This post has potentially manipulated dice roll results.
Vor will ready a Tangler Grenade; and at the first twitch of the wyrmling, throw it at the beast. If it is possible to get it within both the kobolds and wyrm, he do that.
Duradin wades into the fray, charging directly for the wyrm and, upon reaching it, unleashes two brutal strikes in a surge of adrenaline! (action surge) (athletics check to navigate the tangler grenade resin if needed: 18)
The blade bites into the dragon's flesh, then comes around again into the wound, leaving a deep gash that, if the dragon lives, will certainly scar. The kobolds struggle to break free but all fail.
Although he was tempted to activate his bladesong and wade in, Morisul decided to hang back for now and instead drew an arrow and sighted on the wyrmling. The kobolds were a threat too, especially in packs, but were restrained and the dragon was the most dangerous. He let the arrow fly and reached for another.
The arrow strikes firmly in its front left leg. It roars in pain and snaps open its mouth, blasting the cave with flames. Everyone roll a dex save dc 13.
20 wide, 30 long and tall.
Vor will ready a Tangler Grenade; and at the first twitch of the wyrmling, throw it at the beast. If it is possible to get it within both the kobolds and wyrm, he do that.
Initiative 5
Attack 23
Then Sneak Attack 9 On the closest kobold
Panic is a mechanism that strengthens the gene pool.
((Apologies for not posting sooner!))
Tom, at the first signs of combat, will re-cast (assuming it's dropped) Bless - targeting himself, Vor and Duradin.
Initiative: 7
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Alright. Everyone else roll init. Don't read the spoiler.
Tan: 6
KO1:10
KO2:12
KO3:20
KO4:11
KO5:20
KO6:3
KO7:14
KO8: 13
The grenade detonates just above the dragon and webs cover the dragon and horde, as well as all but one lucky kobold, who Vor easily dispatches.
So, attacks against them have advantage?
Yep.
Initiative 13
Initiative: 9
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
Vor Initiative 10
Panic is a mechanism that strengthens the gene pool.
Duradin, alive with the thrill of battle in the halls of his distant ancestors, cries out a warcry in a deep and resonating voice!
Initiative: 21
Ash's init: 10
Duradin is up!
Duradin wades into the fray, charging directly for the wyrm and, upon reaching it, unleashes two brutal strikes in a surge of adrenaline! (action surge) (athletics check to navigate the tangler grenade resin if needed: 18)
Attack: 24 + bless 3 Damage: 12
Attack: 7 + bless 1 Damage: 11
((dont forget attacks against them have advantage))
(You right. First attack: 23 second attack: 19) (So, a crit, then that's another d8 of damage: 6)
The blade bites into the dragon's flesh, then comes around again into the wound, leaving a deep gash that, if the dragon lives, will certainly scar. The kobolds struggle to break free but all fail.
Morisul is up!
Although he was tempted to activate his bladesong and wade in, Morisul decided to hang back for now and instead drew an arrow and sighted on the wyrmling. The kobolds were a threat too, especially in packs, but were restrained and the dragon was the most dangerous. He let the arrow fly and reached for another.
Attack: 18 Damage: Unable to parse dice roll.
The arrow strikes firmly in its front left leg. It roars in pain and snaps open its mouth, blasting the cave with flames. Everyone roll a dex save dc 13.
Reflex save 15