Toc nods, "That's a good idea. Let's do that." He casts invisibility at 3rd level so they both vanish. Did we hear Rezmir talk at all? Is Toc going to be able to fake Rezmir's voice well enough? If not, he gets ready to cast Minor Illusion in order to make Rezmir's voice. (If that's going to be too obvious with him waving his hands about and so on then....the alternate plan will be for the party members to talk on Rezmir's behalf, and Rezmir stays quiet...using mostly his hands....Rezmir must have taken a bad neck wound and lost their voice for a bit....)
So I take it you are walking straight up to the castle then. I'll plann on posting my update on Monday, giving you guys time to state anything specific you wish to do as you approach the castle entrance. I'll need a stealth check from those being invisible, with advantage, and deception checks from those going in disguise. Toc can make his deception with advantage, due to his high roll on his int-based perception.
This post has potentially manipulated dice roll results.
Landing A half-dozen dugout canoes are pulled up onto land here. Three to five paddles lie in the bottom of each.
Animal Stockade The lizardfolk keep their giant lizards penned here. The five-foot-high wall of the stockade is made from sturdy logs driven into the earth, spaced about six inches apart, and bound together with twisted fiber. The lizards can carry or drag loads that are too massive for the lizardfolk, such as large timbers or impressive crocodiles. There are 5 giant lizards in the pen currently.
Longhouses The lizardfolk warriors live in these longhouses. The longhouses are made from reeds bound into long, thick bundles and bent into upside-down, U-shaped ribs. The spaces between the ribs are latticed and thatched with more reeds. Each longhouse has a single, woven door in the center of one end wall.
Huts The bullywugs live in huts, which are crudely built. A dozen or more huts are placed haphazardly on the boggy ground. Each is shaped like a slightly flattened dome. The doorways are open, but a low, short tunnel forces a creature to crawl into the hut. They are made of reeds woven through a lattice, with a generous layer of mud, grass, and dung smeared over the whole thing. Mud, swamp water, and muck slops between the huts and even flows in and out of the low, open doorways. Eight giant frogs hop randomly among the huts or sit silently in the pools of standing water.
Moat The muddy water lapping against the castle walls is indistinguishable at a glance from the puddles and hip-deep water standing throughout the area, but it hides a moat. Portions of the moat around the southwest tower have filled in to ground level, but elsewhere it is 30 to 40 feet wide and up to 15 feet deep. A causeway arches over the moat, providing a visual clue that the water may be deeper than it appears.
Main Gate This appears to be the only entrance into the castle. When the castle was built, a pair of stout wooden gates and an iron portcullis closed off this 12-foot-wide, 10-foot-high gateway. The gates are never closed; they now sag on their hinges so badly that it’s not worth the effort of levering them into place for any reason short of an imminent attack. The portcullis stands open as well. past these open gates is the Barbican.
Barbican This building sits on the far side of the moat from the castle. It guards the Causeway that crosses the moat. The barbican is the primary defensive position for the castle. It is guarded currently by ten bullywugs and 2 giant frogs. Sloppy mud covers the stone floor of this large chamber. Planks have been laid from the gateway to the causeway entrance to create a 10-foot-wide raised boardwalk for the cultists, who don’t enjoy walking through mud the way bullywugs do. The slippery mud makes everywhere off the planks difficult terrain. A few tables have been thrown together from planks laid across barrels, with crudely made benches for seats. The tables and benches are nearly as muddy as the floor. The barbican has no windows or arrow slits at ground level. During daytime, bright light is within 20 feet of the open gateway and the open doorway to the causeway. Everywhere else, oil lamps cast only dim light (because the bullywugs never clean them). Stairs lead up to a second level of this building.
The group of you, with Toc in the lead, walk through the outlying areas of the huts and longhouses without issue. Passing through the main gate, you are given looks by the frog-men, but they do not move to bar your passage, though several glance to sounds made by Ulric. Naroth moves quietly, even more so than Toc, somehow managing to make his jingling armor be masked by the loud noise of Ulric's own movements.
Do you continue on to the Causeway, or do you wish to check out something else prior to entering the castle proper?
Toc glances around casually but continues directly for the causeway with the others hopefully following. (though if anyone else stops he'll of course stop with them and play along)
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Germain walks behind the disguised Toc, giving him anxious worried glances, and shooting warning glances at anyone who comes too close, as if Toc is very upset about something and he's worried that he'll take it out on anyone who interrupts him.
Taviel, already feeling herself too exposed, could only follow "Rezmir" and try at the same time look like an obedient cultist and yet someone, who has all the rights to be here.
This post has potentially manipulated dice roll results.
Causeway This 180-foot causeway crosses the moat and leads to the castle’s outer ward. It has no roof so defenders on the upper floor of the barbican can launch arrows into attackers crowded onto the causeway.
Outer Ward The ground here was once hard-packed earth, but the area in front of the barracks has been churned into mud by flapping bullywug feet. Currently there are 1 bullywugs and 4 lizardfolk present in the outer ward. Lizardfolk are likely to be working (training their giant lizards), while bullywugs might be loafing or giving orders to the lizardfolk. They watch you walk through, but do not hinder your movements. From this area you can see the below locations...
Entrance to the Inner Ward Originally, the passage between the outer and inner wards could be closed off with heavy wooden gates, but they have long since fallen apart and haven’t been replaced. The inner ward is patrolled by three guard drakes at all hours of the day. They attack anyone they don’t recognize or who isn’t accompanied by someone they recognize.
Northwest Tower The door to this tower has been torn off its hinges and lies on the ground. Originally, a wooden floor was at ground level with a pit beneath it for confining prisoners. The wooden floor is completely rotted away, and the pit has been filled nearly to ground level with garbage and mud. There must have been a wooden floor in this tower when it was built, to cover the dungeon pit beneath it. Now the floor is gone and the dungeon has been turned into a garbage pit and latrine filled with foul-smelling waste and swamp water to just a few feet below the level of the doorway. The floor above is badly rotted and large portions have collapsed. Through the gaping holes in the second floor, you can see that the third floor is still in good condition. But to reach the stone stairs that circle upward around the outer wall, you must cross 10 feet of indescribable muck.
Stables The fittest, most ferocious of the giant lizards are housed here instead of in the open stockade, to protect them against the biting and clawing that goes on in the common enclosure. These lizards are used as riding mounts by lizardfolk on long patrols. The stalls, originally built for horses, have been enlarged to accommodate the beasts (eight giant lizards). A ladder in the southeast corner of the stables grants access to a loft above the stables.
Lower Barracks This large structure was built to house the castle’s garrison. Pharblex and his hand-picked circle of bullywug toughs has taken it over. Pharblex is seldom here, but during the day, twelve bullywugs lounge in the squalor. That number doubles at night.
Forge and Armory Naerytar’s builders set up this structure for the blacksmiths who would build and maintain the armor and weapons needed by the castle’s defenders. A large forge dominates the center of this chamber, which is pleasantly warm thanks to a bed of coals glowing dully in the forge. Half a dozen lizardfolk are working around the forge, but they don’t seem to be accomplishing much. Other accouterments of the blacksmith’s trade are scattered through the room, and many very poorly made metal items are heaped in the northwest corner.
Toc leads the group towards the armory, then points back at one of his followers, and motions towards the lizard folk. Toc messages Germain, "Tell them to give us an update on the lates shipment that came in." He stands there, these lizard folk beneath him to talk to himself, and awaits the response from Germain's inquiry.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Germain turns to Taviel, still disguised as a cultist, and gestures to the lizardfolk, "Get one of those to give us the numbers from the latest shipment."
(It's your funeral - until now Taviel failed every single Charisma check)
Taviel looked at the lizardfolk and in her best draconic demanded the answer to Toc's questions. "Rezmir is not in a good mood today. Be quick if you want to live," added she getting in the role.
Naroth will stand where he is so as not to give away his presence but will move out of the way of any others if he feels they are going to walk into him.
[OOC: If I am not mistaken he is invisible correct, how long does it last?]
Germain disguises himself as another cultist with his magic and moves to follow at the rear of the group.
(Yep Toc has her down to a T.)
Will Ulric and Naroth be disguised as cultists as well then? Someone can decide for Naroth, as I know he is busy in RL right now.
Germain looks to the last two and then glances at Toc, "Maybe you can make those two invisible? As a surprise in case our efforts to blend in fail?"
Toc nods, "That's a good idea. Let's do that." He casts invisibility at 3rd level so they both vanish. Did we hear Rezmir talk at all? Is Toc going to be able to fake Rezmir's voice well enough? If not, he gets ready to cast Minor Illusion in order to make Rezmir's voice. (If that's going to be too obvious with him waving his hands about and so on then....the alternate plan will be for the party members to talk on Rezmir's behalf, and Rezmir stays quiet...using mostly his hands....Rezmir must have taken a bad neck wound and lost their voice for a bit....)
What's the difference between a Wizard and a Sorcerer?
Class.
Toc did hear Rezmir's speak during the battle.
So I take it you are walking straight up to the castle then. I'll plann on posting my update on Monday, giving you guys time to state anything specific you wish to do as you approach the castle entrance. I'll need a stealth check from those being invisible, with advantage, and deception checks from those going in disguise. Toc can make his deception with advantage, due to his high roll on his int-based perception.
Germain deception with Guidance: 20 + 2
Taviel Deception: 8
Guess, she stands out too much to be an ordinary cultist.
Meili Liang Lvl 5 Monk
Dice
Tocs deception : 20
What's the difference between a Wizard and a Sorcerer?
Class.
Ulric stealth: 5
(OOC I have disadvantage on stealth so I assume advantage just cancels that out and I only roll the one 1 die)
(OOC and apparently Ulric walks into a wall....sigh. : ) )
Landing
A half-dozen dugout canoes are pulled up onto land here. Three to five paddles lie in the bottom of each.
Animal Stockade
The lizardfolk keep their giant lizards penned here. The five-foot-high wall of the stockade is made from sturdy logs driven into the earth, spaced about six inches apart, and bound together with twisted fiber. The lizards can carry or drag loads that are too massive for the lizardfolk, such as large timbers or impressive crocodiles. There are 5 giant lizards in the pen currently.
Longhouses
The lizardfolk warriors live in these longhouses.
The longhouses are made from reeds bound into long, thick bundles and bent into upside-down, U-shaped ribs. The spaces between the ribs are latticed and thatched with more reeds. Each longhouse has a single, woven door in the center of one end wall.
Huts
The bullywugs live in huts, which are crudely built.
A dozen or more huts are placed haphazardly on the boggy ground. Each is shaped like a slightly flattened dome. The doorways are open, but a low, short tunnel forces a creature to crawl into the hut. They are made of reeds woven through a lattice, with a generous layer of mud, grass, and dung smeared over the whole thing. Mud, swamp water, and muck slops between the huts and even flows in and out of the low, open doorways.
Eight giant frogs hop randomly among the huts or sit silently in the pools of standing water.
Moat
The muddy water lapping against the castle walls is indistinguishable at a glance from the puddles and hip-deep water standing throughout the area, but it hides a moat. Portions of the moat around the southwest tower have filled in to ground level, but elsewhere it is 30 to 40 feet wide and up to 15 feet deep. A causeway arches over the moat, providing a visual clue that the water may be deeper than it appears.
Main Gate This appears to be the only entrance into the castle. When the castle was built, a pair of stout wooden gates and an iron portcullis closed off this 12-foot-wide, 10-foot-high gateway. The gates are never closed; they now sag on their hinges so badly that it’s not worth the effort of levering them into place for any reason short of an imminent attack. The portcullis stands open as well. past these open gates is the Barbican.
Barbican This building sits on the far side of the moat from the castle. It guards the Causeway that crosses the moat.
The barbican is the primary defensive position for the castle. It is guarded currently by ten bullywugs and 2 giant frogs.
Sloppy mud covers the stone floor of this large chamber. Planks have been laid from the gateway to the causeway entrance to create a 10-foot-wide raised boardwalk for the cultists, who don’t enjoy walking through mud the way bullywugs do. The slippery mud makes everywhere off the planks difficult terrain. A few tables have been thrown together from planks laid across barrels, with crudely made benches for seats. The tables and benches are nearly as muddy as the floor.
The barbican has no windows or arrow slits at ground level. During daytime, bright light is within 20 feet of the open gateway and the open doorway to the causeway. Everywhere else, oil lamps cast only dim light (because the bullywugs never clean them).
Stairs lead up to a second level of this building.
The group of you, with Toc in the lead, walk through the outlying areas of the huts and longhouses without issue. Passing through the main gate, you are given looks by the frog-men, but they do not move to bar your passage, though several glance to sounds made by Ulric. Naroth moves quietly, even more so than Toc, somehow managing to make his jingling armor be masked by the loud noise of Ulric's own movements.
Do you continue on to the Causeway, or do you wish to check out something else prior to entering the castle proper?
Toc glances around casually but continues directly for the causeway with the others hopefully following. (though if anyone else stops he'll of course stop with them and play along)
What's the difference between a Wizard and a Sorcerer?
Class.
Germain walks behind the disguised Toc, giving him anxious worried glances, and shooting warning glances at anyone who comes too close, as if Toc is very upset about something and he's worried that he'll take it out on anyone who interrupts him.
Deception/Performance, same modifier: 7
Taviel, already feeling herself too exposed, could only follow "Rezmir" and try at the same time look like an obedient cultist and yet someone, who has all the rights to be here.
Meili Liang Lvl 5 Monk
Dice
Causeway
This 180-foot causeway crosses the moat and leads to the castle’s outer ward. It has no roof so defenders on the upper floor of the barbican can launch arrows into attackers crowded onto the causeway.
Outer Ward
The ground here was once hard-packed earth, but the area in front of the barracks has been churned into mud by flapping bullywug feet. Currently there are 1 bullywugs and 4 lizardfolk present in the outer ward. Lizardfolk are likely to be working (training their giant lizards), while bullywugs might be loafing or giving orders to the lizardfolk.
They watch you walk through, but do not hinder your movements. From this area you can see the below locations...
Entrance to the Inner Ward
Originally, the passage between the outer and inner wards could be closed off with heavy wooden gates, but they have long since fallen apart and haven’t been replaced. The inner ward is patrolled by three guard drakes at all hours of the day. They attack anyone they don’t recognize or who isn’t accompanied by someone they recognize.
Northwest Tower
The door to this tower has been torn off its hinges and lies on the ground. Originally, a wooden floor was at ground level with a pit beneath it for confining prisoners. The wooden floor is completely rotted away, and the pit has been filled nearly to ground level with garbage and mud.
There must have been a wooden floor in this tower when it was built, to cover the dungeon pit beneath it. Now the floor is gone and the dungeon has been turned into a garbage pit and latrine filled with foul-smelling waste and swamp water to just a few feet below the level of the doorway. The floor above is badly rotted and large portions have collapsed. Through the gaping holes in the second floor, you can see that the third floor is still in good condition. But to reach the stone stairs that circle upward around the outer wall, you must cross 10 feet of indescribable muck.
Stables
The fittest, most ferocious of the giant lizards are housed here instead of in the open stockade, to protect them against the biting and clawing that goes on in the common enclosure. These lizards are used as riding mounts by lizardfolk on long patrols. The stalls, originally built for horses, have been enlarged to accommodate the beasts (eight giant lizards).
A ladder in the southeast corner of the stables grants access to a loft above the stables.
Lower Barracks
This large structure was built to house the castle’s garrison. Pharblex and his hand-picked circle of bullywug toughs has taken it over. Pharblex is seldom here, but during the day, twelve bullywugs lounge in the squalor. That number doubles at night.
Forge and Armory
Naerytar’s builders set up this structure for the blacksmiths who would build and maintain the armor and weapons needed by the castle’s defenders.
A large forge dominates the center of this chamber, which is pleasantly warm thanks to a bed of coals glowing dully in the forge. Half a dozen lizardfolk are working around the forge, but they don’t seem to be accomplishing much. Other accouterments of the blacksmith’s trade are scattered through the room, and many very poorly made metal items are heaped in the northwest corner.
Where do you wish to go from here?
Toc leads the group towards the armory, then points back at one of his followers, and motions towards the lizard folk. Toc messages Germain, "Tell them to give us an update on the lates shipment that came in." He stands there, these lizard folk beneath him to talk to himself, and awaits the response from Germain's inquiry.
What's the difference between a Wizard and a Sorcerer?
Class.
Germain turns to Taviel, still disguised as a cultist, and gestures to the lizardfolk, "Get one of those to give us the numbers from the latest shipment."
(It's your funeral - until now Taviel failed every single Charisma check)
Taviel looked at the lizardfolk and in her best draconic demanded the answer to Toc's questions. "Rezmir is not in a good mood today. Be quick if you want to live," added she getting in the role.
Meili Liang Lvl 5 Monk
Dice
Naroth will stand where he is so as not to give away his presence but will move out of the way of any others if he feels they are going to walk into him.
[OOC: If I am not mistaken he is invisible correct, how long does it last?]
(1 hour, not sure how much time has elapsed.)