"Looks like Auril is a picky eater," Karl remarks grimly. Seething at the stupidity of it all, the ignorance of these frost-addled yokels, he reaches for a handful of snow. Forming it into a tight ball, he draws a vial from his pocket and pours it over the snowball, muttering to himself. I hope he had a real god, that Auril has not also damned him to the Wall.
"Well, we can't bury him in all this ice, and we can't bring him into town. We should move on. Still a long time before what passes for night, but I'm already freezing my roasted nuts off."
He carefully places the snowball next to the corpse, where it begins to exude a scene likes a freshly slaughtered pig - blood and flesh and sweat. Subtle to his own senses, but perhaps it would encourage some starving animal to survive on Avery's sacrifice
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
The largest of the Ten-Towns, Bryn Shander is a walled town perched atop a cold, lonely, wind-lashed hill. The walls of the town stand some 30 feet high and are defined by two concentric rings of upright wooden poles, the gap between them filled with dirt and rubble. The outer ring of poles rises above the top of the wall, providing a rampart for defenders stationed on the wood-planked walkway. You enter unchallenged at the North Gate, which is 15 feet tall. A pair of guards eye you up and down, but no more.
In the town, the mood is subdued. People are in the streets, but they are bundled up to the point of unrecongizability, and they head to their destinations hurriedly, not wanting to be outside a moment more than necessary. Bright lanterns suspended over narrow streets twist in the wind and add flecks of color to the town's otherwise drab surroundings.
Auraani stares at the body for several silent minutes and feels her eyes begin to water before she wipes it away quickly. "If we had tried to help, could we have made a difference here, or would we be just as damned for it?" It's more of a rhetorical question than anything as she is trying to convince herself she isn't partly to blame for his death through inaction.
Hearing Auraanis's words Ssej speaks up, "If you had interfered you would be lying here dead ass well, just ass much of a wasste ass thiss oness life."
Matthias listens to the others discussion of the body and the senseless sacrifice that took the man's life.
"It's not right what was done to this man, and apparently others before him," he says in response to Auraanis and Ssej's exchange. "But we did not stop it, and probably could not have stopped it. It seems we are to play a different role here. I am not even sure why I'm here, but if it helps put an end to this sort of senselessness, I think it would be a good thing."
Upon arrival in Bryn Shander, Matthias glances about, looking for an inn or tavern or other center of activity in the town. If he sees none after a minute or two, he looks to a passerby. "Pardon me, where can one find some food or drink in this town?"
Variety doesn't say anything one way or another, not wanting to spend too much time worrying about 'what-ifs' in the moment. She spends the time the rest of the party is discussing about the body to search out an inn or tavern.
Matthias: you stop a townsperson who is so enshrouded in winter clothes that you're not sure if it is man or woman, human or otherwise. Their head bobs up and down as they take in your group, and their muffled voice issues out from their scarf.
"Adventurers, I take it? You'll want The Northlook. You've just passed it!" A mittened hand shoots out of his-or-her cloak to point back towards the gate you came in by. As you turn to look, the person takes this chance to hurry off.
Variety: you noticed The Northlook as the party entered the city. No other inns/taverns seem immediately evident, though you don't doubt there are some, further on. There are a few shops along this street that leads from the gate towards the center of town, including a small bakery and a shop called "Rynald-Eglan-Issandra".
It's a small bakery, sign on the door "Viera's". Inside consists of a small counter with goods displayed, and three round tables, each with 3 chairs. A brazier with hot coals is in one corner, giving some warmth. No one is in the shop at the moment other than a young lady behind the counter, who looks at you expectantly. The goods on the counter appear to be small pies. The shop smells of fish. A sign on the counter says "fish pies, knucklehead trout = 1 sp ; winter walleye = 1 sp 5 cp"
"Ssomeone grabss uss ssome roomss at the Inn I will go with Nazcan to ssee if we can find anything, or at leasst maybe a place to sstart." Ssel says and follows Nazcan into the city.
This post has potentially manipulated dice roll results.
Auraani will follow Variety, wondering if searching in the middle of town will do any good, but looking all the same. The sooner they could help fix this mess the better. She didn't want to find any more frozen corpses.
As others comb the streets and the bakery, Matthias heads toward the appropriately named Northlook inn. He walks inside, being sure to quickly shut the door behind him so as to not let any heat out, and then looks for a proprietor so that he can talk about lodging and meals.
Nazcan and Ssej turn up nothing. The streets are covered in compact snow and ice, dirty from foot-traffic. You're not sure what you should be looking for.
Auraanilags behind Variety, making a very thorough search of the environs, so much so that she attracts the attention of a passing townsperson. "Excuse me," says the passing lady. "What are you doing?"
Matthiasenters The Northlook to a quiet scene, which is temporarily off-putting considering the darkness outside, but it is still well before lunchtime. On one left side of the ground floor is a large taproom, currently empty but for 1 or 2 souls. On the right side is a more intimate dining area, with semi-private booths, all empty at present. Large hearths dominate both sides, but the fires in them are quite modest at present.The walls are adorned with various fish that have been stuffed and mounted on plaques. Straight ahead is a large staircase heading to a balcony that wraps all along the periphery of the 2nd floor.
The apparent proprietor of the inn approaches you. He's a tall, older, gray-haired fellow who moves with the confidence of someone who knows how to handle himself. That, and a few scars, mark him as a former adventurer. He greets you with a smile and a bow and says, "Good morning, sir. I am Scramsax, owner of The Northlook. Please, come in and get warm. How can I be of service today?"
Auraani straightens up quickly, having been in the process of bending over and looking around edges of the buildings, "Oh!" She stammers for a moment wondering if people had seen these little creatures or not running around and decides to go with, "I throught i saw something small skitter past me, have you seen anything like that around here?"
Auraani: The inquisitive lady cocks her head as she regards you and says,
"You mean like a rat? Sure, I've seen rats." She seems disappointed about something. She turns to go, but then turns back and says,
"Pardon me, but I thought for sure you... Well, you look like an out-of-towner, and the way you were examining the street... You're an inspector hired by the city to solve the murders, aren't you?!"
"Nazcan, I ssee no trailss but now that I think about it, bessides little tiny feet, I have no idea what we sshould be looking for. We should head back to the group, unlessss we want to vissit city hall and ssee if there are any noticess possted or maybe additional jobss possted." Ssej says, while grabbing his cloak and wrapping it tighter around himself.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
"Looks like Auril is a picky eater," Karl remarks grimly. Seething at the stupidity of it all, the ignorance of these frost-addled yokels, he reaches for a handful of snow. Forming it into a tight ball, he draws a vial from his pocket and pours it over the snowball, muttering to himself. I hope he had a real god, that Auril has not also damned him to the Wall.
"Well, we can't bury him in all this ice, and we can't bring him into town. We should move on. Still a long time before what passes for night, but I'm already freezing my roasted nuts off."
He carefully places the snowball next to the corpse, where it begins to exude a scene likes a freshly slaughtered pig - blood and flesh and sweat. Subtle to his own senses, but perhaps it would encourage some starving animal to survive on Avery's sacrifice
Another medical problem. Indefinite hiatus. Sorry, all.
Nazcan looks at Karl "I don't know what you are complaining about, this weather feels nice."
BRYN SHANDER
The largest of the Ten-Towns, Bryn Shander is a walled town perched atop a cold, lonely, wind-lashed hill. The walls of the town stand some 30 feet high and are defined by two concentric rings of upright wooden poles, the gap between them filled with dirt and rubble. The outer ring of poles rises above the top of the wall, providing a rampart for defenders stationed on the wood-planked walkway. You enter unchallenged at the North Gate, which is 15 feet tall. A pair of guards eye you up and down, but no more.
In the town, the mood is subdued. People are in the streets, but they are bundled up to the point of unrecongizability, and they head to their destinations hurriedly, not wanting to be outside a moment more than necessary. Bright lanterns suspended over narrow streets twist in the wind and add flecks of color to the town's otherwise drab surroundings.
Auraani stares at the body for several silent minutes and feels her eyes begin to water before she wipes it away quickly. "If we had tried to help, could we have made a difference here, or would we be just as damned for it?" It's more of a rhetorical question than anything as she is trying to convince herself she isn't partly to blame for his death through inaction.
Hearing Auraanis's words Ssej speaks up, "If you had interfered you would be lying here dead ass well, just ass much of a wasste ass thiss oness life."
Matthias listens to the others discussion of the body and the senseless sacrifice that took the man's life.
"It's not right what was done to this man, and apparently others before him," he says in response to Auraanis and Ssej's exchange. "But we did not stop it, and probably could not have stopped it. It seems we are to play a different role here. I am not even sure why I'm here, but if it helps put an end to this sort of senselessness, I think it would be a good thing."
Upon arrival in Bryn Shander, Matthias glances about, looking for an inn or tavern or other center of activity in the town. If he sees none after a minute or two, he looks to a passerby. "Pardon me, where can one find some food or drink in this town?"
Variety doesn't say anything one way or another, not wanting to spend too much time worrying about 'what-ifs' in the moment. She spends the time the rest of the party is discussing about the body to search out an inn or tavern.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Matthias: you stop a townsperson who is so enshrouded in winter clothes that you're not sure if it is man or woman, human or otherwise. Their head bobs up and down as they take in your group, and their muffled voice issues out from their scarf.
"Adventurers, I take it? You'll want The Northlook. You've just passed it!" A mittened hand shoots out of his-or-her cloak to point back towards the gate you came in by. As you turn to look, the person takes this chance to hurry off.
Variety: you noticed The Northlook as the party entered the city. No other inns/taverns seem immediately evident, though you don't doubt there are some, further on. There are a few shops along this street that leads from the gate towards the center of town, including a small bakery and a shop called "Rynald-Eglan-Issandra".
Variety also points out the inn, "Better to plan indoors and warm," she suggests. Though as they head that way she approaches the bakery.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
It's a small bakery, sign on the door "Viera's". Inside consists of a small counter with goods displayed, and three round tables, each with 3 chairs. A brazier with hot coals is in one corner, giving some warmth. No one is in the shop at the moment other than a young lady behind the counter, who looks at you expectantly. The goods on the counter appear to be small pies. The shop smells of fish. A sign on the counter says "fish pies, knucklehead trout = 1 sp ; winter walleye = 1 sp 5 cp"
Nazcan sighs "Unlike all you, I don't mind the cold. While you guys are getting warm, I'll look around for... that creature we need to find."
He looks around town searching for the creature (forgot its name) or any clues to find one.
Investigation: 4
(well that didn't work)
"Ssomeone grabss uss ssome roomss at the Inn I will go with Nazcan to ssee if we can find anything, or at leasst maybe a place to sstart." Ssel says and follows Nazcan into the city.
Perception: 8
Investigation: 2
Chwingas. None seem to be jumping out at you at the moment.
Auraani will follow Variety, wondering if searching in the middle of town will do any good, but looking all the same. The sooner they could help fix this mess the better. She didn't want to find any more frozen corpses.
Investigation: 16
D***it!
"Nothing here, lizard guy. You found anything?"
As others comb the streets and the bakery, Matthias heads toward the appropriately named Northlook inn. He walks inside, being sure to quickly shut the door behind him so as to not let any heat out, and then looks for a proprietor so that he can talk about lodging and meals.
Nazcan and Ssej turn up nothing. The streets are covered in compact snow and ice, dirty from foot-traffic. You're not sure what you should be looking for.
Auraani lags behind Variety, making a very thorough search of the environs, so much so that she attracts the attention of a passing townsperson. "Excuse me," says the passing lady. "What are you doing?"
Matthias enters The Northlook to a quiet scene, which is temporarily off-putting considering the darkness outside, but it is still well before lunchtime. On one left side of the ground floor is a large taproom, currently empty but for 1 or 2 souls. On the right side is a more intimate dining area, with semi-private booths, all empty at present. Large hearths dominate both sides, but the fires in them are quite modest at present.The walls are adorned with various fish that have been stuffed and mounted on plaques. Straight ahead is a large staircase heading to a balcony that wraps all along the periphery of the 2nd floor.
The apparent proprietor of the inn approaches you. He's a tall, older, gray-haired fellow who moves with the confidence of someone who knows how to handle himself. That, and a few scars, mark him as a former adventurer. He greets you with a smile and a bow and says, "Good morning, sir. I am Scramsax, owner of The Northlook. Please, come in and get warm. How can I be of service today?"
Auraani straightens up quickly, having been in the process of bending over and looking around edges of the buildings, "Oh!" She stammers for a moment wondering if people had seen these little creatures or not running around and decides to go with, "I throught i saw something small skitter past me, have you seen anything like that around here?"
Auraani: The inquisitive lady cocks her head as she regards you and says,
"You mean like a rat? Sure, I've seen rats." She seems disappointed about something. She turns to go, but then turns back and says,
"Pardon me, but I thought for sure you... Well, you look like an out-of-towner, and the way you were examining the street... You're an inspector hired by the city to solve the murders, aren't you?!"
"Nazcan, I ssee no trailss but now that I think about it, bessides little tiny feet, I have no idea what we sshould be looking for. We should head back to the group, unlessss we want to vissit city hall and ssee if there are any noticess possted or maybe additional jobss possted." Ssej says, while grabbing his cloak and wrapping it tighter around himself.