Spider9 and Spider8 attack Jimmy! Bite Attack: 14 Damage: 4 Bite Attack: 9 Damage: 8 When hit, make a DC 11 Constitution saving throw, taking 11 poison damage on a failed save, or half as much damage on a successful one.
Spider3 and Spider7 attack Hera! Bite Attack: 12 Damage: 10 Bite Attack: 22 Damage: 7 When hit, make a DC 11 Constitution saving throw, taking 7 poison damage on a failed save, or half as much damage on a successful one.
COMBAT ORDER Jimmy24,Spider9(23)(AC14/HP9), Spider8(19)(AC14/HP26), Spider3(18)(AC14/HP26), Spider7(18)(AC14/HP10),Hera17, Spider1(15)(AC14/HP16), Jeremiah15,Ingrid12,Shiara12, Spider5(5)(AC14/HP10), Jeremiah'sSlowAssSpiders1
Covered in spider ichor himself, Jimmy grins ear to ear when he sees Ingrid rush past him and completely demolish two spiders, splattering blood everywhere in the chaotic scene.
(Making sure Spider 8 is taken out, then the rest pile onto Spider 3 (except Good Spider 3 who continues to attack Evil Spider 3 so as not to provoke an opportunity attack))
Good spider 1 vs Evil Spider 8: Attack: 12 Damage: 6 (Poison: 12, DC11 CON ST for half)
Good spider 2 vs Evil Spider n: Attack: 19 Damage: 2 (Poison: 7, DC11 CON ST for half)
Good spider 3 vs Evil Spider 3: Attack: 13 Damage: 6 (Poison: 7, DC11 CON ST for half)
Good spider 4 vs Evil Spider n: Attack: 7 Damage: 3 (Poison: 6, DC11 CON ST for half)
Good spider 5 vs Evil Spider n: Attack: 14 Damage: 7 (Poison: 5, DC11 CON ST for half)
Good spider 6 vs Evil Spider n: Attack: 16 Damage: Unable to parse dice roll. (Poison: 9, DC11 CON ST for half)
Good spider 7 vs Evil Spider n: Attack: 12 Damage: 3 (Poison: 11, DC11 CON ST for half)
Good spider 8 vs Evil Spider n: Attack: 19 Damage: 6 (Poison: 6, DC11 CON ST for half)
Here lie the blackened beams of a wooden stable, burned to its stone foundation. Looming above the wreckage is the partially collapsed south end of the mansion, all three of its floors exposed to the elements. Or the Affliction.
A twenty-foot-long table with sculpted dragons for legs stands in the center of this hall. The chairs that surround the table have backs carved to resemble folded dragon wings, and several of the chairs have been overturned or smashed to pieces. Suspended above the table is a crystal chandelier that glows with a soft white light. Standing in windowed alcoves are two life-sized statues depicting knights with dragon-winged helms and shields.
Rainwater trickles through cracks in the ceiling, flowing down the west wall and adding to a large puddle on the floor.
Five sets of wooden doors lead to this hall. The doors in the northeast corner hang open. A pair of leaded glass doors, their panes cracked and broken, stand open between panels of stained glass set into the east wall. These panels depict silver dragons in flight. Beyond the glass doors lies a dark, misty room that appears to be a chapel.
AREA Q13 - CHAPEL OF MORNING
Cracked wooden pillars support a wooden, U-shaped balcony that overhangs this stone-walled chapel. Narrow archways lead to spiral staircases that curl up to the balcony, and a door set into the north wall has a wooden beam barring it. At the east end of the chapel rests a stone altar flanked by iron candelabras. The altar is carved with a rising sun bas-relief. Tall, arching windows set with panels of stained glass decorate the walls behind the altar. One of the windows has been shattered, covering the chapel floor with shards of colored glass and allowing thick fog to enter and fill the room.
Through the fog, you see three armored figures dripping in Affliction are kneeling before the altar.
Jeremiah says 'Wait a moment, let me send the spiders in first. Also, we should make sure we clear the whole of the ground floor before heading up...' (He looks significantly towards Q6/7 and Q11 - not wanting a retreat to be cut off!)
COMBAT ORDER
Jimmy24, Spider9(23)(AC14/HP9), Spider2(21)(AC14/HP26), Spider8(19)(AC14/HP26), Spider3(18)(AC14/HP26), Spider7(18)(AC14/HP10), Hera17, Spider1(15)(AC14/HP16), Jeremiah15, Ingrid12, Shiara12, Spider5(5)(AC14/HP10), Jeremiah'sSlowAssSpiders1
Yup, those hit! Spider2 dies.
COMBAT ORDER
Jimmy24, Spider9(23)(AC14/HP9), Spider8(19)(AC14/HP26), Spider3(18)(AC14/HP26), Spider7(18)(AC14/HP10), Hera17, Spider1(15)(AC14/HP16), Jeremiah15, Ingrid12, Shiara12, Spider5(5)(AC14/HP10), Jeremiah'sSlowAssSpiders1
Spider9 and Spider8 attack Jimmy!
Bite Attack: 14 Damage: 4
Bite Attack: 9 Damage: 8
When hit, make a DC 11 Constitution saving throw, taking 11 poison damage on a failed save, or half as much damage on a successful one.
Spider3 and Spider7 attack Hera!
Bite Attack: 12 Damage: 10
Bite Attack: 22 Damage: 7
When hit, make a DC 11 Constitution saving throw, taking 7 poison damage on a failed save, or half as much damage on a successful one.
COMBAT ORDER
Jimmy24, Spider9(23)(AC14/HP9), Spider8(19)(AC14/HP26), Spider3(18)(AC14/HP26), Spider7(18)(AC14/HP10), Hera17, Spider1(15)(AC14/HP16), Jeremiah15, Ingrid12, Shiara12, Spider5(5)(AC14/HP10), Jeremiah'sSlowAssSpiders1
Con: 8
Hera attacks Spider1 again
Attack: 12 Damage: 9
Attack: 11 Damage: 13
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Jeremiah utters a Healing Word, curing Hera for 5 hp.
He then calls on the spirit of fire, manifesting as Produce Flame, proceeding to hurl flame at Spider 5.
Attack: 7 Damage: 11
COMBAT ORDER
Jimmy24, Spider9(23)(AC14/HP9), Spider8(19)(AC14/HP26), Spider3(18)(AC14/HP26), Spider7(18)(AC14/HP10), Hera17, Spider1(15)(AC14/HP16), Jeremiah15, Ingrid12, Shiara12, Spider5(5)(AC14/HP10), Jeremiah'sSlowAssSpiders1
Hera hits! Spider1 dies!
COMBAT ORDER
Jimmy24, Spider9(23)(AC14/HP9), Spider8(19)(AC14/HP26), Spider3(18)(AC14/HP26), Spider7(18)(AC14/HP10), Hera17, Jeremiah15, Ingrid12, Shiara12, Spider5(5)(AC14/HP10), Jeremiah'sSlowAssSpiders1
Jeremiah heals and hits Spider5, killing it!
COMBAT ORDER
Jimmy24, Spider9(23)(AC14/HP9), Spider8(19)(AC14/HP26), Spider3(18)(AC14/HP26), Spider7(18)(AC14/HP10), Hera17, Jeremiah15, Ingrid12, Shiara12, Jeremiah'sSlowAssSpiders1
Ingrid rushes forward, slicing into spider 9’s face, radiant fire licking and burning flesh, then twists the swing through to cut at spider 7’s legs
Spider 9 Slice: Attack: 18 Damage: 14
Spider 7 cut: Attack: 15 Damage: 15
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Covered in spider ichor himself, Jimmy grins ear to ear when he sees Ingrid rush past him and completely demolish two spiders, splattering blood everywhere in the chaotic scene.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
COMBAT ORDER
Jimmy24, Spider9(23)(AC14/HP9), Spider8(19)(AC14/HP26), Spider3(18)(AC14/HP26), Spider7(18)(AC14/HP10), Hera17, Jeremiah15, Ingrid12, Shiara12, Jeremiah'sSlowAssSpiders1
One two spiders down!
COMBAT ORDER
Jimmy24, Spider8(19)(AC14/HP26), Spider3(18)(AC14/HP26), Hera17, Jeremiah15, Ingrid12, Shiara12, Jeremiah'sSlowAssSpiders1
Shiara's zombies go for Spider8.
Attack: 13 Damage: 2
Attack: 15 Damage: 7
And Shiara casts chromatic orb at that same one!
Attack: 14 Damage: 17
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
COMBAT ORDER
Jimmy24, Spider8(19)(AC14/HP26), Spider3(18)(AC14/HP26), Hera17, Jeremiah15, Ingrid12, Shiara12, Jeremiah'sSlowAssSpiders1
One of the zombies hits! Your orb hits, too!
COMBAT ORDER
Jimmy24, Spider8(19)(AC14/HP2), Spider3(18)(AC14/HP26), Hera17, Jeremiah15, Ingrid12, Shiara12, Jeremiah'sSlowAssSpiders1
(Making sure Spider 8 is taken out, then the rest pile onto Spider 3 (except Good Spider 3 who continues to attack Evil Spider 3 so as not to provoke an opportunity attack))
Good spider 1 vs Evil Spider 8: Attack: 12 Damage: 6 (Poison: 12, DC11 CON ST for half)
Good spider 2 vs Evil Spider n: Attack: 19 Damage: 2 (Poison: 7, DC11 CON ST for half)
Good spider 3 vs Evil Spider 3: Attack: 13 Damage: 6 (Poison: 7, DC11 CON ST for half)
Good spider 4 vs Evil Spider n: Attack: 7 Damage: 3 (Poison: 6, DC11 CON ST for half)
Good spider 5 vs Evil Spider n: Attack: 14 Damage: 7 (Poison: 5, DC11 CON ST for half)
Good spider 6 vs Evil Spider n: Attack: 16 Damage: Unable to parse dice roll. (Poison: 9, DC11 CON ST for half)
Good spider 7 vs Evil Spider n: Attack: 12 Damage: 3 (Poison: 11, DC11 CON ST for half)
Good spider 8 vs Evil Spider n: Attack: 19 Damage: 6 (Poison: 6, DC11 CON ST for half)
That's good enough for me. There's a bunch of dead Afflicted spiders in the room, all massacred by your hands. AREA Q4 is now clear.
Hera heads out to Q5
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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AREA Q5 - RUINED STABLE
Here lie the blackened beams of a wooden stable, burned to its stone foundation. Looming above the wreckage is the partially collapsed south end of the mansion, all three of its floors exposed to the elements. Or the Affliction.
Back in the manor, let's go to Q12 and Q13.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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AREA Q12 - THE DINING HALL
A twenty-foot-long table with sculpted dragons for legs stands in the center of this hall. The chairs that surround the table have backs carved to resemble folded dragon wings, and several of the chairs have been overturned or smashed to pieces. Suspended above the table is a crystal chandelier that glows with a soft white light. Standing in windowed alcoves are two life-sized statues depicting knights with dragon-winged helms and shields.
Rainwater trickles through cracks in the ceiling, flowing down the west wall and adding to a large puddle on the floor.
Five sets of wooden doors lead to this hall. The doors in the northeast corner hang open. A pair of leaded glass doors, their panes cracked and broken, stand open between panels of stained glass set into the east wall. These panels depict silver dragons in flight. Beyond the glass doors lies a dark, misty room that appears to be a chapel.
AREA Q13 - CHAPEL OF MORNING
Cracked wooden pillars support a wooden, U-shaped balcony that overhangs this stone-walled chapel. Narrow archways lead to spiral staircases that curl up to the balcony, and a door set into the north wall has a wooden beam barring it. At the east end of the chapel rests a stone altar flanked by iron candelabras. The altar is carved with a rising sun bas-relief. Tall, arching windows set with panels of stained glass decorate the walls behind the altar. One of the windows has been shattered, covering the chapel floor with shards of colored glass and allowing thick fog to enter and fill the room.
Through the fog, you see three armored figures dripping in Affliction are kneeling before the altar.
Jeremiah says 'Wait a moment, let me send the spiders in first. Also, we should make sure we clear the whole of the ground floor before heading up...' (He looks significantly towards Q6/7 and Q11 - not wanting a retreat to be cut off!)
In Q12...
Jeremiah sends his spiders to check out the two life-sized 'statues'...
In Q12, the statues are very lifelike, but not real.
Jimmy will waltz into Q12 and look around...was this an effigy or chapel to serve the Dark Lord Strahd?
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Definitely doesn't look like Strahd. Perhaps people who served him religiously.