Roland nods at Sybil's words and shakes his head. "Old Open Lord taking them is putting it mildly. During his time as Open Lord, Dagult Nevermember used Waterdeep resources to try and rebuild Neverwinter, which is great for Neverwinter but not good for the city. The other lords voted him out and he returned to Neverwinter."
"It doesn't surprise me that he'd embezzle the city's gold and hide it," Roland adds with a bit of disgust in his voice. "He calls himself a protector, but I've heard rumors about the things he's done to stay in power. His own son won't even speak to him."
Roland also nods at Twitch's suggestion. "Meep would be a good choice and bronze dragons are usually friendly. As for the unicorn that could work."
It's about the evening, Roland says he can make dinner. What would everyone like to do before bed?
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Lussawill offer to help Roland with dinner, and clean up afterwards. She'll then retire to her room to rest and complete her attunement to the Moonblade.
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
With some grumbling, Sybil grab some food and making some notes about what she just learned and notes to look into the old Open Lord for the night. Setting up some Alarms around the entrances to the manor.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Everyone gets a long rest and manages to attune to their respective items.
Rotthran, here's the information about the stone.
The Stone of Golorr is a glossy, greenish-gray stone that fits in the palm of your hand. The stone is actually an aboleth named Golorr, transformed by magic into an object.
Legend Lore. The Stone of Golorr has 3 charges and regains 1d3 expended charges daily at dawn. While holding the stone, you can expend 1 of its charges to cast the legend lore spell.
By using the stone to cast legend lore, you communicate directly with the aboleth, and it shares its knowledge with you. The aboleth can’t lie to you, but the information it provides is often cryptic or vague.
The aboleth knows where Lord Neverember’s secret vault is located. It also knows that three keys are needed to open the vault (which you've already learned after Meep listened to it).
Failed Memory. When your attunement to the Stone of Golorr ends, you must make a DC 16 Wisdom saving throw. On a failed save, you lose all memory of the stone being in your possession and all knowledge imparted by it. A remove curse spell cast on you has a 20 percent chance of restoring the lost knowledge and memories, and a greater restoration spell does so automatically.
Sentience. The Stone of Golorr is a sentient lawful evil magic item with an Intelligence of 18, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. It can communicate telepathically with the creature that is attuned to it, as long as that creature understands at least one language. In addition, the aboleth learns the greatest desires of any creature that communicates telepathically with the stone.
The Stone of Golorr hungers for information and prefers not to remain in the clutches of any creature for too long. Whenever the stone desires a new owner, it demands to be given to another intelligent creature as quickly as possible. If its demands are ignored, it tries to take control of its owner (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s Guide).
Destroying the Stone. While in stone form, the aboleth isn’t a creature and isn’t subject to effects that target creatures. The Stone of Golorr is immune to all damage. Casting an antipathy/sympathy spell on the stone destroys it if the antipathy effect is selected and the spell is directed to repel aberrations. When the spell is cast in this way, the stone transforms into mucus and is destroyed, and Golorr the aboleth appears in an unoccupied space within 30 feet of the stone’s remains. The aboleth is incensed by the stone’s destruction, and it attacks all other creatures it can see.
The work crews arrive in the morning as Lim gets coffee ready. Whoever is first up and downstairs will speak with the crew's foreman, who says they've made great progress and the work is getting done at a faster rate. He thinks it will be done in a few days.
Besides the information about the keys, there are no active missions. What's everyone doing?
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Unless something else turns up, Lussawill pay a visit to Lady Amcanthra to speak with her about her leather worker. She no longer needs armor, but a scabbard for her new sword and possibly new quiver. After that, she will take the bows and arrows for the children and begin their instruction if possible.
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
We'll say you leave in the morning and you travel to the North Ward to the Amcanthra estate. As you step inside the gates, Lois Amcanthra greets you with a smile. "Lussa, good to see you. I heard about you getting the killing blow against that drider. Well done. Your armor is almost ready. Can I get you something to drink."
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Lussasmiles at the warm welcome, "thank you, and yes, please, that would be lovely! Whatever is handy would be fine." She will engage with small talk, show off the new armor she found on the drider and consult about getting a proper scabbard for her sword.
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
This post has potentially manipulated dice roll results.
Twitch is unsure what help they can be but assists Meep with anything they need to prepare and takes a few hours to talk to some of their contacts about the dragon.
Lois is impressed with the Moonblade and the armor. "Well, let's see if we can find something." She hands you a glass of shandy as you walk through the home. She comes across a small room and opens a closet door. After a moment she digs through the closet and presents a leather scabbard. It's made of leather and in nice condition though it's a bit worn. At the top is House Amcanthra's sigil of three moons in a blue fire on a black shield.
"She belonged to my uncle Mourngrym. It's not magical but she'll make a nice home."
Lussa, you notice the Moonblade seems to react with warmth at the mention of Lois' uncle. For a moment you think your sword is trying to wiggle out of your grasp and into the scabbard, almost like a house cat, but it stops itself.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
As you wait for Meep, you step outside and walk with Roland. Both of you run into The Captain. She regards you both with a smile as you ask about the bronze dragon. "Zelifarn. Ya, he lives in the harbor. Don't really know much about him but he seems friendly."
As The Captain leaves, a brown-skinned man wearing a purple robe walks to the manor doors. For a wizard, he has muscular arms. He notices Twitch and Roland and smiles. "Good day, I'm Jonathan the Magi-Muscular. I'm delivering a couple of letters to Sybil and Meep the Magical. It's on behalf of the Watchful Order of Magists and Protectors. Could you see they get these?"
Jonathan produces two letters and gives them to Twitch.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Lussagiggles at the blade, "okay, my dear, I got the message," as she slides the blade into its new home. Turning back to Lois, "thank you very much, how can I ever repay all your kindness?"
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
As you wait for Meep, you step outside and walk with Roland. Both of you run into The Captain. She regards you both with a smile as you ask about the bronze dragon. "Zelifarn. Ya, he lives in the harbor. Don't really know much about him but he seems friendly."
As The Captain leaves, a brown-skinned man wearing a purple robe walks to the manor doors. For a wizard, he has muscular arms. He notices Twitch and Roland and smiles. "Good day, I'm Jonathan the Magi-Muscular. I'm delivering a couple of letters to Sybil and Meep the Magical. It's on behalf of the Watchful Order of Magists and Protectors. Could you see they get these?"
Jonathan produces two letters and gives them to Twitch.
Twitch runs inside holding the letters aloft like a very caffeinated postal worker and looks about for Sybil and Meep.
Meep, Twitch hands you a letter. When you open it, you read the following:
To Meep the Magical,
Your exploits and tales have reached the Watchful Order of Magists and Protectors. We are a guild of wizards and sorcerers who act as part academy and part magical policing service in the city. We are inviting you to join our ranks.
The Order provides numerous services to its members. We have a venue for trading spell components and magical items. We also provide spell wards for wealthy inhabitants and city officials, and fire fighting through the use of water elementals. The Order also provides many services to the city. Members could earn extra money serving as a fire guard, firefighter, or spell guard. A fire guard was hired to stand watch over a building and squelch any fires that may start as well as alert the firefighters. A firefighter is just that - they are summoned to put out fires with magic. A spell guard serves as a bodyguard to counter magical attacks. Pay was typically 5, 10, and 10 gold pieces per night/day, respectively.
If you are interested in joining or have any questions, you can meet with me at Blackstaff Tower or I can stop by Trollskull Manor.
- Ulkoria Stonemarrow
P.S. I once owned Trollskull Manor and it's great to hear that you and your companions are renovating the place and reopening it.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Sybil will be drinking her morning drink as she sorts through options for research and waiting for time to pass before heading to Sea/castle? Ward to talk to her harper contact. I assume she's still at the house by the time the letter arrives.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
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" Meep is a dragon.....partially.....should he talk to the bronze dragon?"
" Can we just draw a picture of a unicorn on a rock?"
Roland nods at Sybil's words and shakes his head. "Old Open Lord taking them is putting it mildly. During his time as Open Lord, Dagult Nevermember used Waterdeep resources to try and rebuild Neverwinter, which is great for Neverwinter but not good for the city. The other lords voted him out and he returned to Neverwinter."
"It doesn't surprise me that he'd embezzle the city's gold and hide it," Roland adds with a bit of disgust in his voice. "He calls himself a protector, but I've heard rumors about the things he's done to stay in power. His own son won't even speak to him."
Roland also nods at Twitch's suggestion. "Meep would be a good choice and bronze dragons are usually friendly. As for the unicorn that could work."
It's about the evening, Roland says he can make dinner. What would everyone like to do before bed?
I have an intelligence of six, I know what I'm doing.
Meep would like to eat, of course, and then he'd like to take an hour to attune to the staff, if nobody else minds him hanging on to it.
Lussa will offer to help Roland with dinner, and clean up afterwards. She'll then retire to her room to rest and complete her attunement to the Moonblade.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Rotthran looks down at the stone and decides to attune to it to understand its influence.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
With some grumbling, Sybil grab some food and making some notes about what she just learned and notes to look into the old Open Lord for the night. Setting up some Alarms around the entrances to the manor.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneEveryone gets a long rest and manages to attune to their respective items.
Rotthran, here's the information about the stone.
The Stone of Golorr is a glossy, greenish-gray stone that fits in the palm of your hand. The stone is actually an aboleth named Golorr, transformed by magic into an object.
Legend Lore. The Stone of Golorr has 3 charges and regains 1d3
expended charges daily at dawn. While holding the stone, you can expend 1 of its charges to cast the legend lore spell.
By using the stone to cast legend lore, you communicate directly with the aboleth, and it shares its knowledge with you. The aboleth can’t lie to you, but the information it provides is often cryptic or vague.
The aboleth knows where Lord Neverember’s secret vault is located. It also knows that three keys are needed to open the vault (which you've already learned after Meep listened to it).
Failed Memory. When your attunement to the Stone of Golorr ends, you must make a DC 16 Wisdom saving throw. On a failed save, you lose all memory of the stone being in your possession and all knowledge imparted by it. A remove curse spell cast on you has a 20 percent chance of restoring the lost knowledge and memories, and a greater restoration spell does so automatically.
Sentience. The Stone of Golorr is a sentient lawful evil magic item with an Intelligence of 18, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. It can communicate telepathically with the creature that is attuned to it, as long as that creature understands at least one language. In addition, the aboleth learns the greatest desires of any creature that communicates telepathically with the stone.
The Stone of Golorr hungers for information and prefers not to remain in the clutches of any creature for too long. Whenever the stone desires a new owner, it demands to be given to another intelligent creature as quickly as possible. If its demands are ignored, it tries to take control of its owner (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s Guide).
Destroying the Stone. While in stone form, the aboleth isn’t a creature and isn’t subject to effects that target creatures. The Stone of Golorr is immune to all damage. Casting an antipathy/sympathy spell on the stone destroys it if the antipathy effect is selected and the spell is directed to repel aberrations. When the spell is cast in this way, the stone transforms into mucus and is destroyed, and Golorr the aboleth appears in an unoccupied space within 30 feet of the stone’s remains. The aboleth is incensed by the stone’s destruction, and it attacks all other creatures it can see.
The work crews arrive in the morning as Lim gets coffee ready. Whoever is first up and downstairs will speak with the crew's foreman, who says they've made great progress and the work is getting done at a faster rate. He thinks it will be done in a few days.
Besides the information about the keys, there are no active missions. What's everyone doing?
I have an intelligence of six, I know what I'm doing.
Unless something else turns up, Lussa will pay a visit to Lady Amcanthra to speak with her about her leather worker. She no longer needs armor, but a scabbard for her new sword and possibly new quiver. After that, she will take the bows and arrows for the children and begin their instruction if possible.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Lussa
We'll say you leave in the morning and you travel to the North Ward to the Amcanthra estate. As you step inside the gates, Lois Amcanthra greets you with a smile. "Lussa, good to see you. I heard about you getting the killing blow against that drider. Well done. Your armor is almost ready. Can I get you something to drink."
I have an intelligence of six, I know what I'm doing.
Lussa smiles at the warm welcome, "thank you, and yes, please, that would be lovely! Whatever is handy would be fine." She will engage with small talk, show off the new armor she found on the drider and consult about getting a proper scabbard for her sword.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Twitch is unsure what help they can be but assists Meep with anything they need to prepare and takes a few hours to talk to some of their contacts about the dragon.
Investigation: 6
Lussa
Lois is impressed with the Moonblade and the armor. "Well, let's see if we can find something." She hands you a glass of shandy as you walk through the home. She comes across a small room and opens a closet door. After a moment she digs through the closet and presents a leather scabbard. It's made of leather and in nice condition though it's a bit worn. At the top is House Amcanthra's sigil of three moons in a blue fire on a black shield.
"She belonged to my uncle Mourngrym. It's not magical but she'll make a nice home."
Lussa, you notice the Moonblade seems to react with warmth at the mention of Lois' uncle. For a moment you think your sword is trying to wiggle out of your grasp and into the scabbard, almost like a house cat, but it stops itself.
I have an intelligence of six, I know what I'm doing.
Delmalis stays around the house and reads his tome.
Twitch
As you wait for Meep, you step outside and walk with Roland. Both of you run into The Captain. She regards you both with a smile as you ask about the bronze dragon. "Zelifarn. Ya, he lives in the harbor. Don't really know much about him but he seems friendly."
As The Captain leaves, a brown-skinned man wearing a purple robe walks to the manor doors. For a wizard, he has muscular arms. He notices Twitch and Roland and smiles. "Good day, I'm Jonathan the Magi-Muscular. I'm delivering a couple of letters to Sybil and Meep the Magical. It's on behalf of the Watchful Order of Magists and Protectors. Could you see they get these?"
Jonathan produces two letters and gives them to Twitch.
I have an intelligence of six, I know what I'm doing.
Lussa giggles at the blade, "okay, my dear, I got the message," as she slides the blade into its new home. Turning back to Lois, "thank you very much, how can I ever repay all your kindness?"
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Twitch runs inside holding the letters aloft like a very caffeinated postal worker and looks about for Sybil and Meep.
Meep comes downstairs, happily brandishing his new staff. "Breakfast smells delightful!"
He receives a letter forcefully to the snout by an over-excited Twitch.
Meep, Twitch hands you a letter. When you open it, you read the following:
To Meep the Magical,
Your exploits and tales have reached the Watchful Order of Magists and Protectors. We are a guild of wizards and sorcerers who act as part academy and part magical policing service in the city. We are inviting you to join our ranks.
The Order provides numerous services to its members. We have a venue for trading spell components and magical items. We also provide spell wards for wealthy inhabitants and city officials, and fire fighting through the use of water elementals. The Order also provides many services to the city. Members could earn extra money serving as a fire guard, firefighter, or spell guard. A fire guard was hired to stand watch over a building and squelch any fires that may start as well as alert the firefighters. A firefighter is just that - they are summoned to put out fires with magic. A spell guard serves as a bodyguard to counter magical attacks. Pay was typically 5, 10, and 10 gold pieces per night/day, respectively.
If you are interested in joining or have any questions, you can meet with me at Blackstaff Tower or I can stop by Trollskull Manor.
- Ulkoria Stonemarrow
P.S. I once owned Trollskull Manor and it's great to hear that you and your companions are renovating the place and reopening it.
I have an intelligence of six, I know what I'm doing.
Sybil will be drinking her morning drink as she sorts through options for research and waiting for time to pass before heading to Sea/castle? Ward to talk to her harper contact. I assume she's still at the house by the time the letter arrives.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDone