Wow. Guys. If you don't know don't answer, don't tell ME my question isn't allowed to be asked. I want to know how these rules interact.
Your questions are absolutely allowed to be asked. After all, this very question has been asked, debated, and answered several times on this forum, so anyone who has been around a while knows the answer very well. What we wish you wouldn't do is argue when you don't like the answers (which you seem to be doing in several threads lately).
I don't disagree with the answer. I disagree with the process used to get it. You do notuse combat rules for out of combat or overland travel. So any answer that suggests that you do is simply wrong.
This is absolutely incorrect. The adventuring chapter states "In combat and other fast-paced situations, the game relies on rounds, a 6-second span of time described in chapter 9, “Combat.”." That means you use the combat rules in fast paced situations other than combat (like traversing a small spell effect).
Wow. Guys. If you don't know don't answer, don't tell ME my question isn't allowed to be asked. I want to know how these rules interact.
Your questions are absolutely allowed to be asked. After all, this very question has been asked, debated, and answered several times on this forum, so anyone who has been around a while knows the answer very well. What we wish you wouldn't do is argue when you don't like the answers (which you seem to be doing in several threads lately).
I don't disagree with the answer. I disagree with the process used to get it. You do notuse combat rules for out of combat or overland travel. So any answer that suggests that you do is simply wrong.
This is absolutely incorrect. The adventuring chapter states "In combat and other fast-paced situations, the game relies on rounds, a 6-second span of time described in chapter 9, “Combat.”." That means you use the combat rules in fast paced situations other than combat (like traversing a small spell effect).
I don't know why this is so difficult.
You guys are intentionally giving me an answer to a question I'm not asking and insisting that I can only ask about that question.
I do NOT want to know about the difficult rule terrain interaction during combat. That is NOT what I am asking about. I have made that ABUNDANTLY clear and if you keep telling me to use the combat rule you are CLEARLY trolling me.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
You are having difficulty in understanding, we are not trolling. We are not talking about combat. We are using the rules that we need to in order to talk about the situation that you've described. You don't seem to understand. That is on you, not us at this point.
You move at half speed in difficult terrain— moving 1 foot in Difficult Terrain costs 2 feet of speed—so you can cover only half the normal distance in a minute, an hour, or a day.
This rule is different to the combat rule on difficult terrain. I am asking about this rule and it's interaction with other effects that cause increased movement cost akin to the ones I've already mentioned.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
You move at half speed in difficult terrain— moving 1 foot in Difficult Terrain costs 2 feet of speed—so you can cover only half the normal distance in a minute, an hour, or a day.
This rule is different to the combat rule on difficult terrain. I am asking about this rule and it's interaction with other effects that cause increased movement cost akin to the ones I've already mentioned.
And we have answered. It does not interact with those rules. Either you are describing "difficult terrain" which does not stack with itself, or you are describing a "fast-paced situation" that would absolutely be described by the combat rules. It is that simple.
You are having difficulty in understanding, we are not trolling. We are not talking about combat. We are using the rules that we need to in order to talk about the situation that you've described. You don't seem to understand. That is on you, not us at this point.
You keep replacing the rule I am asking about with the rule from the combat section. I'm not asking about the rule you keep referencing, I'm asking about the rule I am referencing. The rule I'm referencing exists, it is in the adventuring section, and it is written differently from the combat section rules. They're not worded the same and they're not simply interchangeable just because ya wanna.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
I don't know the answer to your question, and I'll stop intentionally trying to derail your post.
Thanks buddy!
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
And we have answered. It does not interact with those rules. Either you are describing "difficult terrain" which does not stack with itself, or you are describing a "fast-paced situation" that would absolutely be described by the combat rules. It is that simple.
You misunderstanding this answer is different from us not answering your question.
And we have answered. It does not interact with those rules. Either you are describing "difficult terrain" which does not stack with itself, or you are describing a "fast-paced situation" that would absolutely be described by the combat rules. It is that simple.
You misunderstanding this answer is different from us not answering your question.
Plant Growth doesn't cause Difficult Terrain. And plant growth for miles isn't a face paced environment.
If you don't know the answer to the question you do not need to keep responding buddy. It is okay to not know.
Edit: I'm asking about the interaction between two specific rules. If you don't know the answer, you don't need to choose to be this unhelpful. I could provide any number of possible examples for why that interaction might happen. Those examples are meaningless to the conversation and a waste of time. If your imagination isn't large enough to conceive of such an example, that's okay, stay out of the convo. That's what any reasonable person would do. But to join the convo and INSIST that a situation couldn't exist in which those rules interact is... less than helpful. And at this point you should be asking yourself why you're going out of your way to be unhelpful.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
And we have answered. It does not interact with those rules. Either you are describing "difficult terrain" which does not stack with itself, or you are describing a "fast-paced situation" that would absolutely be described by the combat rules. It is that simple.
You misunderstanding this answer is different from us not answering your question.
Plant Growth doesn't cause Difficult Terrain. And plant growth for miles isn't a face paced environment.
If you don't know the answer to the question you do not need to keep responding buddy. It is okay to not know.
Plant growth has a 100’ effect. Or if you are talking about travel pace, it would considered difficult terrain.
Wow. Guys. If you don't know don't answer, don't tell ME my question isn't allowed to be asked. I want to know how these rules interact.
Your questions are absolutely allowed to be asked. After all, this very question has been asked, debated, and answered several times on this forum, so anyone who has been around a while knows the answer very well. What we wish you wouldn't do is argue when you don't like the answers (which you seem to be doing in several threads lately).
I don't disagree with the answer. I disagree with the process used to get it. You do notuse combat rules for out of combat or overland travel. So any answer that suggests that you do is simply wrong.
I did realize your group always rolled initiative in order to attack, dash, cast a spell, Interact with an object, or use any other form of action, bonus action, or reaction available to your character.
If that is the way you are used to playing, then fine. In that case your question does not have an answer as the rules for moving using your speed are also only written in combat section. As far as I know only travel speed (which is not influenced by character speed) is mentioned elsewhere.
The problem that the OP is having with our answers is that they seems to fail to understand that “combat” chapter describes all turn based play in the game including moving using your speed. They insists that there are only two modes of play (“in combat” and “out of combat”) yet then fail to take the consequences of that assumption to its end: the only thing that can affect your travel pace (the mode you use to move “out of combat”) is difficult terrain, and it does not stack. Enough of any spell to hinder your travel progress would create difficult terrain, according to the rules, or be a DM ruling.
Certainly if environmental conditions are bad enough you might even make less than half a day’s progress in an entire day of travel according to your DM, but again, at that point, you’re talking about DM rulings.
If someone drops a Wall of Thorns onto an area of difficult terrain, how hard is it to more through it?
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement.
and
You move at half speed in difficult terrain— moving 1 foot in Difficult Terrain costs 2 feet of speed—so you can cover only half the normal distance in a minute, an hour, or a day.
So you have, as far as I can tell, 3 possible interpretations of this interaction:
1. Half speed, and then 1 costs 4, for a total of 1 ft costs 8 ft.
2. 1 ft costs 4, and also 1 ft costs 2, therefore 4+2= 1ft costs 6 ft.
3. 1 ft costs 3 extra and 1 ft costs 1 extra so 1+3 = 1 ft costs 4 extra so 1 ft costs 5ft.
Anyone know the answer and the rationale for this?
I see a lot of back and forth on this post and I don’t want to aggravate anyone. But I would like to make a pass at answering the question.
You have a speed. Lets say a walking speed. A speed of 30’. When you walk along the path, hallway, or open ground, you spend 1’ of your speed to move 1’. If you are moving into or through difficult terrain you must spend 2’ of your speed to move 1’. If you are moving into or through something like wall of thorns or plant growth you must spend 4’ of your speed to move 1’. If you are moving into or through difficult terrain AND wall of thorns or plant growth at the same time you must spend 5’ of your speed to move 1’. If you are moving into or through difficult terrain AND wall of thorns or plant growth WHILE climbing without having a climb speed you must spend 6’ of your speed to move 1’.
P.S. Standing up from prone or mounting a mount takes an amount of your speed equal to half of your total maximum speed, whatever that total maximum is, not how much you have remaining.
On the topic of combat or not combat, overland travel, and the like, it’s not presented well but the amounts and times are close enough. A mile is 5280’. The PHB says you can travel over normal terrain at a pace of 3 miles per hour. There are 60 minutes in an hour. There are 60 seconds in a minute. In D&D each round is 6 seconds. Most PCs have a speed of either 30’ or 25’.
So 3 miles in feet is 15,840’, divided by 60 minutes is 264’ per minute, divided by 10 six second rounds would be 26.4’ per round, which is a little lower than the average of creatures moving at a mix of 30’ an 25’ ((30+25)/2 = 27.5).
If you want to calculate the travel time of something else, say like an infernal war machine on the landscape of Avernus that moves 100’ per round, take you pace in time (3 miles an hour), divide by your normal travel pace (26.4’ per round), and multiply that by the new speed. An infernal war machine moves over normal terrain at a rate of 11.36 miles per hour. Not fast by modern standards.
Eight giant owls carrying the party while dashing can travel at a pace of 13.64 miles per hour.
If you want to calculate the travel time of something else, say like an infernal war machine on the landscape of Avernus that moves 100’ per round, take you pace in time (3 miles an hour), divide by your normal travel pace (26.4’ per round), and multiply that by the new speed. An infernal war machine moves over normal terrain at a rate of 11.36 miles per hour. Not fast by modern standards.
Eight giant owls carrying the party while dashing can travel at a pace of 13.64 miles per hour.
Machines can travel at higher speeds for long periods of time.
Creatures can't keep up their combat pace for long periods of time - the D&D rules specify that all creatures move at 3 mph for long distance travel (even horses).
If you want to calculate the travel time of something else, say like an infernal war machine on the landscape of Avernus that moves 100’ per round, take you pace in time (3 miles an hour), divide by your normal travel pace (26.4’ per round), and multiply that by the new speed. An infernal war machine moves over normal terrain at a rate of 11.36 miles per hour. Not fast by modern standards.
Eight giant owls carrying the party while dashing can travel at a pace of 13.64 miles per hour.
Machines can travel at higher speeds for long periods of time.
Creatures can't keep up their combat pace for long periods of time - the D&D rules specify that all creatures move at 3 mph for long distance travel (even horses).
The rules also cover long periods of time in the same section, with the forced march rules. And not horses. That is the travel pace for on foot. Horses may be walking along with the humanoids.
This is absolutely incorrect. The adventuring chapter states "In combat and other fast-paced situations, the game relies on rounds, a 6-second span of time described in chapter 9, “Combat.”." That means you use the combat rules in fast paced situations other than combat (like traversing a small spell effect).
I don't know why this is so difficult.
You guys are intentionally giving me an answer to a question I'm not asking and insisting that I can only ask about that question.
I do NOT want to know about the difficult rule terrain interaction during combat. That is NOT what I am asking about. I have made that ABUNDANTLY clear and if you keep telling me to use the combat rule you are CLEARLY trolling me.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
You are having difficulty in understanding, we are not trolling. We are not talking about combat. We are using the rules that we need to in order to talk about the situation that you've described. You don't seem to understand. That is on you, not us at this point.
This rule is different to the combat rule on difficult terrain. I am asking about this rule and it's interaction with other effects that cause increased movement cost akin to the ones I've already mentioned.
Edit: If you don't know it is okay to not answer.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
And we have answered. It does not interact with those rules. Either you are describing "difficult terrain" which does not stack with itself, or you are describing a "fast-paced situation" that would absolutely be described by the combat rules. It is that simple.
If you don't like the answer, it is not ok to pretend like we answered something else.
You keep replacing the rule I am asking about with the rule from the combat section. I'm not asking about the rule you keep referencing, I'm asking about the rule I am referencing. The rule I'm referencing exists, it is in the adventuring section, and it is written differently from the combat section rules. They're not worded the same and they're not simply interchangeable just because ya wanna.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Thanks buddy!
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
You misunderstanding this answer is different from us not answering your question.
Plant Growth doesn't cause Difficult Terrain. And plant growth for miles isn't a face paced environment.
If you don't know the answer to the question you do not need to keep responding buddy. It is okay to not know.
Edit: I'm asking about the interaction between two specific rules. If you don't know the answer, you don't need to choose to be this unhelpful. I could provide any number of possible examples for why that interaction might happen. Those examples are meaningless to the conversation and a waste of time. If your imagination isn't large enough to conceive of such an example, that's okay, stay out of the convo. That's what any reasonable person would do. But to join the convo and INSIST that a situation couldn't exist in which those rules interact is... less than helpful. And at this point you should be asking yourself why you're going out of your way to be unhelpful.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
The same equation given in the first response applies out of combat using the logic you provided in 3.
Plant growth has a 100’ effect. Or if you are talking about travel pace, it would considered difficult terrain.
I did realize your group always rolled initiative in order to attack, dash, cast a spell, Interact with an object, or use any other form of action, bonus action, or reaction available to your character.
If that is the way you are used to playing, then fine. In that case your question does not have an answer as the rules for moving using your speed are also only written in combat section. As far as I know only travel speed (which is not influenced by character speed) is mentioned elsewhere.
The problem that the OP is having with our answers is that they seems to fail to understand that “combat” chapter describes all turn based play in the game including moving using your speed. They insists that there are only two modes of play (“in combat” and “out of combat”) yet then fail to take the consequences of that assumption to its end: the only thing that can affect your travel pace (the mode you use to move “out of combat”) is difficult terrain, and it does not stack. Enough of any spell to hinder your travel progress would create difficult terrain, according to the rules, or be a DM ruling.
Certainly if environmental conditions are bad enough you might even make less than half a day’s progress in an entire day of travel according to your DM, but again, at that point, you’re talking about DM rulings.
I see a lot of back and forth on this post and I don’t want to aggravate anyone. But I would like to make a pass at answering the question.
You have a speed. Lets say a walking speed. A speed of 30’. When you walk along the path, hallway, or open ground, you spend 1’ of your speed to move 1’. If you are moving into or through difficult terrain you must spend 2’ of your speed to move 1’. If you are moving into or through something like wall of thorns or plant growth you must spend 4’ of your speed to move 1’. If you are moving into or through difficult terrain AND wall of thorns or plant growth at the same time you must spend 5’ of your speed to move 1’. If you are moving into or through difficult terrain AND wall of thorns or plant growth WHILE climbing without having a climb speed you must spend 6’ of your speed to move 1’.
P.S. Standing up from prone or mounting a mount takes an amount of your speed equal to half of your total maximum speed, whatever that total maximum is, not how much you have remaining.
On the topic of combat or not combat, overland travel, and the like, it’s not presented well but the amounts and times are close enough. A mile is 5280’. The PHB says you can travel over normal terrain at a pace of 3 miles per hour. There are 60 minutes in an hour. There are 60 seconds in a minute. In D&D each round is 6 seconds. Most PCs have a speed of either 30’ or 25’.
So 3 miles in feet is 15,840’, divided by 60 minutes is 264’ per minute, divided by 10 six second rounds would be 26.4’ per round, which is a little lower than the average of creatures moving at a mix of 30’ an 25’ ((30+25)/2 = 27.5).
If you want to calculate the travel time of something else, say like an infernal war machine on the landscape of Avernus that moves 100’ per round, take you pace in time (3 miles an hour), divide by your normal travel pace (26.4’ per round), and multiply that by the new speed. An infernal war machine moves over normal terrain at a rate of 11.36 miles per hour. Not fast by modern standards.
Eight giant owls carrying the party while dashing can travel at a pace of 13.64 miles per hour.
Machines can travel at higher speeds for long periods of time.
Creatures can't keep up their combat pace for long periods of time - the D&D rules specify that all creatures move at 3 mph for long distance travel (even horses).
The rules also cover long periods of time in the same section, with the forced march rules. And not horses. That is the travel pace for on foot. Horses may be walking along with the humanoids.