Toc looks past the enemies swinging weapons at him, ducking just out of reach of a blow as he narrows his eyes, seeing the portal open and close. Grimacing, he steps around the soldier in front of him, trying to duck away from any attack he makes, and rushes across the open ground towards (40 ft movement) the three between him and the robed figure, then casts a spell (Misty Step), vanishing and appearing right next to the robed figure.
His short sword lashes out at the robed figured. Attack: 13 Damage: 10.
His eyes dart about on the ground looking for the telltale sign of an invisible opponent. (Naroth, please roll better, we need you to take some of those guys down...)
Toc then rushes towards the woman in White, between the other two body guards, but teleports past her, a puff of mist where he was standing. He appears near the wearer of purple and strikes at her, but misses.
Please roll perception if you wish to see if you can find the invisible person...
[OOC: I wonder if I enable my VPN before logging on here if I can hide form the Evil dice gods that way, they might not recognize me and I can roll properly.]
This post has potentially manipulated dice roll results.
Rezmir, the wearer of purple, turns and, as she does, she pulls forth her greatsword. The blade looks quite magical as she does so, with an ebony-black blade. She stares out from the black dragon mask she wears, then slashes at Toc three times.
Attack: 16 Damage: 17 Extra necrotic Damage: 12 Attack: 27 Damage: 16 Extra necrotic Damage: 6 Attack: 13 Damage: 14 Extra necrotic Damage: 5
(She will not make any further attacks if Toc goes down.)
She then moves away from Tocc, regardless if he is down or not, heading further down the road. If Toc is still up she would use her action surge to disengage before the move.
"Gutsy..." A heavily accented voice says from near Toc. "Wouldn't want to take her on myself..." (You can give me an insight check if you wish to try to figure out where the accent is from...)
This post has potentially manipulated dice roll results.
Ulric is hard pressed to see much behind the rows of Hellrides before him. He can hear the sounds of battle ahead and pushes his horse to try and get toward the front. (Will try to move toward W39 to flank the bodyguards.) As he nears the fighting closest to him he waves his warhammer in the air summoning his spirit weapon (targeting V40) to distract the enemies before him.
This post has potentially manipulated dice roll results.
Ulric (You are not mounted, the Hellriders are not either. They are just named Hellriders, sorry I did not explain that before.) Moving forward you reach the warriors that seem to be fighting a lone goliath, the companion of that goliath having rushed forward to strike at a woman in purple robes. Your spiritual weapon forms, strikign one of the bodyguards, doing damage to him.
bodyguards #1 and #3 move forward to attack Toc... Longsword 1: 19 damage: 9 (add 5 if a crit.) Longsword 2: 18 damage: 7 (add 2 if a crit.) shortsword: 19 damage: 4 (add 3 if a crit.) Longsword 1: 8 damage: 9 (add 5 if a crit.) Longsword 2: 17 damage: 11 (add 1 if a crit.) shortsword: 12 damage: 9 (add 6 if a crit.)
#4, #5, and #2 disengage and all move away from the oncoming hellriders.
mages Mage2 rushes out through the balcony door and sees Germain. he kneels down and forces Germain to drink a potion. Germain heals: 11 HP.
Mage 1 sends a trio of magic missiles at the dragonclaw near him... Force damage: 6
talis She casts Insect Plague Targetting the area between herself and the oncoming hellriders... Ulric and Naroth will both need to make DC 17n Con saves. You take 26 piercing damage, half on a save. She then moves towards the West, skirting past Toc and onward towards the wearer in purple.
claws Disengage and move away from the house guards....
guards There is only one dragonclaw left on the mansion grounds, so the guards quickly dispatch them, then slam the gates closed again, not persuing hte cultists as they pull back from the grounds.
Hellriders Fearlessly ride into the swarm of insects, aiming to charge through and out the far side. They run into the three bodyguards though, so cannot get out of the area before they run out of movement. Each hellrider takes 21 damage as they enter the area.
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Initiative roll: 9
Germain death save: 10
Toc, you are up. Naroth go ahead and post your action as well.
Naroth continues to attack the enemy in front of him with his Echo moving about the area hopefully distracting anyone.
Greatsword: Attack: 9 Damage: 8
[OOC: Dice Gods, I swear!]
Toc looks past the enemies swinging weapons at him, ducking just out of reach of a blow as he narrows his eyes, seeing the portal open and close. Grimacing, he steps around the soldier in front of him, trying to duck away from any attack he makes, and rushes across the open ground towards (40 ft movement) the three between him and the robed figure, then casts a spell (Misty Step), vanishing and appearing right next to the robed figure.
His short sword lashes out at the robed figured. Attack: 13 Damage: 10.
His eyes dart about on the ground looking for the telltale sign of an invisible opponent. (Naroth, please roll better, we need you to take some of those guys down...)
What's the difference between a Wizard and a Sorcerer?
Class.
(Ignore if Toc has a way to keep from causing opportunity attacks.)
Two of the bodyguards near Toc take opportunity strikes at him as he moves out of their reach...
To hit: 11 Damage: 8
To hit: 8 Damage: 11
Toc then rushes towards the woman in White, between the other two body guards, but teleports past her, a puff of mist where he was standing. He appears near the wearer of purple and strikes at her, but misses.
Please roll perception if you wish to see if you can find the invisible person...
[OOC: I wonder if I enable my VPN before logging on here if I can hide form the Evil dice gods that way, they might not recognize me and I can roll properly.]
Toc Perception : 17
What's the difference between a Wizard and a Sorcerer?
Class.
You can definitely tell someone is there, from cloth rubbing on cloth, as well as the prints on the ground.
Rezmir, the wearer of purple, turns and, as she does, she pulls forth her greatsword. The blade looks quite magical as she does so, with an ebony-black blade. She stares out from the black dragon mask she wears, then slashes at Toc three times.
Attack: 16 Damage: 17
Extra necrotic Damage: 12
Attack: 27 Damage: 16
Extra necrotic Damage: 6
Attack: 13 Damage: 14
Extra necrotic Damage: 5
(She will not make any further attacks if Toc goes down.)
She then moves away from Tocc, regardless if he is down or not, heading further down the road. If Toc is still up she would use her action surge to disengage before the move.
The two dragonfangs move away, #1 flying 60 feet south with a dash, while #2 disengages and simply flies over the fence to get back to the street.
Taviel and Nissa are up next
Map:
updated map
Mirror Image : 5
Yeesh. He casts shield, but she hits him with her first hit anyway, striking true despite his mirror images, and nearly sending him down....
The other two attacks miss. Barely standing he watches her walk away, not entirely sad that she's departing.
"Ya....and don't come back!" he thinks quietly to himself.
What's the difference between a Wizard and a Sorcerer?
Class.
"Gutsy..." A heavily accented voice says from near Toc. "Wouldn't want to take her on myself..." (You can give me an insight check if you wish to try to figure out where the accent is from...)
Insight : 22
What's the difference between a Wizard and a Sorcerer?
Class.
Nope, you have no clue.
First of all, Taviel sent the order to Nodwick "Get the guards! Now!"
Then he tried to attack the Wings standing above Germain's body: Scorching Ray
1st ray vs Wing 1: Attack: 17 Damage: 9
2nd ray vs Wing 1: Attack: 17 Damage: 7
3rd ray vs Wing 2: Attack: 15 Damage: 12
Nissa attack wing 2: 9 Damage: 9 poison + 1 piersing
Meili Liang Lvl 5 Monk
Dice
Nodwick replies... "The Riders have already arrived mistress. They are about to join the battle outside of the manse gates..."
Taviel's flaming rays all hit home, dealing damage, but not taking down either dragonwing.
Nissa bites one of the dragonwings, poisoning him and doing some minor piercing damage.
Both dragonwings fly south, one having to disengage from Nissa, while the other is able to dash 60 feet south.
Ulric is up...
Updated map is below...
Updated Map
Ulric is hard pressed to see much behind the rows of Hellrides before him. He can hear the sounds of battle ahead and pushes his horse to try and get toward the front. (Will try to move toward W39 to flank the bodyguards.) As he nears the fighting closest to him he waves his warhammer in the air summoning his spirit weapon (targeting V40) to distract the enemies before him.
Spirit weapon to hit: 22
Damage: 4
Ulric
(You are not mounted, the Hellriders are not either. They are just named Hellriders, sorry I did not explain that before.)
Moving forward you reach the warriors that seem to be fighting a lone goliath, the companion of that goliath having rushed forward to strike at a woman in purple robes.
Your spiritual weapon forms, strikign one of the bodyguards, doing damage to him.
bodyguards
#1 and #3 move forward to attack Toc... Longsword 1: 19 damage: 9 (add 5 if a crit.)
Longsword 2: 18 damage: 7 (add 2 if a crit.)
shortsword: 19 damage: 4 (add 3 if a crit.)
Longsword 1: 8 damage: 9 (add 5 if a crit.)
Longsword 2: 17 damage: 11 (add 1 if a crit.)
shortsword: 12 damage: 9 (add 6 if a crit.)
#4, #5, and #2 disengage and all move away from the oncoming hellriders.
mages
Mage2 rushes out through the balcony door and sees Germain. he kneels down and forces Germain to drink a potion.
Germain heals: 11 HP.
Mage 1 sends a trio of magic missiles at the dragonclaw near him...
Force damage: 6
talis
She casts Insect Plague Targetting the area between herself and the oncoming hellriders... Ulric and Naroth will both need to make DC 17n Con saves. You take 26 piercing damage, half on a save.
She then moves towards the West, skirting past Toc and onward towards the wearer in purple.
claws
Disengage and move away from the house guards....
guards
There is only one dragonclaw left on the mansion grounds, so the guards quickly dispatch them, then slam the gates closed again, not persuing hte cultists as they pull back from the grounds.
Hellriders
Fearlessly ride into the swarm of insects, aiming to charge through and out the far side. They run into the three bodyguards though, so cannot get out of the area before they run out of movement. Each hellrider takes 21 damage as they enter the area.