Taviel gasped quietly - if they are posing as cultists, those unbelievers are not wort their mighty attention! And definitely not the one to ask questions about direction! Oh, well, had to talk it over before. Now all she could do to keep appearance is to look surprised: "Tiamat be praised, how could they possibly know anything, brother! They are not even initiates. There, see, a proper dragonclaw, he would know." She stopped, as Toc was leading procession, but impatiently.
Toc stands there for a moment. He looks west. Then he turns away and walks with the group towards the cave. As they approach the cave, "Looks like we missed the going away party, where are we supposed to go?"
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
As you move on towards the cave entrance, you pass the large tent, which you can see has been cleared out, but there are a few, shabby-looking, bedrolls in there, which you imagine the scouts at the fire you just passed are using.
When you get to the cave mouth, you see no sign of the dragonclaw that had been there previously.
The entrance to the cave is broad and tall, but the ceiling quickly lowers to a height of 15 feet.
Naroth will enter the cave first and look around and if he sees that it is safe will signal the others to come in, continuing to play his role of Guard for Taviel.
Ceilings. Cavern ceilings are 15 feet high. Ceilings in the humans’ chambers are 10 feet high.
Light. All areas are in darkness unless specified otherwise.
Sound. The caverns are filled with faint sounds: dripping water, scratching rodents, scrabbling lizards, wind moaning across the entrance. These normal underground sounds camouflage the clanks, thuds, coughs, and speech of the kobolds and cultists. Sound echoes well along the main chamber, so a fight in any of these can be heard in the others. Elsewhere, normal sounds echo confusingly and are lost in the background noise. The sound of a scream carries a long distance, however, and the sound of a fight travels through 30 feet of tunnel and attracts attention if the fight lasts more than 3 rounds.
This post has potentially manipulated dice roll results.
Roll initiative. Anyone with a passive perceptions core of less than 11 is surprised as two dragonclaws jump out and attack as you travel further back into the cavern.
Toc heads over to them, “Hello there. Seems we missed the going away party. Where we supposed to go?”
What's the difference between a Wizard and a Sorcerer?
Class.
Taviel gasped quietly - if they are posing as cultists, those unbelievers are not wort their mighty attention! And definitely not the one to ask questions about direction! Oh, well, had to talk it over before. Now all she could do to keep appearance is to look surprised: "Tiamat be praised, how could they possibly know anything, brother! They are not even initiates. There, see, a proper dragonclaw, he would know." She stopped, as Toc was leading procession, but impatiently.
Meili Liang Lvl 5 Monk
Dice
One of the two glances up with a frown. He grunts and nods off to the west, but then goes back to the rabbits they are cooking.
Toc stands there for a moment. He looks west. Then he turns away and walks with the group towards the cave. As they approach the cave, "Looks like we missed the going away party, where are we supposed to go?"
What's the difference between a Wizard and a Sorcerer?
Class.
Germain will flex his gloved hands, "I think its time we check the cave, one way or another..."
As you move on towards the cave entrance, you pass the large tent, which you can see has been cleared out, but there are a few, shabby-looking, bedrolls in there, which you imagine the scouts at the fire you just passed are using.
When you get to the cave mouth, you see no sign of the dragonclaw that had been there previously.
The entrance to the cave is broad and tall, but the ceiling quickly lowers to a height of 15 feet.
Naroth will enter the cave first and look around and if he sees that it is safe will signal the others to come in, continuing to play his role of Guard for Taviel.
Perception: 8
Toc raises an eyebrow, and looks at Germain, "Well called."
The group moves into the cave after Naroth.
What's the difference between a Wizard and a Sorcerer?
Class.
(Does there appear to be a light source inside the cave?)
General features...
Ceilings. Cavern ceilings are 15 feet high. Ceilings in the humans’ chambers are 10 feet high.
Light. All areas are in darkness unless specified otherwise.
Sound. The caverns are filled with faint sounds: dripping water, scratching rodents, scrabbling lizards, wind moaning across the entrance. These normal underground sounds camouflage the clanks, thuds, coughs, and speech of the kobolds and cultists. Sound echoes well along the main chamber, so a fight in any of these can be heard in the others. Elsewhere, normal sounds echo confusingly and are lost in the background noise. The sound of a scream carries a long distance, however, and the sound of a fight travels through 30 feet of tunnel and attracts attention if the fight lasts more than 3 rounds.
DM rolls:
23
11
Roll initiative. Anyone with a passive perceptions core of less than 11 is surprised as two dragonclaws jump out and attack as you travel further back into the cavern.
Valen initiative... 11
Dragonclaw initiative: 15
Naroth Initiative: 19
Initiative : 13
Toc is not surprised.
Toc glides forward, his short swords slipping from their sheaths as he attacks the nearest cultist.
Attack: 22 Damage: 10
Attack: 10 Damage: 6
What's the difference between a Wizard and a Sorcerer?
Class.
Surprisingly, Taviel is not surprised either. Initiative: 8 Sleep for 26 HP in attempt to catch both cultists and not touch the group.
Meili Liang Lvl 5 Monk
Dice
Germain is (barely) not surprised, initiative: 4
Germain will maintain his distance from the cultists and let loose with his Lightning launching gauntlet.
Attack: 21 Damage: 9
Your lightning blast catches one of the two dragonclaws, doing damage, but not taking him down.
Naroth and Toc, then Taviel's sleep spell.
Naroth will pull out his greatsword as he approaches one of the Dragonclaws and swing it in a downward arc onto the creatures shoulder.
Greatsword: Attack: 20 Damage: 15
You slice into the second dragonclaw, injuring that one gravely as well.