Daisy kisses Fah'Lin passionately, then steps back and transforms into a tan-furred female mammoth wearing a saddle of the cavalier. Once Fah'Lin is mounted, she trumpets an ancient war cry and charges the Hundred-Handed One.
25 to hit with a rather nasty gore, dealing 35 damage (and 4 from Fah'Lin's spell).
OOC: Okay, that didn't do what it was supposed to, but it looks like it accidentally got it right. I'll try something else next time.
This post has potentially manipulated dice roll results.
Fah'lin kisses the snout of Daisy's trunk passionately and climbs on.
Soon after....
Fah'lin sits a bit uneasy in Daisy's saddle. He points at HTH and releases an Eldritch Blastbefore preparing a Thunderous Smite. (Can't strike in melee til after Daisy's turn. No thunder from (Future) Fah'lin just now.)(edit: scratch that. Concentration...)
Ray 1: hits AC 20 for 15 force
Ray 2: hits AC 29 for 9 force
Ray 3: hits AC 27 for 14 force
Ray 4: hits AC 20 for 10 force
Crit damage: 8
(Anyone who wishes may ride Yakul (I'm assuming Bründir), his move is 50 ft and he can move and act, but not attack, on his rider's initiative and command (I told him you were cool). I'd suggest he use his action to Help orDash (effectively granting his rider 100 ft move) It takes half of your movement to dismount or remount him.) (Edit: no Help, see spoiler for details)
Mounting and Dismounting
Once during your move, you can mount a creature that is within 5 feet of you or dismount. Doing so costs an amount of movement equal to half your speed. For example, if your speed is 30 feet, you must spend 15 feet of movement to mount a horse. Therefore, you can’t mount it if you don’t have 15 feet of movement left or if your speed is 0.
If an effect moves your mount against its will while you’re on it, you must succeed on a DC 10 Dexterity saving throw or fall off the mount, landing prone in a space within 5 feet of it. If you’re knocked prone while mounted, you must make the same saving throw.
If your mount is knocked prone, you can use your reaction to dismount it as it falls and land on your feet. Otherwise, you are dismounted and fall prone in a space within 5 feet it.
Controlling a Mount
While you’re mounted, you have two options. You can either control the mount or allow it to act independently. Intelligent creatures, such as dragons, act independently.
You can control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it.
An independent mount retains its place in the initiative order. Bearing a rider puts no restrictions on the actions the mount can take, and it moves and acts as it wishes. It might flee from combat, rush to attack and devour a badly injured foe, or otherwise act against your wishes.
In either case, if the mount provokes an opportunity attack while you’re on it, the attacker can target you or the mount.
(Daisey and Aetoris' Owl are not shown in initiative (they each managed 3) Thanks for spelling Tuon right. Aetoris is still outta luck)
Daisy: 3 (kind of went out of order but we will let it slide, he'll just take a legendary action right after going to fix it). (will update tonight, just wanted to check for errors and stuff).
Legendary action 1
Aeotoris Owl:3 (I thoughthe was switch out Lo-Tse with Daisy, but forgot the owl, no problem 7 instead of 6 isn't going to break the game)
This post has potentially manipulated dice roll results.
Archy flies high over head. His location is fairly plain to see, a giant, conspicuous, inky orb floats about in the skies. (On his turn) when he feels the moment is right he drops down into (Future) Fah'lin's radiant aura and looses his attacks. He's all in.
He lets the coin dangle five feet or so below him feeling that it might help conceal his precise location. (Unseen he shoots with advantage.)
Move: his remaining movement ~25 ft. upward (Daisy's height + Fah'lin's height + Radius+ movement. I hope to be about 60-70 feet up? I do hope I don't fall...)
(181 damage against AC 23)
Archy blows away a stream of smoke rising from the tip of his fore finger, grins, and winks at the news cameras that can't see him.
Fah'lin summons his steed, a great Elk named Yakul (no need for initiative I'm not expecting him to act independently. If he does I'll roll it then.) He casts Longstrider (possibly during and immediately Before the end of a short rest? [That's an odd, maybe unintended, ruling within the guide lines of the rules as written, but unlikely to fly]) granting Daisy an additional 10 feet of movement speed. "Anyone else in a hurry? Vosiel?"
Before a short rest would be a good time to cast Aid also. I'd cast it with a Warlock slot (3rd level) granting 10 hp, unless Vosiel is casting it with a higher slot.
This post has potentially manipulated dice roll results.
Lo-Tse, Daisy, Archy, Aetoris, Future all attack after buffing up with Futures buffs. Tuon helps. They all take a chunk out of the Hecatoncheire.
Lo-Tse was within 30 ft of Future during he attacks and hit three times so 8radiant dmg added.
(181 Archy+36 future+ 39 Daisy +48 Lo-Tse=304 dmg total) (by the way archy it is more like a hill than a mountain with a gradual slope, the squares are mountains and the bigger the circle the more gradual it is, so you can't fall, but you can roll down the hill, fixed position to represent that).
Hmm how does a 4' ball of anger and metal fight a titan with 100 hands? Chop the feet? Get swallowed and work the insides?
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(by the way archy it is more like a hill than a mountain with a gradual slope, the squares are mountains and the bigger the circle the more gradual it is, so you can't fall, but you can roll down the hill, fixed position to represent that).
I'm expecting him to be on his broom and not on the hill. Straight up from (Future) Fah'lin. He can fall if he fails his acrobatics. Of course I'm hoping he'll be out of reach this way too.
Hmm how does a 4' ball of anger and metal fight a titan with 100 hands? Chop the feet? Get swallowed and work the insides?
(more like 100 tentacles, I didn't write the monster, I'm just controlling it, just go with it and pick an action. Yes you can slice off a head, he has like 50 of them or a tentacle, with Vorpal longsword)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
((I have problem with moving Vosiel on the map [square disappears], so I would like to move Vosiel near the frey but not in the front line and cast Holy Aura))
Aetoris conjures a writhing swarm of animate shreds of the darkness beyond darkness to assault and restrain the creature (Evard's black tentacles).
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Daisy kisses Fah'Lin passionately, then steps back and transforms into a tan-furred female mammoth wearing a saddle of the cavalier. Once Fah'Lin is mounted, she trumpets an ancient war cry and charges the Hundred-Handed One.
25 to hit with a rather nasty gore, dealing 35 damage (and 4 from Fah'Lin's spell).
OOC: Okay, that didn't do what it was supposed to, but it looks like it accidentally got it right. I'll try something else next time.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(Apparently we're Jumping Right into it then. I found this chart for reach. It shows bipedal collosi with 20 otherwise 30.)
http://dungeons.wikia.com/wiki/SRD:Table_of_Creature_Size_and_Scale
Tuon dive's from the sky whipping around its prime head to help attack and then she climbs high up again.
Extended Signature
Fah'lin kisses the snout of Daisy's trunk passionately and climbs on.
Soon after....
Fah'lin sits a bit uneasy in Daisy's saddle. He points at HTH and releases an Eldritch Blast
before preparing a Thunderous Smite. (Can't strike in melee til after Daisy's turn. No thunder from (Future) Fah'lin just now.)(edit: scratch that. Concentration...)Ray 1: hits AC 20 for 15 force
Ray 2: hits AC 29 for 9 force
Ray 3: hits AC 27 for 14 force
Ray 4: hits AC 20 for 10 force
Crit damage: 8
(Anyone who wishes may ride Yakul (I'm assuming Bründir), his move is 50 ft and he can move and act, but not attack, on his rider's initiative and command (I told him you were cool). I'd suggest he use his action to
Help orDash (effectively granting his rider 100 ft move) It takes half of your movement to dismount or remount him.) (Edit: no Help, see spoiler for details)Mounting and Dismounting
Once during your move, you can mount a creature that is within 5 feet of you or dismount. Doing so costs an amount of movement equal to half your speed. For example, if your speed is 30 feet, you must spend 15 feet of movement to mount a horse. Therefore, you can’t mount it if you don’t have 15 feet of movement left or if your speed is 0.
If an effect moves your mount against its will while you’re on it, you must succeed on a DC 10 Dexterity saving throw or fall off the mount, landing prone in a space within 5 feet of it. If you’re knocked prone while mounted, you must make the same saving throw.
If your mount is knocked prone, you can use your reaction to dismount it as it falls and land on your feet. Otherwise, you are dismounted and fall prone in a space within 5 feet it.
Controlling a Mount
While you’re mounted, you have two options. You can either control the mount or allow it to act independently. Intelligent creatures, such as dragons, act independently.
You can control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it.
An independent mount retains its place in the initiative order. Bearing a rider puts no restrictions on the actions the mount can take, and it moves and acts as it wishes. It might flee from combat, rush to attack and devour a badly injured foe, or otherwise act against your wishes.
In either case, if the mount provokes an opportunity attack while you’re on it, the attacker can target you or the mount.
(Daisey and Aetoris' Owl are not shown in initiative (they each managed 3) Thanks for spelling Tuon right. Aetoris is still outta luck)
(40 damage vs. AC 23)
Extended Signature
Extended Signature
That was the chart I was going by
Round 1
Lo-Tse: 37
Aeotoris: 21
Tuon: 21
Future: 15
Vosiel: 14
Brundir: 14
Archy: 10
Hecatoncheire: 6
Daisy: 3 (kind of went out of order but we will let it slide, he'll just take a legendary action right after going to fix it). (will update tonight, just wanted to check for errors and stuff).
Legendary action 1
Aeotoris Owl:3 (I thoughthe was switch out Lo-Tse with Daisy, but forgot the owl, no problem 7 instead of 6 isn't going to break the game)
Legendary action 2
Round 2
Lo-Tse:37
Hecatoncheire legendary action 3
Aeotoris: 21
Tuon: 21
Future: 15
Vosiel: 14
Brundir: 14
Archy: 10
Hecatoncheire: 8
Legendary action 1
Daisy: 3
Legendary action 2
Owl:3
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
Archy flies high over head. His location is fairly plain to see, a giant, conspicuous, inky orb floats about in the skies. (On his turn) when he feels the moment is right he drops down into (Future) Fah'lin's radiant aura and looses his attacks. He's all in.
He lets the coin dangle five feet or so below him feeling that it might help conceal his precise location. (Unseen he shoots with advantage.)
Move: 25-ish ft. into the edge of the aura.
Acrobatics DC 15: 18
Bonus: Quickened Eldritch Blast (2/4 SP)
Ray1: Hits AC 33 for 15 force
Ray2: Hits AC 25 for 14 force
Ray3: Hits AC 23 for 9 force
Ray4: Hits AC 32 for 10 force
Action: Attack (Arrow swarm!) Sharp Shooter
Arrow 1: hits AC 20 for 25 piercing and 2 radiant
Arrow 2: hits AC 21 for 21 piercing and 1 radiant
Arrow 3: hits AC 21 for 22 piercing and 3 radiant
Action Surge: Once again.
Arrow 4: hits AC 20 for 25 piercing and 3 radiant
Arrow 5: hits AC 22 for 25 piercing and 3 radiant
Arrow 6: hits AC 27 for 20 piercing and 2 radiant
Crit: 3 pierce and 2 radiant
Move: his remaining movement ~25 ft. upward (Daisy's height + Fah'lin's height + Radius+ movement. I hope to be about 60-70 feet up? I do hope I don't fall...)
(181 damage against AC 23)
Archy blows away a stream of smoke rising from the tip of his fore finger, grins, and winks at the news cameras that can't see him.
Extended Signature
Extended Signature
Lo-Tse, Daisy, Archy, Aetoris, Future all attack after buffing up with Futures buffs. Tuon helps. They all take a chunk out of the Hecatoncheire.
Lo-Tse was within 30 ft of Future during he attacks and hit three times so 8radiant dmg added.
(181 Archy+36 future+ 39 Daisy +48 Lo-Tse=304 dmg total) (by the way archy it is more like a hill than a mountain with a gradual slope, the squares are mountains and the bigger the circle the more gradual it is, so you can't fall, but you can roll down the hill, fixed position to represent that).
Brundir and vosiel are up
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
Hmm how does a 4' ball of anger and metal fight a titan with 100 hands? Chop the feet? Get swallowed and work the insides?
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
While he's trying to swallow you, you try and stick your sword in for purchase. He chokes and suffocates.
Extended Signature
Extended Signature
Hecatoncheires is Latin for Hundred Handed Ones.
https://en.m.wikipedia.org/wiki/Hecatoncheires?wprov=sfla1
Extended Signature
Actually Greek ;P
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I don't know man, it's all Greek to me.
Extended Signature
Brundir Vosiel, you're up, unless I missed your actions somewhere.
Vosiel Brewberry
((I have problem with moving Vosiel on the map [square disappears], so I would like to move Vosiel near the frey but not in the front line and cast Holy Aura))
I think I've got you fixed. try it now.
Extended Signature
okay, Brundir is up, the enemy's eyes are hurting due to bright light, that and it is holy light that he is unwelcome to.