"The god of secrets could curse you to blurt out anything you have on your mind, or get hurt when you tell someone anything they don't know. But I will help you,"Dog says.
Tristan nods in thanks to Dog and Kulloda. “You make a fine point Kulloda, I don’t know about covering eyes and ears but perhaps I have something. It will not cover everything, but it can help.” He unstraps his mandolin from his back and begins to pick at a few strings. “Now what is a good song for plundering the tombs of the gods?”
He uses the mandolin and casts Protection from Evil and Good on himself, provides inspiration to both Dog and Kulloda, then begins to play a bright and sunny melody, clearly one that it out of place in a graveyard, filling the party with a sense of hope and preparing their minds for the task at hand. (Using Countercharm, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed)
(I combined a few actions in the post above for pbp sake, but can imagine it spread out as the group prepares to open the tomb. Provide 1d10 bardic inspiration to both Dog and Kulloda, Casts spell, and the final action is countercharm which remains active until the end of my next turn.)
When you are hit by an attack or you fail a saving throw, you can use your reaction to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw.
Kulloda clenches his fist, does a momentary stare down against the tomb, his anger at the stubbornness of the last lid to move starts dominating his mind. He shouts a growl at the sarcophagus, just as the energy from the tomb begins to poke at his mind.
This post has potentially manipulated dice roll results.
Accepting the bottle with a quirked brow, the Eladrin offered a firm handshake, before a carefree shrug followed and he drank. Perhaps the main thing Kulloda had ever said that the Bladesinger agreed with was that offered wine should be taken.
Setting the bottle on the ground, for anyone that wanted it, Llyr made his way towards the tomb and aided the pair in opening it once again.
In a brilliant show of strength and coordination, Kulloda, Dog, Martin, Llyr, and Tristan all shove the lid aside.
As before, divine energy crashes over everyone near the tomb. Dog and Martin relax, letting the magic energy course through them, over them.
The other three fight against the energy whispering in their minds, convincing them they are mere secrets in the world, unknowable to all. Then, they disappear.
Everyone receives +2 deception. Tristan, Kulloda, and Llyr are cursed with invisibility. Removing curse will remove the invisibility and the deception bonus.
Kulloda feels the energy hit him again but this time it feels different. The whispers of dream thieves clouds his mind for a moment obliterating his sense of self but his anger gives him focus and as the anger fades he finds himself again.
"Kulloda not secret. Kulloda right here," Kulloda shouts at the tomb.
But then he realizes something else. From the look on Dog's and Martin's faces, and then from the fact he can't see Tristan of Llyr any more, Kulloda realizes he's invisible.
He roars with laughter and then waves his hand in front of Dog and Martin. Then he looks around for Gash.
"Gash, Gash," he calls through more laughter. "Come see that you can't see Kulloda."
Tristan’s song ends abruptly as he feels the divine power wash over him, assaulting his senses and whispering in his mind. Secrets to the world, unknowable to all, that sounds promising he thinks.
Kulloda’s shouts and laughter bring him back to the present, only he can’t see Kulloda. He was standing right there. He also realizes that he cannot see Llyr and together with Kulloda’s comments, he quickly realizes that he must be invisible as well. He takes another look inside the tomb, just to see if Thuesis had hidden any other secrets inside.
“Now this is interesting. Not quite what I expected from the god of secrets, but this has potential. Yes, we could make good use of this particular…talent.”
Dog reacts with a start. Once he realizes the invisibility versus disappearing he frowns, peering deeper into the sarcophagus. He feels around gently, trying not to touch any bones, but wondering if something invisible might reside inside.
Martin and Dog search the tomb for a secret but find nothing. Perhaps the gods who prepared the tomb for this god of secrecy were not terribly interested in secrets themselves.
"Tristan, Llyr," Kulloda calls out. "Where are you?"
He waves his own hand in the air, amazed that he's invisible but that he also still knows where his own hands are. He draws his sword and waves that in the air.
"Can you see sword?" he calls out to anyone listening.
He laughs some more when he sees Martin and Dog deep in the tomb.
"No. Kulloda not in there."
He finally settles down and looks around.
"Now what?" he says to himself as much as anyone else. "Kulloda not sure like being invisible. How intimidate enemy? But maybe we go back and look for little god-gnome. Finnegan. One day for sneaking then no more invisible."
After the lid is replaced, Gash casts Remove Curse on Llyr, at his request. He returns to the world of the visible, although loses his enhanced ability to deceive.
"So you don't want me to remove your curse just yet, Kulloda? How about you Tristan?" Gash says.
"If sneak up on little gnome and get little gnome secrets," Kulloda says, "then okay be invisible a little while. But not sneak up on little gnome or not know where little gnome is then not want be invisible."
Kulloda then taps Gash on one shoulder but moves away quickly.
"I don't know, Kulloda, I think if you... audibly intimidate an enemy when they can't see you, right next to them, right in their ear, well, that would scare a lot of people. Your point is good though. We could learn things from Finnegan if we could remain hidden. That Tabaxi too,"Dog says.
"Well, unless we want to try another sarcophagus, shall we return? I'm trying to figure out how to attract the Traveler now that we have the sextant and these other items. And, to Llyr's point, what we'll ask them, and how."
(OOC: what point in the day are we? How long has it been since we set off on our subquests?)
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Kulloda smiles at Llyr.
"Maybe Kulloda have some feelings," Kulloda says. "Just different way say them."
He looks at Llyr bracing for what force Kulloda will apply. He moves to one side and looks at Llyr in profile and nods.
"You talk a lot, but maybe have some strength inside too."
He offers his hand to be shaken then passes the wine to Llyr to share in.
"You offer. Good enough." Kulloda says. "Kulloda not need prove can lift you. Kulloda knows. Llyr knows. That enough."
He then watches the others discuss the sarcophagi and what might be inside.
"The god of secrets could curse you to blurt out anything you have on your mind, or get hurt when you tell someone anything they don't know. But I will help you," Dog says.
Kulloda listens to Dog describe the god of secrets.
"Hmm. Kulloda already say what on mind. Maybe curse not affect then," Kulloda says. "Will help with Dog too."
He pauses for a moment.
"Not magic expert but would it help if can't hear or see? Still get cursed if ears and eyes covered?"
Tristan nods in thanks to Dog and Kulloda. “You make a fine point Kulloda, I don’t know about covering eyes and ears but perhaps I have something. It will not cover everything, but it can help.” He unstraps his mandolin from his back and begins to pick at a few strings. “Now what is a good song for plundering the tombs of the gods?”
He uses the mandolin and casts Protection from Evil and Good on himself, provides inspiration to both Dog and Kulloda, then begins to play a bright and sunny melody, clearly one that it out of place in a graveyard, filling the party with a sense of hope and preparing their minds for the task at hand. (Using Countercharm, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed)
(I combined a few actions in the post above for pbp sake, but can imagine it spread out as the group prepares to open the tomb. Provide 1d10 bardic inspiration to both Dog and Kulloda, Casts spell, and the final action is countercharm which remains active until the end of my next turn.)
Dog WIS save: 15Indomitable: 13Dog WIS save: 1
Indomitable: 17
When you are hit by an attack or you fail a saving throw, you can use your reaction to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw.
Kulloda clenches his fist, does a momentary stare down against the tomb, his anger at the stubbornness of the last lid to move starts dominating his mind. He shouts a growl at the sarcophagus, just as the energy from the tomb begins to poke at his mind.
Kulloda WIS save: 7
Fanatical Focus Reroll: 3
(and we'll save that bardic inspiration for now)
Accepting the bottle with a quirked brow, the Eladrin offered a firm handshake, before a carefree shrug followed and he drank. Perhaps the main thing Kulloda had ever said that the Bladesinger agreed with was that offered wine should be taken.
Setting the bottle on the ground, for anyone that wanted it, Llyr made his way towards the tomb and aided the pair in opening it once again.
Wisdom Save: 24
Token Athletics check: 36
In a brilliant show of strength and coordination, Kulloda, Dog, Martin, Llyr, and Tristan all shove the lid aside.
As before, divine energy crashes over everyone near the tomb. Dog and Martin relax, letting the magic energy course through them, over them.
The other three fight against the energy whispering in their minds, convincing them they are mere secrets in the world, unknowable to all. Then, they disappear.
Everyone receives +2 deception. Tristan, Kulloda, and Llyr are cursed with invisibility. Removing curse will remove the invisibility and the deception bonus.
Kulloda feels the energy hit him again but this time it feels different. The whispers of dream thieves clouds his mind for a moment obliterating his sense of self but his anger gives him focus and as the anger fades he finds himself again.
"Kulloda not secret. Kulloda right here," Kulloda shouts at the tomb.
But then he realizes something else. From the look on Dog's and Martin's faces, and then from the fact he can't see Tristan of Llyr any more, Kulloda realizes he's invisible.
He roars with laughter and then waves his hand in front of Dog and Martin. Then he looks around for Gash.
"Gash, Gash," he calls through more laughter. "Come see that you can't see Kulloda."
Tristan’s song ends abruptly as he feels the divine power wash over him, assaulting his senses and whispering in his mind. Secrets to the world, unknowable to all, that sounds promising he thinks.
Kulloda’s shouts and laughter bring him back to the present, only he can’t see Kulloda. He was standing right there. He also realizes that he cannot see Llyr and together with Kulloda’s comments, he quickly realizes that he must be invisible as well. He takes another look inside the tomb, just to see if Thuesis had hidden any other secrets inside.
“Now this is interesting. Not quite what I expected from the god of secrets, but this has potential. Yes, we could make good use of this particular…talent.”
“I would be wary of this. Everything else was a definitively hurtful event… I don’t think disappearing is good. Especially if it gets worse.”
Paladin - warforged - orange
Dog reacts with a start. Once he realizes the invisibility versus disappearing he frowns, peering deeper into the sarcophagus. He feels around gently, trying not to touch any bones, but wondering if something invisible might reside inside.
Martin will help Dog to look
Paladin - warforged - orange
Martin and Dog search the tomb for a secret but find nothing. Perhaps the gods who prepared the tomb for this god of secrecy were not terribly interested in secrets themselves.
"Tristan, Llyr," Kulloda calls out. "Where are you?"
He waves his own hand in the air, amazed that he's invisible but that he also still knows where his own hands are. He draws his sword and waves that in the air.
"Can you see sword?" he calls out to anyone listening.
He laughs some more when he sees Martin and Dog deep in the tomb.
"No. Kulloda not in there."
He finally settles down and looks around.
"Now what?" he says to himself as much as anyone else. "Kulloda not sure like being invisible. How intimidate enemy? But maybe we go back and look for little god-gnome. Finnegan. One day for sneaking then no more invisible."
After the lid is replaced, Gash casts Remove Curse on Llyr, at his request. He returns to the world of the visible, although loses his enhanced ability to deceive.
"So you don't want me to remove your curse just yet, Kulloda? How about you Tristan?" Gash says.
"If sneak up on little gnome and get little gnome secrets," Kulloda says, "then okay be invisible a little while. But not sneak up on little gnome or not know where little gnome is then not want be invisible."
Kulloda then taps Gash on one shoulder but moves away quickly.
"I don't know, Kulloda, I think if you... audibly intimidate an enemy when they can't see you, right next to them, right in their ear, well, that would scare a lot of people. Your point is good though. We could learn things from Finnegan if we could remain hidden. That Tabaxi too," Dog says.
"Well, unless we want to try another sarcophagus, shall we return? I'm trying to figure out how to attract the Traveler now that we have the sextant and these other items. And, to Llyr's point, what we'll ask them, and how."
(OOC: what point in the day are we? How long has it been since we set off on our subquests?)