(I'm fine playing either way. With a group this small I think it's possible to have the DM resolve each action before the next character goes but I think either option can work though I have a slight preference for the former as I like to play off of other character's actions. If the DM has a preference we should go with that)
Oh i didnt know thats how its resolved in pbp, ive only ever played irl/ on discord so yeah i can play with everyone saying their actions first if the dm wants
The orc roars at the warforged as he gets in his way. Shrugging off the huge metal arms.He lunges for Whisk but the agile monk moves aside easily, causing the enraged orc to roar even louder. Meanwhile Sinsil disappears into the stonework and Wakka seems to be whispering at something held in his hands.
This post has potentially manipulated dice roll results.
(Assuming the guard with the crossbow is still close to the cage. I'd like to tell/ make my spider friend climb onto that guard and try to startle him into dropping his weapon.)
(Assuming the guard with the crossbow is still close to the cage. I'd like to tell/ make my spider friend climb onto that guard and try to startle him into dropping his weapon.)
Animal Handling: 11
ok you watch it scurry up the wall and out the cage door. It will "drop down" on rd 3 - what do you wish to do for rd 2??
This post has potentially manipulated dice roll results.
Round two: Or as I like to call it the round the PC's do more dmg to themselves than anyone else, lol
*Creak* *Crunch*
The sound of breaking metal fills the cell as the mad orc pants an grunts. Proto AKU breaks his thumb without so much as a flinch (1 pt of bludgeoning dmg), and then twist and turns to try and get the hand free. But it holds fast. Sinsil and Whisk also struggle at their bonds the air genasi pressing his slim thumb against the wall, and (dmg = 4)"Ow!Ow!Ow!" he curses even as the orc once again flails at the monk. (atk= 22if hit dmg = 7pts)
Still hidden the gnomes bonds also refuse to release, she also notices the drow stepping back as the confrontation nears the cell door.
OOG: End Rd 2 start of Rd 3: Can only try to free one hand per round once per long rest
The orc clubs the monk over the head and he falls to the ground unconscious. With his foe vanquished he stands looming over the genasi panting heavily.
(I'm fine playing either way. With a group this small I think it's possible to have the DM resolve each action before the next character goes but I think either option can work though I have a slight preference for the former as I like to play off of other character's actions. If the DM has a preference we should go with that)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Oh i didnt know thats how its resolved in pbp, ive only ever played irl/ on discord so yeah i can play with everyone saying their actions first if the dm wants
(let's try to have everyone post their actions/rolls then I can wrap up the round., for now - once we get into a rhythm things may change.)
RD1:
Proto AKU - grapple orc > opposed check 16
Wakka - handle animal (need check/command given at disadvantage)
Whisk - dodge
Sinsil - hide DC15
orc - charge > att vs Whisk 9
drow- ready actions
The orc roars at the warforged as he gets in his way. Shrugging off the huge metal arms.He lunges for Whisk but the agile monk moves aside easily, causing the enraged orc to roar even louder. Meanwhile Sinsil disappears into the stonework and Wakka seems to be whispering at something held in his hands.
Top of RD2:
I’m going to roll initiative for next round
4
edit: just forgot you don’t roll initiative for every round
(Im going to use the chaos that is happening to try to get free of my restraints. What do I roll, dm?)
(DEX check to slip free of them. Will give you advantage if you do break your thumbs.)
(Do the chains only bind the arms between eachother, or are they also bound to something else ex. legs torso etc?)
(I’ll do the same, I’m already in bad shape so no thumb breakage
Not unless our play first edition, LOL - just go ahead and list an action. note: you are currently in melee
(Assuming the guard with the crossbow is still close to the cage. I'd like to tell/ make my spider friend climb onto that guard and try to startle him into dropping his weapon.)
Animal Handling: 12
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
A short chain contents them to a broad metal belt.
ok you watch it scurry up the wall and out the cage door. It will "drop down" on rd 3 - what do you wish to do for rd 2??
(Im breaking my left thumb and try to get the left hand out first, before deciding whether to break the other one)
Left:24
Ok thats a pretty good roll so im not breakig the other thumb, but im still attempting to free it
Right:25
(I'll take the dodge action in case the melee comes near where I'm sitting)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
(I’m going to do the same has proto and break only the left thumb, 18)
(Sinsil will try and break free of the right hand of her shackles. She doesn't dare break a finger)
Dex: 4
Round two: Or as I like to call it the round the PC's do more dmg to themselves than anyone else, lol
*Creak* *Crunch*
The sound of breaking metal fills the cell as the mad orc pants an grunts. Proto AKU breaks his thumb without so much as a flinch (1 pt of bludgeoning dmg), and then twist and turns to try and get the hand free. But it holds fast. Sinsil and Whisk also struggle at their bonds the air genasi pressing his slim thumb against the wall, and (dmg = 4)"Ow!Ow!Ow!" he curses even as the orc once again flails at the monk. (atk= 22if hit dmg = 7pts)
Still hidden the gnomes bonds also refuse to release, she also notices the drow stepping back as the confrontation nears the cell door.
OOG: End Rd 2 start of Rd 3: Can only try to free one hand per round once per long rest
Addendium:
The orc clubs the monk over the head and he falls to the ground unconscious. With his foe vanquished he stands looming over the genasi panting heavily.
(Oh no)
saving throw: 14