves forward and strikes at Toc...
Scimitar. Melee Weapon Attack: 19 to hit, reach 5 ft., one creature. Hit: 5 slashing damage.
#11 and #12 dash down to threaten Naroth, but cannot attack this round.
Naroth and Toc are now up.
Updated Map
Toc misty steps to M16 and the walks to L20. Once there he attacks CU12 with green flame blade.
Attack: 21 Damage: 7 +3 fire damage plus 6 fire damage to CU11.
(Wow, so many crap rolls.)
What's the difference between a Wizard and a Sorcerer?
Class.
Naroth yells out, "Well that lasted about as long as I thought it would, time to continue the killing." Then looks around to see if any of the lizardfolk are paying attention, "Now is the time."
He then focuses on CU12 and has his echo appear behind him directing it to attack.
Naroth Greatsword 1: Attack: 26 Damage: 12
Naroth Greatsword 2: Attack: 25 Damage: 12
Then he mentally directs his echo to use the Unleash Incarnation ability and have it attack CU12 once as well.
Echo Greatsword: Attack: 13 Damage: 9
Germain death saving throw: 2
Naroth obliterates both cultists 11 and 12, completely demolishing them without a problem.
Toc please adjust your action. 11 and 12 are no longer a threat. Do you wish to save your misty step or do you wish to move elsewhere?
Toc will get to I18 and attack the claw directly north of there instead.
What's the difference between a Wizard and a Sorcerer?
Class.
Toc
Disappears in a puff of mist, only to reappear standing where Taviel stood previously. He slashes at one of the injured dragonclaws, ending that one as green flames leap onto the dragonclaw next to it, burning that one as well.
dragonclaws
#2 attacks Toc...
Scimitar. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 7 slashing damage.
Scimitar. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 4 slashing damage.
#3 moves down and also attacks Toc...
Scimitar. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 4 slashing damage.
Scimitar. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 4 slashing damage.
If either of #3's hits hit home, then...
Fanatical Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 8 damage.
#4 dashes down to confront Naroth, eyeing the echo, but concentrating on Naroth. It took the dash action, so cannot attack this round.
Ulric, Taviel, Nissa, and Germain are now up. (Ulric, just so you know, you come before Germain, who has 2 failed death saves already. Likely needs to be healed prior to other actions being taken...)
Updated Map
Another shield spell deflects the almost blow, sending it just wide as the swings continue to miss Toc.
What's the difference between a Wizard and a Sorcerer?
Class.
Another strategically placed fireball could thin the numbers of attackers and "take the hit" off the group, allowing someone capable to help wounded Germain.
Fireball 23 (Dex save 16) at J/K 13/14 (?) to get those Claws near the group and cultists at L.
Meili Liang Lvl 5 Monk
Dice
With the numbers thinned Ulric moves over to Germain and places a hand on his chest.
Level 3 cure wounds.
31
Germain's eyes snap open with the surge of healing energy and he pulls himself to his feet and he returns the favor by trying to patch Ulric up as best he can quickly.
Healer feat: 13
Ulric moves to Germain's side and heals him.
Taviel lets loose another blast of fire, the fireball doing its job well, only one Dragonclaw left standing as the flames subside. The 2 cultists are down.
Naroth and Toc are now up.
Updated Map
Toc moves around to the remaining dragon claw, and swings his rapier at him, thunder slamming the enemy.
Attack: 25 Damage: 11 +3 thunder damage. +8 thunder damage if he moves.
He swings with a short sword in his off hand: Attack: 25 Damage: 5
What's the difference between a Wizard and a Sorcerer?
Class.
We'll just call it there. Even with Naroth's attack, which would have come before Toc's, the Dragonclaw is down. We are out of combat.
There is a path out of this chamber, which leads towards one of the towers. Scrape marks would indicate this path is often used. Other exits seem less used, and you can hear signs that an alarm has been raised outside of this area.
What do you wish to do?