You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
"Farewell and good luck with your search," she says before leaving with her pancakes.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
"Have you seen a rock gnome, I was supposed to meet him here on important business but I don't see him here and I am a little worried,"asks Rotthran.
Durnan nods. "A couple. We have one guy staying upstairs. He's popular - folks have been looking or him all day. He just returned and he's upstairs. Room 2B.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Delmalis gives the firbolg a friendly smile and a shrug, "Not sure really, just browsing. Have anything interesting?"
The shopkeeper nods and he underneath the counter. "We have pretty much every potion you can think of, magical weapons and armor. But if you're looking for something interesting, I have a few things that came my way.
He first reaches up and pulls up a jar with what appears to be a brain inside. "This was recently brought to us from an interesting group of faeiries who said they 'needed to get rid of it.' I've heard stories about them trying to recover its body, but this guy seems pretty content to chill."
The brain moves and gently taps the jar, as if agreeing with the firbolg.
He reaches under and pulls out two more items, the first being a set of clean leather boots. Judging from the smell, you can tell they've been used but they appear to be new.
"I'd put these on the shelf with the other boots we have, but I don't want to detract customers with the smell. I haven't tried them on because they don't fit my feet."
Next to the boots is a tome with what appears to be an illustration of a dwarf running past an elf. "This book has various exercises and the words appear to glow when you read them. I haven't used it though."
The firbolg turns to Sybil. "Is there anything you're interested in buying?"
"I'm good for today, In the future perhaps," Sybil states with a shrug.
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
As you put your ear up to the door, you can hear some mumbling in a high pitched-voice and some munching on food, but nothing that seems like the occupant is in danger.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
"That nice lady, the Silverhand, said that we should go to the Blushing Mermaid in the Sea Ward to find Rollo. Let's start there - we can get something to eat, too!"
"That nice lady, the Silverhand, said that we should go to the Blushing Mermaid in the Sea Ward to find Rollo. Let's start there - we can get something to eat, too!"
" Blushing Mermaid? I don't think I've been there...."
Delmalis gives the firbolg a friendly smile and a shrug, "Not sure really, just browsing. Have anything interesting?"
The shopkeeper nods and he underneath the counter. "We have pretty much every potion you can think of, magical weapons and armor. But if you're looking for something interesting, I have a few things that came my way.
He first reaches up and pulls up a jar with what appears to be a brain inside. "This was recently brought to us from an interesting group of faeiries who said they 'needed to get rid of it.' I've heard stories about them trying to recover its body, but this guy seems pretty content to chill."
The brain moves and gently taps the jar, as if agreeing with the firbolg.
He reaches under and pulls out two more items, the first being a set of clean leather boots. Judging from the smell, you can tell they've been used but they appear to be new.
"I'd put these on the shelf with the other boots we have, but I don't want to detract customers with the smell. I haven't tried them on because they don't fit my feet."
Next to the boots is a tome with what appears to be an illustration of a dwarf running past an elf. "This book has various exercises and the words appear to glow when you read them. I haven't used it though."
The firbolg turns to Sybil. "Is there anything you're interested in buying?"
Delmalis edges slightly away from the jar, "Not sure what I'd use that for. These boots and the tome, what do they do and how much?"
"I'm guessing if you read the book and complete the exercises, they help you in some way and make you faster. The boots I believe could make you faster as well. I will sell you the boots for 50 gold because of the smell. The manual I can sell you for 150 gold."
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
The door opens and you see a gnome who stares around the corner. "It's you. I didn't expect to see you so soon. Did you bring your companions? You weren't followed were you?"
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
You all make your way to the Blushing Mermaid. You arrive at the feasthall and it's one of the most beautiful sites you've seen. Purple, red, and gold banners decorate the wall as men and women are enjoying themselves with drinks and food. As you walk in, you see what appears to be a pool to the left where merfolk are serving guests beverages and finger foods. A woman dressed in silks walks over and greets you all. "I'm Bensyl Iyrivvin, one of the staff here. Can I get you something to drink or eat?"
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Lussashakes her head, "Nothing for me, but my friends will probably like to see what's on the menu." She scans the patrons, and more so the staff, trying to see if there is anyone she would recognize, or possibly wearing a necklace similar to her own from the Emerald Enclave. Perception check: 7.
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Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
Bensyl snaps her fingers and two menus appear in her hand. With your 19 Lussa, you notice a harp-shaped pin on her blouse. As you scan across the room, you notice some people you caught glances of on the street. You also spot Lois Amcanthra, the woman who Demalis took the handkerchief from (If Lussa wasn't there, Demalis likely described Lady Amcanthra to her). You also spot Floon and Volo sharing drinks.
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I have an intelligence of six, I know what I'm doing.
Lussasmiles at Bensyl, clearly impressed by the sudden appearance of the menus, then leaning to Meep and Twitch, "I'll be right back, there's someone I would like to offer a thank you. Unless you want to say hello to Floon and Volo and I'll meet you over there."
Once she has a response, Lussawill make her way over to Lady Amcanthra and await a moment to speak without interrupting. (She was present for the exchange with Delmalis, and had admired the leathers the lady was wearing on that occasion, but said nothing then.) She will thank the Lady again for her assistance with getting the manor rolling, and let her know that repairs are proceeding and the tasting for the Lady's wines should be proceeding as planned. She also intends to ask about the leather worker that made the armor she was wearing on that first day (and possibly wearing now as well). If things go well, she'll inquire if the Lady knows anything of Roland. Once the conversation seems to be wrapping up, she'll excuse herself to catch up with Meep and Twitch.
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
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Lady Silverhand hands Meep a dagger. "An old apprentice recently left Waterdeep and left his dagger, but something tells me you'll have use of this."
Dagger of venom
You gain a +1
bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10
poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
"Farewell and good luck with your search," she says before leaving with her pancakes.
I have an intelligence of six, I know what I'm doing.
Durnan nods. "A couple. We have one guy staying upstairs. He's popular - folks have been looking or him all day. He just returned and he's upstairs. Room 2B.
I have an intelligence of six, I know what I'm doing.
The shopkeeper nods and he underneath the counter. "We have pretty much every potion you can think of, magical weapons and armor. But if you're looking for something interesting, I have a few things that came my way.
He first reaches up and pulls up a jar with what appears to be a brain inside. "This was recently brought to us from an interesting group of faeiries who said they 'needed to get rid of it.' I've heard stories about them trying to recover its body, but this guy seems pretty content to chill."
The brain moves and gently taps the jar, as if agreeing with the firbolg.
He reaches under and pulls out two more items, the first being a set of clean leather boots. Judging from the smell, you can tell they've been used but they appear to be new.
"I'd put these on the shelf with the other boots we have, but I don't want to detract customers with the smell. I haven't tried them on because they don't fit my feet."
Next to the boots is a tome with what appears to be an illustration of a dwarf running past an elf. "This book has various exercises and the words appear to glow when you read them. I haven't used it though."
The firbolg turns to Sybil. "Is there anything you're interested in buying?"
I have an intelligence of six, I know what I'm doing.
"I'm good for today, In the future perhaps," Sybil states with a shrug.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneRotthran thanks the keep and moves to room 2B, if the door is closed, he will press his ear to the door and listen.
Perception: 11
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Rotthran
As you put your ear up to the door, you can hear some mumbling in a high pitched-voice and some munching on food, but nothing that seems like the occupant is in danger.
I have an intelligence of six, I know what I'm doing.
Meep goes running up to find Lussa and Twitch.
"That nice lady, the Silverhand, said that we should go to the Blushing Mermaid in the Sea Ward to find Rollo. Let's start there - we can get something to eat, too!"
" Blushing Mermaid? I don't think I've been there...."
" Lets go."
Meep looks down at his hands, where he's carrying two hot dogs. He holds one out, and says "Here you go, Twitch."
Delmalis edges slightly away from the jar, "Not sure what I'd use that for. These boots and the tome, what do they do and how much?"
Demalis
"I'm guessing if you read the book and complete the exercises, they help you in some way and make you faster. The boots I believe could make you faster as well. I will sell you the boots for 50 gold because of the smell. The manual I can sell you for 150 gold."
I have an intelligence of six, I know what I'm doing.
There is a brief flash of hands and an inhaling sound and the hot dog is gone.
Twitch grins at Meep.
" Thanks."
Rotthran knocks on the door.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Rotthran
The door opens and you see a gnome who stares around the corner. "It's you. I didn't expect to see you so soon. Did you bring your companions? You weren't followed were you?"
I have an intelligence of six, I know what I'm doing.
Twitch, Meep, and Lussa
You all make your way to the Blushing Mermaid. You arrive at the feasthall and it's one of the most beautiful sites you've seen. Purple, red, and gold banners decorate the wall as men and women are enjoying themselves with drinks and food. As you walk in, you see what appears to be a pool to the left where merfolk are serving guests beverages and finger foods. A woman dressed in silks walks over and greets you all. "I'm Bensyl Iyrivvin, one of the staff here. Can I get you something to drink or eat?"
I have an intelligence of six, I know what I'm doing.
Lussa shakes her head, "Nothing for me, but my friends will probably like to see what's on the menu." She scans the patrons, and more so the staff, trying to see if there is anyone she would recognize, or possibly wearing a necklace similar to her own from the Emerald Enclave. Perception check: 7.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Meep, Lussa, and Twitch
Bensyl snaps her fingers and two menus appear in her hand. With your 19 Lussa, you notice a harp-shaped pin on her blouse. As you scan across the room, you notice some people you caught glances of on the street. You also spot Lois Amcanthra, the woman who Demalis took the handkerchief from (If Lussa wasn't there, Demalis likely described Lady Amcanthra to her). You also spot Floon and Volo sharing drinks.
I have an intelligence of six, I know what I'm doing.
Rotthran shakes his head, "It's better this way as he heads into the room."
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Meep is immediately absorbed by the menu. "See? I knew there would be food here! This was a good call."
Lussa smiles at Bensyl, clearly impressed by the sudden appearance of the menus, then leaning to Meep and Twitch, "I'll be right back, there's someone I would like to offer a thank you. Unless you want to say hello to Floon and Volo and I'll meet you over there."
Once she has a response, Lussa will make her way over to Lady Amcanthra and await a moment to speak without interrupting. (She was present for the exchange with Delmalis, and had admired the leathers the lady was wearing on that occasion, but said nothing then.) She will thank the Lady again for her assistance with getting the manor rolling, and let her know that repairs are proceeding and the tasting for the Lady's wines should be proceeding as planned. She also intends to ask about the leather worker that made the armor she was wearing on that first day (and possibly wearing now as well). If things go well, she'll inquire if the Lady knows anything of Roland. Once the conversation seems to be wrapping up, she'll excuse herself to catch up with Meep and Twitch.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.