Dormark unleashes a guiding bolt at the druid. Unfortunately, his aim fails him and the bolt crashes into the nearby wine rack, sending glass and splinters everywhere. The druid moves his arm up to shield himself. "Not many of your ssssort left in Barovia, holy man!"the druid spits. He looks over to the annihilated wine rack. "Mussst sssay, you could be ussseful to my Missstresss. Sssshe getssss what ssshee wantsss, one way or another!"
Cerio's Turn (Botted)
"Rec'on we've 'ad jus' abou' enough of yer threats,"Cerio muses as he creeps toward the druid. Taking his khopesh in his hands, he lashes out at the druid.
Khopesh of the Vulture: Attack: 12(Miss)
However, Cerio over-extends himself as he attempts to strike the druid. Telegraphing his moves, the druid is quick to react, avoiding the incoming khopesh. Aware that he is in a bit of a bind, Cerio rolls backwards and away from the druid's melee range. He comes to a stop to the north of Dadeveth.
The dust (mixed with a lot of splinters and shattered glass bottles) begins settling. Standing imperious, the druid yells out challenge after challenge to those entering the cellar. He appears to have sustained minor damage, though his minions lie either dead or out of action.
Dallid - You get the sense that Ferelyon is heavily wounded but keen to fight on. From your vantage point at the top of the cellar stairs, you can hear the druid's mocking words echoing from below. Largely unaware of how the battle has unfolded thus far, you sense that your companions are in dire need of assistance. It is your turn.
Battlemap:
Initiative:
Dallid - 12 - Dark Green Bow & Ferelyon - Small Dark Green Shield
Choosing to enter the fray, Dallid goes down the stairs and into the cellar. A foul stench, mixed with the sweet smell of wine, assails his nostrils. The masked druid stands boldly before him as he loosens bellringer. Ringing sounds as Dallid lashes at the druid. The first attack catches the druid in the neck, drawing blood, and the second strike hits his mask with such force that it partly dislodges it. The druid stands shaking his head, he is now stunned.
Dadeveth's Turn (Botted)
Having barely survived the druid's previous attack, Dadeveth sways on her hooves, struggling to stay upright. She desperately pulls out a potion of healing from her rucksack and guzzles it down.
Retreating back and taking a position behind Sandu, she mournfully strums at her lyre; it is haunting yet oddly inspiring to Sandu.
Bonus Action: Bardic Inspiration on Sandu
As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d8). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Sandu - You are inspired with renewed confidence; in part by Dallid's powerful attacks against the druid and in part due to Dadeveth's playing. The druid seems to be shaking off the effects of Dallid's attacks, affording you an opportunity to strike. Though Dadeveth seems to have sustained serious injuries, it is undoubtedly the best course of action to deal with the immediate threat the druid poses. You appear to have been gifted an opening, it is your turn.
This post has potentially manipulated dice roll results.
An opening had been created, an opportunity granted. Sandu could feel it when Dadeveth moved past him plucking at her lyre. A chance for Sandu, pretender wizard, to show his quality. He gave the centauress an affirmative nod, softly tapped the cloth doll on his back to warn her of the upcoming action, and bolted past Galqarin through the door opening. He took a hard turn left as his feet nearly skidded out of under him and face the remaining enemy. Sandu did not know what had befallen the druid: he stood there motionless but for the shaking that strained his muscles. Like he wanted to move but could not, not even with all the force in the world. Whatever it was, Sandu would not let the moment pass him by.
'Pleacã, you son of a bi- !' His incantation was cut short by the force that erupted from his hands. Sandu could not exactly say why but the energy felt heavier, as if it carried more gravitas.
As soon as his moment of bravery was over, old survival instincts kicked in. Sandu's feet moved of their own accord and he found himself back at his starting point, seemingly never having left it save for the haggard breaths he took. He checked the cloth doll once more before pressing himself against the wall, hoping feverishly the druid would go down.
Move: right, up, right (Or diagonally if Galqarin's square counts as difficult terrain)
Action: Eldritch Blast with advantage (thank you @nschrock) Attack: 26 Damage: 10 Attack: 25 Damage: 9
Adding the Bardic Inspiration die for 8 extra damage
Motherfu- I swear, the first roll was a crit with damage rolls 1 (lowest roll) + 8 + 5 = 14 The second roll was a 26 (rolled a 1 and an 18) with damage being 9 + 5 = 14
This goddamn forum and its editing issues. I changed a typo. A TYPO! The most infuriating thing of all is that I can see the original rolls when I hover my cursor over them.
Damn it, I'm going to switch over to the campaign log dice roller and/or character sheet roller permanently.
Acting quickly, Sandu takes up a position to get a clear shot at his enemy. Letting loose, both of his eldritch blasts crash into the malicious druid causing him to cry out in anger and pain. The first purple bolt almost knocks the man off his feet as it connects with incredible force. The second impacts his outstretched arm, flaying a large portion of the flesh from his hand.
"You ssshan't bessst me! Foolssss!" he screams as he flicks his bloody hand.
Galqarin - You watch as Sandu fires off a couple of bolts in quick succession. Your foe appears to be injured but has a lot more fight left. Its time for you to expedite his impending doom, it is your turn.
Galqarin rushes at the druid, all too aware that his ability to do harm is limited but nevertheless driven by a sense of duty to his comrades. As he does, he reaches a furry hand into his pouch for one of his few treasured possessions. As he comes abreast of his foe, he violently thrusts the vial of perfume into the druid's face. He then attempts to grab the druid and drag him backwards into the other room (potentially reducing the latter's options).
Improvised attack: 19 (or 26 if considered an unarmed strike), damage (1d4) 3 (or 7 if considered an unarmed strike), of a type determined by the DM Athletics check to grapple: 15 Unmodified movement: 40'
The vial strikes the druid's mask, breaking and causing the perfume to splash near his eyes. Galqarin uses the temporary distraction to attempt to grapple the druid.
Druid Opposed Grapple Check (Dexterity): 5
The wild man desperately attempts to fight Galqarin off but is ultimately unsuccessful and is dragged through to the western room. "Unhand me!"he screeches, "thisss insstanccce!"
Druid's Turn
Continuing to struggle against Galqarin's grip, the druid's eyes roll back in his head and blood seeps from his open wounds.
Bloody tendrils once more gather around the druid. This time they work their way down Galqarin's arms, slowly sapping him of strength. "Releassse me, you fool!" the druid hisses.
Dormark - You watch as Galqarin springs into action, seizing the druid and dragging him through to the west. No sooner than Galqarin does this selfless act, then the druid immediately retaliates with his dark, blood magic. This druid's blasphemy has surely gone on too long. He must be silenced, it is your turn.
Dormark's guided bolt streams through the air, flashing with energy as it goes. It crashes into the druid, ripping open a large wound in his right shoulder, blood spurts everywhere. The druid lets out a startled cry of pain as the bolt hits him and he struggles to stay upright.
At this point, the druid looks near death. He wheezes and looks unsteady on his feet. "Impossssible!" he shrieks. "You sssshall not bessst me!"
Cerio's Turn (Botted)
Spotting Galqarin dragging the druid away toward the other room, Cerio opts to draw his shortbow. He lines up his target and looses an arrow at the druid.
Dallid - Both Galqarin and the druid appear worse for wear at this point in the combat. Regardless of the punishment Galqarin takes, his grip on the druid remains steadfast. You watch as the druid cries out in pain, his composure slipping, as Dormark's guiding bolt blasts into him. You get the sense that the battle might be drawing to a conclusion. It is your chance to put an end to the druid's evil, it is your turn.
Battlemap:
Initiative:
Dallid - 12 - Dark Green Bow & Ferelyon - Small Dark Green Shield
The druid screeches as the whispers penetrate his ears, wracking him with terrible pain. He tries to pull away from Galqarin but is unable to.
Sandu - Galqarin, for the time being, seems to have the druid grappled. You get the sense that the madman is desperately hanging on to life. A well-placed Eldritch Blast is likely to be his end. However, perhaps you have alternate plans for the enemy. It is time to decide either way, it is your turn.
With the battle going their way, Sandu felt a surge of adrenaline pumping through his veins. Galqarin had run headfirst into the fray, Sandu had wondered what his plan was, but the bugbear had launched himself at the druid and pinned its limbs beneath his hairy own. The struggle might give him the opportunity to strike a decisive blow. At least that was what he hoped. Sandu gave the cloth doll on his back a quick pat on the hand to inform her that he was about to move. He stepped out from behind the corner, saw the druid struggling with Galqarin's weight and heard him scream. Using one hand to cover one hear, leaving the other unfortunately to take the brunt of the noise, Sandu threw another two bolts of magical force at the druid. The screeching drowned out his incantation and distorted his aim but he feverishly hoped it would strike true.
Rolling with campaign log Action: Eldritch Blast - 1st beam: 16 to hit, 11 damage - 2nd beam: 28 CRIT (yeah baby, that's what I'm talking about), 13 force damage (could be better but damage is damage ^^)
The fight ends in moments. One second, Galqarin is holding on to a defiant, if a little battered, crazed druid. The next, a purple beam thumps into the man's chest, instantly extinguishing the last vestiges of life. This beam is followed in quick succession by a second, absolutely obliterating what was left of the foe. After all is said and done, Galqarin stands holding the bloody remnants of the druid's attire. A humped mess of gore and mangled body parts crumpled by the bugbear's feet.
An unnatural wind swirls and howls around the cellar. The smell of sweet, sickly wine coupled with the stench of death is carried in the air. A bitter sobbing comes from the sole surviving rusalka; tears stream down her pale face and her eyes are blotchy and red. "I can still hear her," she says between breaths. "She says not to triumph in hollow victories... and that she'll see you tonight."
The young lady, along with the bodies of the other rusalka, shimmer and fade, leaving no corpses in their wake. "Do not face her unprepared..." she whispers before completely disappearing. No sooner than the rusalka fade out of existence, then the wind stops blowing and silence reigns.
Dormark leaning against the wall looks around at his companions. "Is everyone alright? Did anyone see what they were doing down here," asks the Warforge.
Dallid heaves several long breaths before looking around the basement, trying to find what it was about this place that has his hackles up before coming down. Although the cause may have just left...
Dormark - Dadeveth almost faints. Cuts cover a large portion of her torso and hindquarters. Her hands shakily take a potion of healing from her rucksack. "Seen better days, to be honest, Dormark," she says before downing the contents of the bottle.
The fight with the druid seems to have taken its toll on the Centaur, she looks tired and weary.
Cerio does not appear to have faired much better. He limps over to the broken wine bottles. "Damn shame, y' ask me,"he declares. "Ain't nowt t' relieve th' pain like a good drink, eh?" Looking between the other members of the party he says, "tell me we ain't gonna seek any more o' their sort. I needa rest afore goin' on."
Dallid - Looking over what remains of the druid, you instantly notice the dark wooden staff he was carrying (see spoiler); though it appears crudely fashioned, you have no doubt that it contains magical properties.
Otherwise, you find a peculiar waterskin with what looks like the depiction of a pig carved into it.
The ill feeling seems to have left once the druid was obliterated and the rusalka left.
Dallid (+ any others checking the Cellar out) - Please make an investigation check for a more in-depth look around the cellar.
Cellar Crawl - Round #2 - Dormark & Cerio's Turn
Dormark's Turn
Dormark unleashes a guiding bolt at the druid. Unfortunately, his aim fails him and the bolt crashes into the nearby wine rack, sending glass and splinters everywhere. The druid moves his arm up to shield himself. "Not many of your ssssort left in Barovia, holy man!" the druid spits. He looks over to the annihilated wine rack. "Mussst sssay, you could be ussseful to my Missstresss. Sssshe getssss what ssshee wantsss, one way or another!"
Cerio's Turn (Botted)
"Rec'on we've 'ad jus' abou' enough of yer threats," Cerio muses as he creeps toward the druid. Taking his khopesh in his hands, he lashes out at the druid.
However, Cerio over-extends himself as he attempts to strike the druid. Telegraphing his moves, the druid is quick to react, avoiding the incoming khopesh. Aware that he is in a bit of a bind, Cerio rolls backwards and away from the druid's melee range. He comes to a stop to the north of Dadeveth.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Cellar Crawl - Round #3 - Start of Round
The dust (mixed with a lot of splinters and shattered glass bottles) begins settling. Standing imperious, the druid yells out challenge after challenge to those entering the cellar. He appears to have sustained minor damage, though his minions lie either dead or out of action.
Dallid - You get the sense that Ferelyon is heavily wounded but keen to fight on. From your vantage point at the top of the cellar stairs, you can hear the druid's mocking words echoing from below. Largely unaware of how the battle has unfolded thus far, you sense that your companions are in dire need of assistance. It is your turn.
Battlemap:
Initiative:
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Dallid is torn between fear of this creepy basement and need to act.
He's going to run for trouble and try to move just to the west of Cerio, uncoiling the Bellringer as he goes.
With two measured strikes, he lashes out at the awful screaming druid
Attack: 24 Damage: 8
Attack: 28 Damage: 10
Paladin - warforged - orange
On the crit, target is stunned until the end of Dallid's next turn!
But now I'm here... In the basement...
Paladin - warforged - orange
Cellar Crawl - Round #3 - Dallid/Ferelyon's Turn
Dallid/Ferelyon's Turn
Choosing to enter the fray, Dallid goes down the stairs and into the cellar. A foul stench, mixed with the sweet smell of wine, assails his nostrils. The masked druid stands boldly before him as he loosens bellringer. Ringing sounds as Dallid lashes at the druid. The first attack catches the druid in the neck, drawing blood, and the second strike hits his mask with such force that it partly dislodges it. The druid stands shaking his head, he is now stunned.
Dadeveth's Turn (Botted)
Having barely survived the druid's previous attack, Dadeveth sways on her hooves, struggling to stay upright. She desperately pulls out a potion of healing from her rucksack and guzzles it down.
Retreating back and taking a position behind Sandu, she mournfully strums at her lyre; it is haunting yet oddly inspiring to Sandu.
Sandu - You are inspired with renewed confidence; in part by Dallid's powerful attacks against the druid and in part due to Dadeveth's playing. The druid seems to be shaking off the effects of Dallid's attacks, affording you an opportunity to strike. Though Dadeveth seems to have sustained serious injuries, it is undoubtedly the best course of action to deal with the immediate threat the druid poses. You appear to have been gifted an opening, it is your turn.
Battlemap:
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
An opening had been created, an opportunity granted. Sandu could feel it when Dadeveth moved past him plucking at her lyre. A chance for Sandu, pretender wizard, to show his quality. He gave the centauress an affirmative nod, softly tapped the cloth doll on his back to warn her of the upcoming action, and bolted past Galqarin through the door opening. He took a hard turn left as his feet nearly skidded out of under him and face the remaining enemy. Sandu did not know what had befallen the druid: he stood there motionless but for the shaking that strained his muscles. Like he wanted to move but could not, not even with all the force in the world. Whatever it was, Sandu would not let the moment pass him by.
'Pleacã, you son of a bi- !' His incantation was cut short by the force that erupted from his hands. Sandu could not exactly say why but the energy felt heavier, as if it carried more gravitas.
As soon as his moment of bravery was over, old survival instincts kicked in. Sandu's feet moved of their own accord and he found himself back at his starting point, seemingly never having left it save for the haggard breaths he took. He checked the cloth doll once more before pressing himself against the wall, hoping feverishly the druid would go down.
Move: right, up, right (Or diagonally if Galqarin's square counts as difficult terrain)
Action: Eldritch Blast with advantage (thank you @nschrock)
Attack: 26 Damage: 10
Attack: 25 Damage: 9
Adding the Bardic Inspiration die for 8 extra damage
Move: left, down, left.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Motherfu-
I swear, the first roll was a crit with damage rolls 1 (lowest roll) + 8 + 5 = 14
The second roll was a 26 (rolled a 1 and an 18) with damage being 9 + 5 = 14
This goddamn forum and its editing issues. I changed a typo. A TYPO!
The most infuriating thing of all is that I can see the original rolls when I hover my cursor over them.
Damn it, I'm going to switch over to the campaign log dice roller and/or character sheet roller permanently.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Cellar Crawl - Round #3 - Sandu's Turn
Sandu's Turn
Acting quickly, Sandu takes up a position to get a clear shot at his enemy. Letting loose, both of his eldritch blasts crash into the malicious druid causing him to cry out in anger and pain. The first purple bolt almost knocks the man off his feet as it connects with incredible force. The second impacts his outstretched arm, flaying a large portion of the flesh from his hand.
"You ssshan't bessst me! Foolssss!" he screams as he flicks his bloody hand.
Galqarin - You watch as Sandu fires off a couple of bolts in quick succession. Your foe appears to be injured but has a lot more fight left. Its time for you to expedite his impending doom, it is your turn.
Battlemap:
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Galqarin rushes at the druid, all too aware that his ability to do harm is limited but nevertheless driven by a sense of duty to his comrades. As he does, he reaches a furry hand into his pouch for one of his few treasured possessions. As he comes abreast of his foe, he violently thrusts the vial of perfume into the druid's face. He then attempts to grab the druid and drag him backwards into the other room (potentially reducing the latter's options).
Improvised attack: 19 (or 26 if considered an unarmed strike), damage (1d4) 3 (or 7 if considered an unarmed strike), of a type determined by the DM
Athletics check to grapple: 15
Unmodified movement: 40'
(Ref https://www.dndbeyond.com/sources/basic-rules/equipment#ImprovisedWeapons, https://www.dndbeyond.com/sources/phb/combat#Grappling)
Cellar Crawl - Round #3 - Galqarin's Turn
Galqarin's Turn
The vial strikes the druid's mask, breaking and causing the perfume to splash near his eyes. Galqarin uses the temporary distraction to attempt to grapple the druid.
The wild man desperately attempts to fight Galqarin off but is ultimately unsuccessful and is dragged through to the western room. "Unhand me!" he screeches, "thisss insstanccce!"
Druid's Turn
Continuing to struggle against Galqarin's grip, the druid's eyes roll back in his head and blood seeps from his open wounds.
Bloody tendrils once more gather around the druid. This time they work their way down Galqarin's arms, slowly sapping him of strength. "Releassse me, you fool!" the druid hisses.
Dormark - You watch as Galqarin springs into action, seizing the druid and dragging him through to the west. No sooner than Galqarin does this selfless act, then the druid immediately retaliates with his dark, blood magic. This druid's blasphemy has surely gone on too long. He must be silenced, it is your turn.
Battlemap:
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Dormark winds up and throws another guiding bolt at the druid.
Attack: 14 Damage: 9
Dormark Calling of Strahd (warforged cleric) 4
Cellar Crawl - Round #3 - Dormark's Turn
Dormark's Turn
Dormark's guided bolt streams through the air, flashing with energy as it goes. It crashes into the druid, ripping open a large wound in his right shoulder, blood spurts everywhere. The druid lets out a startled cry of pain as the bolt hits him and he struggles to stay upright.
At this point, the druid looks near death. He wheezes and looks unsteady on his feet. "Impossssible!" he shrieks. "You sssshall not bessst me!"
Cerio's Turn (Botted)
Spotting Galqarin dragging the druid away toward the other room, Cerio opts to draw his shortbow. He lines up his target and looses an arrow at the druid.
16, Damage: 10 + Sneak Attack: 9The arrow whizzes past Galqarin and lodges in the druid's right shoulder.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Cellar Crawl - Round #4 - Start of Round
Dallid - Both Galqarin and the druid appear worse for wear at this point in the combat. Regardless of the punishment Galqarin takes, his grip on the druid remains steadfast. You watch as the druid cries out in pain, his composure slipping, as Dormark's guiding bolt blasts into him. You get the sense that the battle might be drawing to a conclusion. It is your chance to put an end to the druid's evil, it is your turn.
Battlemap:
Initiative:
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
(sorry for the delay, rough couple days)
Dallid moves a little forward and strikes out with the whip Bellringer
Attack: 28 Damage: 11
Attack: 11 Damage: 9
Paladin - warforged - orange
Cellar Crawl - Round #4 - Dallid's Turn
Dallid's Turn
Moving to within striking distance, Dallid lets Bellringer fly. The whip cracks into the druid's neck twice, causing the druid to yelp in pain.
Dadeveth's Turn (Botted)
Dadeveth, regaining her nerve, re-enters the cellar. Glaring at the druid, she mouths words that only he can hear.
The druid screeches as the whispers penetrate his ears, wracking him with terrible pain. He tries to pull away from Galqarin but is unable to.
Sandu - Galqarin, for the time being, seems to have the druid grappled. You get the sense that the madman is desperately hanging on to life. A well-placed Eldritch Blast is likely to be his end. However, perhaps you have alternate plans for the enemy. It is time to decide either way, it is your turn.
Battlemap:
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
With the battle going their way, Sandu felt a surge of adrenaline pumping through his veins. Galqarin had run headfirst into the fray, Sandu had wondered what his plan was, but the bugbear had launched himself at the druid and pinned its limbs beneath his hairy own. The struggle might give him the opportunity to strike a decisive blow. At least that was what he hoped. Sandu gave the cloth doll on his back a quick pat on the hand to inform her that he was about to move. He stepped out from behind the corner, saw the druid struggling with Galqarin's weight and heard him scream. Using one hand to cover one hear, leaving the other unfortunately to take the brunt of the noise, Sandu threw another two bolts of magical force at the druid. The screeching drowned out his incantation and distorted his aim but he feverishly hoped it would strike true.
Rolling with campaign log
Action: Eldritch Blast
- 1st beam: 16 to hit, 11 damage
- 2nd beam: 28 CRIT (yeah baby, that's what I'm talking about), 13 force damage (could be better but damage is damage ^^)
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Cellar Crawl - Round #4 - Sandu's Turn
Sandu's Turn
The fight ends in moments. One second, Galqarin is holding on to a defiant, if a little battered, crazed druid. The next, a purple beam thumps into the man's chest, instantly extinguishing the last vestiges of life. This beam is followed in quick succession by a second, absolutely obliterating what was left of the foe. After all is said and done, Galqarin stands holding the bloody remnants of the druid's attire. A humped mess of gore and mangled body parts crumpled by the bugbear's feet.
An unnatural wind swirls and howls around the cellar. The smell of sweet, sickly wine coupled with the stench of death is carried in the air. A bitter sobbing comes from the sole surviving rusalka; tears stream down her pale face and her eyes are blotchy and red. "I can still hear her," she says between breaths. "She says not to triumph in hollow victories... and that she'll see you tonight."
The young lady, along with the bodies of the other rusalka, shimmer and fade, leaving no corpses in their wake. "Do not face her unprepared..." she whispers before completely disappearing. No sooner than the rusalka fade out of existence, then the wind stops blowing and silence reigns.
ALL - Combat/Initiative has ended!
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Dormark leaning against the wall looks around at his companions. "Is everyone alright? Did anyone see what they were doing down here," asks the Warforge.
Dormark Calling of Strahd (warforged cleric) 4
Dallid heaves several long breaths before looking around the basement, trying to find what it was about this place that has his hackles up before coming down. Although the cause may have just left...
Paladin - warforged - orange
Dormark - Dadeveth almost faints. Cuts cover a large portion of her torso and hindquarters. Her hands shakily take a potion of healing from her rucksack. "Seen better days, to be honest, Dormark," she says before downing the contents of the bottle.
The fight with the druid seems to have taken its toll on the Centaur, she looks tired and weary.
Cerio does not appear to have faired much better. He limps over to the broken wine bottles. "Damn shame, y' ask me," he declares. "Ain't nowt t' relieve th' pain like a good drink, eh?" Looking between the other members of the party he says, "tell me we ain't gonna seek any more o' their sort. I needa rest afore goin' on."
Dallid - Looking over what remains of the druid, you instantly notice the dark wooden staff he was carrying (see spoiler); though it appears crudely fashioned, you have no doubt that it contains magical properties.
Otherwise, you find a peculiar waterskin with what looks like the depiction of a pig carved into it.
The ill feeling seems to have left once the druid was obliterated and the rusalka left.
Dallid (+ any others checking the Cellar out) - Please make an investigation check for a more in-depth look around the cellar.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)