If a party is fighting a Beholder and it's looking at a person, does the beholder continue to look at that person as they move?
For clarity, the wizard runs 30 ft to the left and out of the cone, does the beholder continue to look at it as it moves or can the beholder only change direction on it's turn?
Antimagic Cone. The beholder's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot-cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays.
It can only change the direction at the start of its turn - and it faces a direction - not a creature.
Beholders generally are assumed that they can "see" in 360 degrees at all times (10 mobile eyes plus 1 fixed). The main eye though is only controlled at the start of the beholder's turn, and doesn't move during the intervening time.
So if your wizard runs out of the cone on their turn, the beholder can't follow them until the start of it's turn.
Beholders generally are assumed that they can "see" in 360 degrees at all times (10 mobile eyes plus 1 fixed). The main eye though is only controlled at the start of the beholder's turn, and doesn't move during the intervening time.
So if your wizard runs out of the cone on their turn, the beholder can't follow them until the start of it's turn.
This is so true, and is why in my games Beholders don’t have a Passive Perception. They are described as never truly sleeping and always have some eyes open; they constantly make Perception checks and are paranoid as hell.
....I may or may not also let them keep their expertise in Perception but disadvantage on Insight because *crazy* 😂 Makes a certain module featuring a Beholder more interesting.
If a party is fighting a Beholder and it's looking at a person, does the beholder continue to look at that person as they move?
For clarity, the wizard runs 30 ft to the left and out of the cone, does the beholder continue to look at it as it moves or can the beholder only change direction on it's turn?
No, it points it in a direction and can only change it on it’s turn.
It can only change the direction at the start of its turn - and it faces a direction - not a creature.
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Beholders generally are assumed that they can "see" in 360 degrees at all times (10 mobile eyes plus 1 fixed). The main eye though is only controlled at the start of the beholder's turn, and doesn't move during the intervening time.
So if your wizard runs out of the cone on their turn, the beholder can't follow them until the start of it's turn.
This is so true, and is why in my games Beholders don’t have a Passive Perception. They are described as never truly sleeping and always have some eyes open; they constantly make Perception checks and are paranoid as hell.
....I may or may not also let them keep their expertise in Perception but disadvantage on Insight because *crazy* 😂 Makes a certain module featuring a Beholder more interesting.