(M7, sorry. Hard to read the map. If the beast fails it’s wisdom save, I don’t take damage, remember? It also has to run. Never mind, just saw it. Presume that means an AoO?)
(and, I would’ve used it, but he can’t reach her, so he just Dodges. Roll is 16.)
Rollback Post to RevisionRollBack
I have a competing Orc in the Coliseum of Conquest (always recruiting), Abubz the failure wizard! And he has a 3 win streak (he started with a 6 in intelligence)! Successfully killed a worm and won 3 matches.
(I believe so. Back in 4e there was a rule saying not when it’s your ally, but according to a thread I’ve been reading it’s not here in 5e. Don’t take my word on that. Let me fact check.)
Mazara ignites with dark tendrils. Mazara, and Vurnic are seared. (I presume Ashiera' s movement was Ninja'd I'll let her avoid the damage this time.) The boos you hear come from within yourself.
Vurnic expires
Ashiera steps back into the tendrils and prepares a shot.
(Sha'kar)
Arena 7: Complex
A B C D E F G H I J K L M N O P 16 . . . . . . . . . . . . . . . ====..%==============%.....%==============%..=== 15 € , , , , , - - - , , , , , ¤ ^ ====##=##=======##===%..%%%====##=======##=##=== 14 ÷ ÷ ÷ ÷ = . . . . . = . . . . =..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷.. 13 . . . . % . . . . . % ÷ ÷ ÷ ÷ =======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷.. 12 ÷ . = . = . . . . . = . . . . =÷÷......=.....=======%%%%%=============%%====== 11 . ÷ = . % . . . . . % = ¬ . ¬ ====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬ 10 ÷ . = . . . , A, , . = % . . ¬ =÷÷...___=_____%...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬ 09 ÷ _ _ _ = . ,H!, , . = = ¬ . ¬ =÷÷..._________=...,,,,,€,,,,,...=..=======%%=== 08 ÷ _ _ _ = . , , , . = = ¬ . ¬ =÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬ 07 ÷ . = . % . , , , . = % . . ¬ ===%..====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬ 06 . ÷ = . % . . , . M. % = ¬ . ¬ =÷÷......=.....=======%%%%%=============%%====== 05 ÷ . = . = . . . . . = . . . . ======%..====%%=.................=..÷÷÷÷÷÷÷÷÷÷.. 04 . . . . % . . . . . % ÷ ÷ ÷ ÷ =..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷.. 03 ÷ ÷ ÷ ÷ = . . . . . k= . . . . ====''=##=======##====%%%..%===##=======##=##=== 02 € , , , , , - - - , , , , , ¤ ====..%==============%.....%==============%..=== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
DMG says: A target with half cover has a +2 bonus to AC and Dexterity saving throws. A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.")
DMG says: A target with half cover has a +2 bonus to AC and Dexterity saving throws. A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.")
(and, I would’ve used it, but he can’t reach her, so he just Dodges. Roll is 16.)
(Familiar can’t reach. Speed of 5. Unless it can help me attack from 5ft of me, in which case, yay.)
Rollback Post to RevisionRollBack
I have a competing Orc in the Coliseum of Conquest (always recruiting), Abubz the failure wizard! And he has a 3 win streak (he started with a 6 in intelligence)! Successfully killed a worm and won 3 matches.
(Then again, I’m happy with hitting. Let’s go for it. Yeah.)
Rollback Post to RevisionRollBack
I have a competing Orc in the Coliseum of Conquest (always recruiting), Abubz the failure wizard! And he has a 3 win streak (he started with a 6 in intelligence)! Successfully killed a worm and won 3 matches.
I have a competing Orc in the Coliseum of Conquest (always recruiting), Abubz the failure wizard! And he has a 3 win streak (he started with a 6 in intelligence)! Successfully killed a worm and won 3 matches.
This post has potentially manipulated dice roll results.
Jeff Goldblum, first of his name and strongest there is bites as Coma's passing shins!
OoA: 18 Damage: 7 at Coma.
Ignore this if there's no OoA.
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
(Area around Mazara for 20ft is considered bright light, 20ft beyond that dim still).
(Is this right? Radiant Consumption looks like it does bright light for 10 feet, then dim for 10 beyond that. Does a dim light source in already dim light make it brightly lit in that area? Or do you have something that expands the range?)
(@Vander: Its a flat 20 bright, 20 dim beyond that range. Combined similar magical effects do not stack. Only way to "expand" the bright light range is placing another source of 'bright light' in that dim light area. Something I should've taken into account. Stupid Ori...)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@Vander: Its a flat 20 bright, 20 dim beyond that range. Combined similar magical effects do not stack. Only way to "expand" the bright light range is placing another source of 'bright light' in that dim light area. Something I should've taken into account. Stupid Ori...)
(It's from radiant consumption right? Which from what I see says 10 feet bright, 10 feet dim, not a flat 20 feet bright, hence my question)
Radiant Consumption. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can’t use it again until you finish a long rest
(@Vander: Ah, that's what you were getting at. No, the 20 and 20 is from the the Light spell going first. Which is why I hadn't had anything ready for your previous return. And the Radiant Consumption's light doesn't add to that.)
(@Vander: Ah, that's what you were getting at. No, the 20 and 20 is from the the Light spell going first. Which is why I hadn't had anything ready for your previous return. And the Radiant Consumption's light doesn't add to that.)
(Aha, forgot about the light spell, that's the difference :D)
Rollback Post to RevisionRollBack
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(M7, sorry. Hard to read the map.
If the beast fails it’s wisdom save, I don’t take damage, remember? It also has to run.Never mind, just saw it. Presume that means an AoO?)(I believe he used his familiar.)
(I haven’t been moved.)
(and, I would’ve used it, but he can’t reach her, so he just Dodges. Roll is 16.)
I have a competing Orc in the Coliseum of Conquest (always recruiting), Abubz the failure wizard! And he has a 3 win streak (he started with a 6 in intelligence)! Successfully killed a worm and won 3 matches.
(Well, with Crassus in front of her, that’s 1/2 cover, so if her AC’s 16, it’s a miss.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Wait you get cover just form someone being in front of you?)
(I believe so. Back in 4e there was a rule saying not when it’s your ally, but according to a thread I’ve been reading it’s not here in 5e. Don’t take my word on that. Let me fact check.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Complex: (Round 6)
Mazara ignites with dark tendrils. Mazara, and Vurnic are seared. (I presume Ashiera' s movement was Ninja'd I'll let her avoid the damage this time.) The boos you hear come from within yourself.
Vurnic expires
Ashiera steps back into the tendrils and prepares a shot.
(Sha'kar)
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
====..%==============%.....%==============%..===
15 € , , , , , - - - , , , , , ¤ ^
====##=##=======##===%..%%%====##=======##=##===
14 ÷ ÷ ÷ ÷ = . . . . . = . . . .
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . . . . . % ÷ ÷ ÷ ÷
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
12 ÷ . = . = . . . . . = . . . .
=÷÷......=.....=======%%%%%=============%%======
11 . ÷ = . % . . . . . % = ¬ . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . = . . . , A, , . = % . . ¬
=÷÷...___=_____%...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ _ _ _ = . ,H!, , . = = ¬ . ¬
=÷÷..._________=...,,,,,€,,,,,...=..=======%%===
08 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
07 ÷ . = . % . , , , . = % . . ¬
===%..====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
06 . ÷ = . % . . , . M. % = ¬ . ¬
=÷÷......=.....=======%%%%%=============%%======
05 ÷ . = . = . . . . . = . . . .
======%..====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
04 . . . . % . . . . . % ÷ ÷ ÷ ÷
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = . . . . . k= . . . .
====''=##=======##====%%%..%===##=======##=##===
02 € , , , , , - - - , , , , , ¤
====..%==============%.....%==============%..===
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
Extended Signature
(Found it. I think.
DMG says: A target with half cover has a +2 bonus to AC and Dexterity saving throws. A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.")
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Nexus: (Round 2)Octy hops out and does a distracting dance. Coil is struck by the spectral hand and gripped with pain. (For 14)(Oh I see, I had it in my head you targeted Ebrius, who dodged. That hits Coil for sure with the familiar's Help.)Abubz considers again jumping to his doom. (Taking 2d6 fall damage and landing prone.)(Fenla)Extended Signature
(Octy can reach Coil from D-10. Octy can not reach D-11, Coil is blocking the doorway.)
Extended Signature
(If a ( . ) is ground, I shouldn’t go into a pit, no?)
(If that's right, i shouldn’t hit.)
(Familiar can’t reach. Speed of 5. Unless it can help me attack from 5ft of me, in which case, yay.)
I have a competing Orc in the Coliseum of Conquest (always recruiting), Abubz the failure wizard! And he has a 3 win streak (he started with a 6 in intelligence)! Successfully killed a worm and won 3 matches.
(Then again, I’m happy with hitting. Let’s go for it. Yeah.)
I have a competing Orc in the Coliseum of Conquest (always recruiting), Abubz the failure wizard! And he has a 3 win streak (he started with a 6 in intelligence)! Successfully killed a worm and won 3 matches.
(5 ft. Octopus. Right.
P=pit S=stone
09P _P _P .S .S . , ,
=========€..=======,,=
08P _P _PA.S .S . R, ,
=________......=,,,,,,
07P _P _P .S .S = , ,
=________====..=,,,,,,
06 _P _P _S .S = , ,
=_________.....=======
05P _P _S .S .S .S .S .
=______...........=...
If there's pits and walls on three sides of you. You are in the pit. If there's water and walls on three sides of you you're in water.)
Extended Signature
(Ok. Good to know. Do I still hit?)
(8D then. No pits.)
I have a competing Orc in the Coliseum of Conquest (always recruiting), Abubz the failure wizard! And he has a 3 win streak (he started with a 6 in intelligence)! Successfully killed a worm and won 3 matches.
(Sorry, it’s in the PHB. My bad.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Jeff Goldblum, first of his name and strongest there is bites as Coma's passing shins!
OoA: 18 Damage: 7 at Coma.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
(Is this right? Radiant Consumption looks like it does bright light for 10 feet, then dim for 10 beyond that. Does a dim light source in already dim light make it brightly lit in that area? Or do you have something that expands the range?)
(@Vander: Its a flat 20 bright, 20 dim beyond that range. Combined similar magical effects do not stack. Only way to "expand" the bright light range is placing another source of 'bright light' in that dim light area. Something I should've taken into account. Stupid Ori...)
When you realize you're doing too much: Signature.
(It's from radiant consumption right? Which from what I see says 10 feet bright, 10 feet dim, not a flat 20 feet bright, hence my question)
Radiant Consumption. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can’t use it again until you finish a long rest
(@Vander: Ah, that's what you were getting at. No, the 20 and 20 is from the the Light spell going first. Which is why I hadn't had anything ready for your previous return. And the Radiant Consumption's light doesn't add to that.)
When you realize you're doing too much: Signature.
(Aha, forgot about the light spell, that's the difference :D)