So that WIS save would have been before the attack and you passed and are no longer frightened. You attack would be at disadvantage as it was a shortbow but would still be a miss if you tried to engage with a shortsword with a normal attack.
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Blinded A blinded creature can't see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Frightened A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can't willingly move closer to the source of its fear.
Poisoned A poisoned creature has disadvantage on attack rolls and ability checks.
If Saya is not next to Tisto, she moves next to him. Grabs the Satyr, and drops on her back. She then faces Olga, and maybe the other sea hags. "Leave my friend alone witches!!"
(OCC: Does Saya still have an attack action?)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
If Saya is not next to Tisto, she moves next to him. Grabs the Satyr, and drops on her back. She then faces Olga, and maybe the other sea hags. "Leave my friend alone witches!!"
(OCC: Does Saya still have an attack action?)
Not if you are grabbing Tisto and tossing him onto your back
(OCC: That's what Saya is doing. So that's her action. Can I position her that she's facing Olga, and maybe the other sea hags?)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Blinded A blinded creature can't see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Frightened A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can't willingly move closer to the source of its fear.
Poisoned A poisoned creature has disadvantage on attack rolls and ability checks.
"I need to change tactics, if a feint did not work, maybe a more straightforward hoplite manouver will do the job." thinks Areus. The Arkoan places his shield in front of him and kicks hard in order to propel swim straight into Zilla trying to shove her off. As the shield connects with the hag's face, Areus tries to stab the creature in the chest with his spear.
Bonus action: Shield Master shove 17
Action: Spear attack (if Zilla is prone, the advantage cancels the disadvantage for diverting my eyes) Attack: 9 Damage: 6
(If she is not prone, I will roll at disadvantage 11)
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Blinded A blinded creature can't see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Frightened A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can't willingly move closer to the source of its fear.
Poisoned A poisoned creature has disadvantage on attack rolls and ability checks.
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Blinded A blinded creature can't see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Frightened A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can't willingly move closer to the source of its fear.
Poisoned A poisoned creature has disadvantage on attack rolls and ability checks.
(FYI. If Tisto is still poisoned by Saya's turn, she will cast Lesser Restoration on him.)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
From Saya's back Tisto summons a magical ball of energy Chaos Bolt which he flings Attack: 12 Damage: 10 at Zilla "take that you ugly bag" he chortles "or maybe not" he mutters as the ball of energy goes wildly off target.
Saya sees that Tisto's condition is not helping the party. She reaches behind her and touches the satyr, curing him of it. Saya casts Lesser Restoration on Tisto to remove his Poisoned condition.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Blinded A blinded creature can't see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Frightened A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can't willingly move closer to the source of its fear.
Poisoned A poisoned creature has disadvantage on attack rolls and ability checks.
So that WIS save would have been before the attack and you passed and are no longer frightened. You attack would be at disadvantage as it was a shortbow but would still be a miss if you tried to engage with a shortsword with a normal attack.
Olga claws at Tisto
Attack: 20 Damage: 9
She rakes her claws across him and he falls unconscious.
Saya is up
Callaphe (24/24), Olga (39), Tisto (0/19) - Poisoned, Unconscious, Saya (24/24), Soren (27/27), Zilla (?), Mathilda (?), Areus (28/28)
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Blinded
A blinded creature can't see and automatically fails any ability check that requires sight.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Frightened
A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
The creature can't willingly move closer to the source of its fear.
Poisoned
A poisoned creature has disadvantage on attack rolls and ability checks.
Saya casts Healing Word on Tisto (Heal: 4)
If Saya is not next to Tisto, she moves next to him. Grabs the Satyr, and drops on her back. She then faces Olga, and maybe the other sea hags. "Leave my friend alone witches!!"
(OCC: Does Saya still have an attack action?)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Not if you are grabbing Tisto and tossing him onto your back
(OCC: That's what Saya is doing. So that's her action. Can I position her that she's facing Olga, and maybe the other sea hags?)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Yup, you would be within 5 feet distance of them now.
Soren is up
Soren again attacks Olga (No smite this time)
Attack: 25 Damage: 8
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Soren drives his blade into the hag and she drifts away dead.
Zilla and Mathilda attack Saya trying to claw at her.
Attack: 8 Damage: 8
Attack: 23 Damage: 9
and Mathilda is able to run her claws on Sayas flank!
Areus is up
Callaphe (24/24), Tisto (4/19) - Poisoned, Saya (15/24), Soren (27/27), Zilla (?), Mathilda (?), Areus (28/28)
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Blinded
A blinded creature can't see and automatically fails any ability check that requires sight.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Frightened
A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
The creature can't willingly move closer to the source of its fear.
Poisoned
A poisoned creature has disadvantage on attack rolls and ability checks.
"I need to change tactics, if a feint did not work, maybe a more straightforward hoplite manouver will do the job." thinks Areus. The Arkoan places his shield in front of him and kicks hard in order to propel swim straight into Zilla trying to shove her off. As the shield connects with the hag's face, Areus tries to stab the creature in the chest with his spear.
Bonus action: Shield Master shove 17
Action: Spear attack (if Zilla is prone, the advantage cancels the disadvantage for diverting my eyes) Attack: 9 Damage: 6
(If she is not prone, I will roll at disadvantage 11)
STR 4
Areus shoves his shield at Zilla and pushes her over and she floats awkwardly backwards but his spear stabs just over her as this happens.
Callaphe is up and can have advantage on the attack on Zilla as she is prone
Callaphe (24/24), Tisto (4/19) - Poisoned, Saya (15/24), Soren (27/27), Zilla (?), Mathilda (?), Areus (28/28)
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Blinded
A blinded creature can't see and automatically fails any ability check that requires sight.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Frightened
A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
The creature can't willingly move closer to the source of its fear.
Poisoned
A poisoned creature has disadvantage on attack rolls and ability checks.
Callaphe draws her short swords and swims to Zilla to attack.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Callaphe drives her blade into Zilla both times.
Tisto, then Saya then Soren
Attacks against Zill are at advantage as she is prone unless you use a ranged attack.
Callaphe (24/24), Tisto (4/19) - Poisoned, Saya (15/24), Soren (27/27), Zilla (17), Mathilda (?), Areus (28/28)
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Blinded
A blinded creature can't see and automatically fails any ability check that requires sight.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Frightened
A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
The creature can't willingly move closer to the source of its fear.
Poisoned
A poisoned creature has disadvantage on attack rolls and ability checks.
(FYI. If Tisto is still poisoned by Saya's turn, she will cast Lesser Restoration on him.)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
(Due to underwater combat, the advantage cancels out with Soren's longsword, correct?)
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
From Saya's back Tisto summons a magical ball of energy Chaos Bolt which he flings Attack: 12 Damage: 10 at Zilla "take that you ugly bag" he chortles "or maybe not" he mutters as the ball of energy goes wildly off target.
Wild magic roll = 20
DM - Stopping a god in his tracks
(LOL double ones.)
Saya sees that Tisto's condition is not helping the party. She reaches behind her and touches the satyr, curing him of it. Saya casts Lesser Restoration on Tisto to remove his Poisoned condition.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Correct, straight roll if using the longsword.
Soren re-focuses his target, transferring his curse to Zill. He rushes her, bemoaning his lack of a swimming speed Attack: 23 Damage: 8
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Soren drives his blade into Zilla
Zilla is able to right herself and she and Mathilda continue to claw at Saya
Attack: 18 Damage: 11
Attack: 14 Damage: 10
Both miss
Areus is up
Callaphe (24/24), Tisto (4/19), Saya (15/24), Soren (27/27), Zilla (33), Mathilda (?), Areus (28/28)
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Blinded
A blinded creature can't see and automatically fails any ability check that requires sight.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Frightened
A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
The creature can't willingly move closer to the source of its fear.
Poisoned
A poisoned creature has disadvantage on attack rolls and ability checks.