Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
What does it mean: is this extra movement? Can I use this as a part of my movement per round? An example:
There is an ambush and it's my sorcerer's turn: he is 20 feet away from a crowd of enemies. He runs 15 feet, just to be sure to look into the eyes of the surprised villain he will shoot with a prepared chromatic orb of lightning. After casting this horrible orb of light (the smell of his burning flesh surrounds him), my sorcerer gets his free movement of 10 feet. The air lifts him into the air and he lands with a soft landing behind him (by flying way of jumping), just to be sure that this surprising start will disturb the enemies. With his final 15 feet he takes 2 more steps to be 10 feet away, baring his teeth and knowing that his team mates will crush their skulls right after this.
Nice story, what I want to know: are these 10 feet of movement extra? or is it a transformation of the own possible movement but with flying?
I’d go with it not being extra movement. So you can fly 10 and then walk 20 — assuming you have a base speed of 30. It doesn’t say it increases your base speed, so it does not.
Yes, it is additional movement that does not count against your speed (all movement that uses a (bonus/re)action is like that unless it says otherwise or says it modifies your speed).
I believe it counts as part of your movement, nothing about the feature says you gain additional movement, just that for 10 feet you can be flying. You're not gaining a flying speed, like you do later, so you can only go a distance equal to whatever your default speed is -- 30 feet for most PCs. So you could run 15 feet, cast your spell, fly 10 feet, and then move another 5 feet.
It is additional movement taken right then, not based upon your speed. You can do it after having used up your speed, it isn't halved if you've stood from Prone that turn, you can fly out of being Grappled, etc etc.
There's many types of movement effects, but two useful categories to use while thinking about them are those that refer to your speed, vs. those that just move you X. The former interact with speed limits on movement, the latter do not.
I believe it counts as part of your movement, nothing about the feature says you gain additional movement, just that for 10 feet you can be flying. You're not gaining a flying speed, like you do later, so you can only go a distance equal to whatever your default speed is -- 30 feet for most PCs. So you could run 15 feet, cast your spell, fly 10 feet, and then move another 5 feet.
Because you're not gaining a flying speed, is exactly why that is NOT the way to read it. Gaining a temporary Flying Speed 10 for your turn would do what you're describing, while instead the ability refers to immediately flying up to 10 right then and there. There's no way to even parse what an "immediate" and temporary speed score would look like, speed modifying effects always work for at least the length of your turn, since movement up to your speed is freely divisible before/during/after other actions.
It's probably safer to consider it almost like Forced Movement - in that it doesn't provoke AoO's and it can get you out of grapples and so on. You are essentially being shoved by your own magic.
From the PHB, Chapter 9: Combat - Breaking Up Your Move.
Using Different Speeds
If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. Whenever you switch, subtract the distance you've already moved from the new speed. The result determines how much farther you can move. If the result is 0 or less, you can't use the new speed during the current move.
For example, if you have a speed of 30 and a flying speed of 60 because a wizard cast the fly spell on you, you could fly 20 feet, then walk 10 feet, and then leap into the air to fly 30 feet more.
It's probably safer to consider it almost like Forced Movement - in that it doesn't provoke AoO's and it can get you out of grapples and so on. You are essentially being shoved by your own magic.
So you have learned to use these "chaotic" side effects from your magic, right? And yes - it has to be additionally because the side effect comes nevertheless you have movement or not, but you can use it.
It says you can fly up to 10 feet, but it doesn't say it gives you any additional speed as a result, so it would be a fair interpretation to infer the 10 feet of flying has to come out of your available speed.
It also doesn't say you are limited by your speed, or limited by anything for that matter, so it would be a fair interpretation to say this feature simply lets you fly up to 10 feet regardless of your available speed.
vvvvv Or you could paraphrase my second statement as below :)
It says you can fly up to 10 feet, but it doesn't say it gives you any additional speed as a result, so it would be a fair interpretation to infer the 10 feet of flying has to come out of your available speed.
It says you can fly up to 10 feet, but it doesn't say it gives you any additional speed as a result, then the rule about using different speeds does not apply, so it would be a fair interpretation to infer the 10 feet of flying is totally separate from your available speed.
I suppose it's like using your bonus action for a mini dash. Not as far, and with spell casting restrictions, but also without some of the limits of normal movement.
Do you remain in the air after your end your turn or what? Do you have to keep spamming level 1 spells to keep afloat or is it one time only? Is it concentration? If not, for how long do you get this flying speed? There is honestly a lot of questions regarding how exactly does this work.
Do you remain in the air after your end your turn or what? Do you have to keep spamming level 1 spells to keep afloat or is it one time only? Is it concentration? If not, for how long do you get this flying speed? There is honestly a lot of questions regarding how exactly does this work.
None of those questions needs to be asked though (and if they still are, the answer is NO). Just do what the feature says and fly 10ft (if you meet the requirements) and after you have done so then the effects end.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
What does it mean: is this extra movement? Can I use this as a part of my movement per round? An example:
There is an ambush and it's my sorcerer's turn: he is 20 feet away from a crowd of enemies. He runs 15 feet, just to be sure to look into the eyes of the surprised villain he will shoot with a prepared chromatic orb of lightning. After casting this horrible orb of light (the smell of his burning flesh surrounds him), my sorcerer gets his free movement of 10 feet. The air lifts him into the air and he lands with a soft landing behind him (by flying way of jumping), just to be sure that this surprising start will disturb the enemies. With his final 15 feet he takes 2 more steps to be 10 feet away, baring his teeth and knowing that his team mates will crush their skulls right after this.
Nice story, what I want to know: are these 10 feet of movement extra? or is it a transformation of the own possible movement but with flying?
I think you can still use your movement after you fly.
Erean Cabenrith a Variant Human Cleric (Light Domain)
Eliem Lightblossom a High Elf Blood Hunter
Check out my Extended Signature Here
I’d go with it not being extra movement. So you can fly 10 and then walk 20 — assuming you have a base speed of 30. It doesn’t say it increases your base speed, so it does not.
Yes, it is additional movement that does not count against your speed (all movement that uses a (bonus/re)action is like that unless it says otherwise or says it modifies your speed).
I believe it counts as part of your movement, nothing about the feature says you gain additional movement, just that for 10 feet you can be flying. You're not gaining a flying speed, like you do later, so you can only go a distance equal to whatever your default speed is -- 30 feet for most PCs. So you could run 15 feet, cast your spell, fly 10 feet, and then move another 5 feet.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
It is additional movement taken right then, not based upon your speed. You can do it after having used up your speed, it isn't halved if you've stood from Prone that turn, you can fly out of being Grappled, etc etc.
There's many types of movement effects, but two useful categories to use while thinking about them are those that refer to your speed, vs. those that just move you X. The former interact with speed limits on movement, the latter do not.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
Because you're not gaining a flying speed, is exactly why that is NOT the way to read it. Gaining a temporary Flying Speed 10 for your turn would do what you're describing, while instead the ability refers to immediately flying up to 10 right then and there. There's no way to even parse what an "immediate" and temporary speed score would look like, speed modifying effects always work for at least the length of your turn, since movement up to your speed is freely divisible before/during/after other actions.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
It basically comes down to: movement using your speed does not take a (bonus/re)action, and movement using a (bonus/re)action does not use your speed.
Why? Because the rules doesn't say it does.
Something that causes a lot of arguments on these forums is when people infer rules that are not written anywhere.
Wild that you can use this while grappled or restrained and just peace out.
"Not all those who wander are lost"
It's probably safer to consider it almost like Forced Movement - in that it doesn't provoke AoO's and it can get you out of grapples and so on. You are essentially being shoved by your own magic.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
From the PHB, Chapter 9: Combat - Breaking Up Your Move.
Using Different Speeds
If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. Whenever you switch, subtract the distance you've already moved from the new speed. The result determines how much farther you can move. If the result is 0 or less, you can't use the new speed during the current move.
For example, if you have a speed of 30 and a flying speed of 60 because a wizard cast the fly spell on you, you could fly 20 feet, then walk 10 feet, and then leap into the air to fly 30 feet more.
So you have learned to use these "chaotic" side effects from your magic, right? And yes - it has to be additionally because the side effect comes nevertheless you have movement or not, but you can use it.
It says you can fly up to 10 feet, but it doesn't say it gives you any additional speed as a result, so it would be a fair interpretation to infer the 10 feet of flying has to come out of your available speed.
It also doesn't say you are limited by your speed, or limited by anything for that matter, so it would be a fair interpretation to say this feature simply lets you fly up to 10 feet regardless of your available speed.
vvvvv Or you could paraphrase my second statement as below :)
"Not all those who wander are lost"
It says you can fly up to 10 feet, but it doesn't say it gives you any additional speed as a result, then the rule about using different speeds does not apply, so it would be a fair interpretation to infer the 10 feet of flying is totally separate from your available speed.
I suppose it's like using your bonus action for a mini dash. Not as far, and with spell casting restrictions, but also without some of the limits of normal movement.
"Not all those who wander are lost"
It's extra movement, you can still take your full movement before or after the spell is cast.
Do you remain in the air after your end your turn or what? Do you have to keep spamming level 1 spells to keep afloat or is it one time only? Is it concentration? If not, for how long do you get this flying speed? There is honestly a lot of questions regarding how exactly does this work.
None of those questions needs to be asked though (and if they still are, the answer is NO). Just do what the feature says and fly 10ft (if you meet the requirements) and after you have done so then the effects end.