A situation came up recently in a game that I run. The group was fighting a monster with resistance to non-magical damage. The paladin does not yet have a magical weapon and tries to get around the magic damage thing by casting Divine Favor. Because I didn't have any reference, I decided that for the session, having divine favor made all of the weapons damage go through as magical, But I'd like to have this cleared up by our next session. So in short, would the weapons damage be halved and the divine favor's damage not be, or would it all go through as magical?
Divine Favor does not say the weapon becomes magical, so the base damage would still be halved from resistance, then the 1d4 radiant damage added on top.
Based on the wording of the spell it just adds Radiant damage and doesn't make the weapon itself magical. Magic Weapon would be the spell they would need.
It seems to be a pretty common houserule to allow "spell-influenced" attacks to qualify as magical damage as a "Quality of Life" option. If you're leaning toward a gritty campaign, then it's worth sticking to RAW, but if you're leaning toward a traditional fantasy campaign, then it might be worth giving the players more options be be heroic.
This will become particularly relevant when dealing with damage immunities, such as those possessed by the Werewolf.
It might also come up in the case of attacks delivered by creatures conjured by spells such as Summon Fiend.
Also comes down to why (as a DM) are you putting magic resistant creatures against your players who lack magic weapons? There could be a good reason to do so but might be worth thinking about.
I might agree with "spell influenced attacks" to be magical except that (for the paladin in the example) there is a specific spell for that.
p.s. How do you do a link to a spell/creature/etc and have it show the info when hovering over it rather than a straight link?
It seems to be a pretty common houserule to allow "spell-influenced" attacks to qualify as magical damage as a "Quality of Life" option. If you're leaning toward a gritty campaign, then it's worth sticking to RAW, but if you're leaning toward a traditional fantasy campaign, then it might be worth giving the players more options be be heroic.
This will become particularly relevant when dealing with damage immunities, such as those possessed by the Werewolf.
It might also come up in the case of attacks delivered by creatures conjured by spells such as Summon Fiend.
It can happen, I know it's seen as some kinda giant taboo thing but there is a reason spells like shillelagh exist, and the devotion paladins sacred weapon. Be kinda rude if it was ONLY resistant monsters but one here or there to be more challenging?
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A situation came up recently in a game that I run. The group was fighting a monster with resistance to non-magical damage. The paladin does not yet have a magical weapon and tries to get around the magic damage thing by casting Divine Favor. Because I didn't have any reference, I decided that for the session, having divine favor made all of the weapons damage go through as magical, But I'd like to have this cleared up by our next session. So in short, would the weapons damage be halved and the divine favor's damage not be, or would it all go through as magical?
Divine Favor does not say the weapon becomes magical, so the base damage would still be halved from resistance, then the 1d4 radiant damage added on top.
Based on the wording of the spell it just adds Radiant damage and doesn't make the weapon itself magical. Magic Weapon would be the spell they would need.
Awesome, thanks!
It seems to be a pretty common houserule to allow "spell-influenced" attacks to qualify as magical damage as a "Quality of Life" option. If you're leaning toward a gritty campaign, then it's worth sticking to RAW, but if you're leaning toward a traditional fantasy campaign, then it might be worth giving the players more options be be heroic.
This will become particularly relevant when dealing with damage immunities, such as those possessed by the Werewolf.
It might also come up in the case of attacks delivered by creatures conjured by spells such as Summon Fiend.
Also comes down to why (as a DM) are you putting magic resistant creatures against your players who lack magic weapons? There could be a good reason to do so but might be worth thinking about.
I might agree with "spell influenced attacks" to be magical except that (for the paladin in the example) there is a specific spell for that.
p.s. How do you do a link to a spell/creature/etc and have it show the info when hovering over it rather than a straight link?
Here's a link to the Homebrew post that covers tooltips:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/9811-how-to-add-tooltips
It can happen, I know it's seen as some kinda giant taboo thing but there is a reason spells like shillelagh exist, and the devotion paladins sacred weapon. Be kinda rude if it was ONLY resistant monsters but one here or there to be more challenging?