Tagret grumbles and growls as he pulls out a javelin. "Definitely don't like the look in its... not... eyes?"He frowns, and against his better judgement glanced over to the others just for a second of reconfirmation. Though a second later he grumbles something along the lines of "nevermind" while hefting the weapon up, ready to throw it at the first signs of hostility. "And bit late for that Rashana. No place safe here. So focus up." He whispered over his shoulder.
(OOC: Just realize forgot to roll stealth, though with our luck and skill set, prolly wouldn't have matter anyhow. Kek)
This post has potentially manipulated dice roll results.
(OOC: Sorry, sorry! Was in a bit of a rush, so couldn't put this out the day before.)
"Grrr! Aww, to hell with it!"Said Tagret, as the markings on his skin began to faintly glow with divine power as he leaped/climbed out of the channel to be more on level with the undead. "If it aint' peep by now, it ain't gonna later. So c'mon guys! Take'm down!"He shouts encouragingly back at the others, but doesn't wait or hesitate at any reply before charging in for the closest zombie. Though well before reaching them, Tagret looses the already held javelin for its skull prior to drawing forth his greataxe next.
Bonus Action: Enter a Rage!
Action: Hurl Divine Javelin at closest Zombie. (Short Range, Lethal)Javelin - Attack: 22 Damage: 14 of non-magical piercing and radiant damage.
Movement: Using full 30ft to get as close to melee with the nearest undead miner.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Saravena prepares her crossbow and aiming at the flying skull waiting to see what it does.
Then Tagret decides to go for a different approach. Hurling is javelin at the nearest zombie. The javeline flies through the air before striking the zombie in the chest.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Misha seeing his friends out of the passage "Oh gods, couldn't we at least get to the end of the channel, let them chase us! You know how slow Zombies are." he rushes towards the end of the channel turns and sends an eldritch bolt towards the zombie Tagret engaged To hit 13 damage 13 (at least zombies are easy to hit 😉)
This post has potentially manipulated dice roll results.
"No! The last time you said let something chase us, the ran away and hid! I'm not--Argh! Fu--yooouuu!!"Tagret whips around to the flame skull and said offender for burning his backside. But as much as he looked about ready to leap up and try and deal with the problem, his gaze turns earthward once more to the throng approaching the group. "Tch! First things first!"With that, the Goliath broke T out the greataxe and rush the closest zombie, ready to split it in two!
Movement: Into melee with next nearest zombie.
Action: Divine Greataxe at closest Zombie. (Lethal)Greataxe - Attack: 13 Damage: 21 of non-magical slashing and radiant damage. (Unnatural 20 to hit, 23 damage)
Misha, Holds the Staff of Defense, after seeing what a threat it is, as he mumbles a holy word, pointing towards the skull, a ball of radiant light flies from him.
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Range: 120ft.
Components: : V, S
To Hit 22/19
Radiant Damage: 21
The Skull glows in a radiant light,(Not like it wasn't already, lol) making it easier to hit,(advantage) as Misha steps back into the neighboring (east) cave, and to the side, trying to take full cover.
The guiding bolt flies through the air striking the skull. The skull looks hurt from the spell, but then it recovers from the mighty spell and turns its attention on Misha.
It unleashes a bright streak which blossoms with a low roar into an explosion of flame.
(Fireball: Dex save throw or take 24 fire damage. Misha, Saravena and Rashana.)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Tagret grumbles and growls as he pulls out a javelin. "Definitely don't like the look in its... not... eyes?" He frowns, and against his better judgement glanced over to the others just for a second of reconfirmation. Though a second later he grumbles something along the lines of "nevermind" while hefting the weapon up, ready to throw it at the first signs of hostility. "And bit late for that Rashana. No place safe here. So focus up." He whispered over his shoulder.
(OOC: Just realize forgot to roll stealth, though with our luck and skill set, prolly wouldn't have matter anyhow. Kek)
When you realize you're doing too much: Signature.
(Roll for initiative:
Skull: 20 Zombies: 5)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Saravena initiative: 23
Saravena waited for a reply from the dead thing but if an aggresive move was made she would strike.
Held Action trigger Flambe-Cranium attack- Crossbow- Attack: 24 Damage: 9
Misha 22 Initiative
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Tagret Initiative: 22.
When you realize you're doing too much: Signature.
(OOC: Sorry, sorry! Was in a bit of a rush, so couldn't put this out the day before.)
"Grrr! Aww, to hell with it!" Said Tagret, as the markings on his skin began to faintly glow with divine power as he leaped/climbed out of the channel to be more on level with the undead. "If it aint' peep by now, it ain't gonna later. So c'mon guys! Take'm down!" He shouts encouragingly back at the others, but doesn't wait or hesitate at any reply before charging in for the closest zombie. Though well before reaching them, Tagret looses the already held javelin for its skull prior to drawing forth his greataxe next.
Bonus Action: Enter a Rage!
Action: Hurl Divine Javelin at closest Zombie.
(Short Range, Lethal)Javelin - Attack: 22 Damage: 14 of non-magical piercing and radiant damage.
Movement: Using full 30ft to get as close to melee with the nearest undead miner.
When you realize you're doing too much: Signature.
(Saravena, Tagret, Misha, Skull, Zombies)
Saravena prepares her crossbow and aiming at the flying skull waiting to see what it does.
Then Tagret decides to go for a different approach. Hurling is javelin at the nearest zombie. The javeline flies through the air before striking the zombie in the chest.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Rashana init: 11; Just befiore the zombies
Rashana will launch an arrows the zombie Tagret targetted before dropping her bow and preparing to following him into battle.
Attack: 6; -
Misha seeing his friends out of the passage "Oh gods, couldn't we at least get to the end of the channel, let them chase us! You know how slow Zombies are." he rushes towards the end of the channel turns and sends an eldritch bolt towards the zombie Tagret engaged To hit 13 damage 13 (at least zombies are easy to hit 😉)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Saravena, Tagret, Misha, Skull, Rashana, Zombies)
Misha blasts the zombie with an eldritch blast. It strikes the zombie and it explodes in a burst of dried blood and guts.
The fiery skull turns its attention on Tagret shooting two rays of fire at him.
(Attack: 25 Damage: 21 fire damage.
Attack: 21 Damage: 14 fire damage.)
Seeing this, Saravena shoots her crossbow at the skull.
The crossbow bolt flies through the air striking the skull, seemingly doing little damage.
Rashana fires an arrow at a zombie but misses.
Then the zombie dwarves slowly stumble their way over to the group.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"No! The last time you said let something chase us, the ran away and hid! I'm not--Argh! Fu--yooouuu!!" Tagret whips around to the flame skull and said offender for burning his backside. But as much as he looked about ready to leap up and try and deal with the problem, his gaze turns earthward once more to the throng approaching the group. "Tch! First things first!" With that, the Goliath broke T out the greataxe and rush the closest zombie, ready to split it in two!
Movement: Into melee with next nearest zombie.
Action: Divine Greataxe at closest Zombie.
(Lethal)Greataxe - Attack: 13 Damage: 21 of non-magical slashing and radiant damage. (Unnatural 20 to hit, 23 damage)
When you realize you're doing too much: Signature.
Tagret rushes the zombie and cleaves it in two with his great axe.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
(So it would be Misha's turn now.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Has it been more than ten minutes, since the darkness spell has been cast?
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Yes)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Misha, Holds the Staff of Defense, after seeing what a threat it is, as he mumbles a holy word, pointing towards the skull, a ball of radiant light flies from him.
Guiding Bolt
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6
radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6
for each slot level above 1st.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Saravena, Tagret, Misha, Skull, Zombies)
The guiding bolt flies through the air striking the skull. The skull looks hurt from the spell, but then it recovers from the mighty spell and turns its attention on Misha.
It unleashes a bright streak which blossoms with a low roar into an explosion of flame.
(Fireball: Dex save throw or take 24 fire damage. Misha, Saravena and Rashana.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Saravena Dex Saving Throw- 21
Dex save 18 (Whew! 12 damage? So, zombies destroyed, so we concentrate on the skull now? Did Rashana quit?)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(The room you are in is big enough not to hit any of the zombies.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax