Creature B still gets advantage. It may be a bit counterintuitive, but this is a result of initiative representing an order of events that all happen at more or less the same time. You could say that Creature A was around long enough to cause a distraction and even though it perished, Creature B can still take advantage of that distraction since they are going more or less at the same time.
-Creature A takes the help action to aid Creature B's imminent attack.
-Creature A is ahead of Creature B in the initiative order, and between Creature A and B's turns, Creature A is killed.
*Does Creature B still get advantage on its first attack roll? Its attack was "helped," but the helper is now dead.
Yes, the Help Action is still active for that first attack roll. Just as the Help Action persists even if Creature A leaves the area of the Target, once the Help Action is performed its effects remain until the start of Creature A's next turn.
I have same issue with my players They are trying to use low to get advantage on attack . The olw help and leave the combat using retreat . How can I fix it.
I have same issue with my players They are trying to use low to get advantage on attack . The olw help and leave the combat using retreat . How can I fix it.
Kill the owl, AoEs are especially effective. Enforce material limitations on resummoning.
Alternatively, don't worry about it. Our group uses the flanking rules which generate massive amounts of advantage on attacks and we still have fun.
I have same issue with my players They are trying to use low to get advantage on attack . The olw help and leave the combat using retreat . How can I fix it.
You don't :)
The owl gives advantage on ONE attack by ONE character by providing the help action. That's it. The effect is really small in game terms. It has the best use for a rogue (particularly an arcane trickster with the find familiar spell). However, after Tasha's with the addition of Steady Aim, rogues have another way to get advantage anyway to supplement hiding and owl fly by.
It doesn't need fixing. :)
However, if everyone in your party has their own owl and the flock of owls is becoming annoying then, as Lunali said, fireball, shatter, or any other AoE that does more than two points of damage will get rid of the owls. In addition to that, if a creature is bothered by the owl flying by then they could choose to hold their attack (you just make it look like you forgot to attack with that creature) and when the owl flies by the next time they attack it. Alternatively, have creatures with ranged weapons take out the owls when they start to bother the creatures in melee range of the party. Familars lost this way take some time to replace since the casting time is an hour for find familiar - or an hour and 10 minutes for a ritual caster.
This is smart tactics but not as op as you are representing. Even stupid monsters have some instinctive grasp of basic tactics. If something flies in its face then flies away, and it is capable of hitting it, you will lose your owl. If it happens more than once, the monster will hold its action until the owl is in reach and it will also be lost.
Creature B still gets advantage. It may be a bit counterintuitive, but this is a result of initiative representing an order of events that all happen at more or less the same time. You could say that Creature A was around long enough to cause a distraction and even though it perished, Creature B can still take advantage of that distraction since they are going more or less at the same time.
"Not all those who wander are lost"
Yes, the Help Action is still active for that first attack roll. Just as the Help Action persists even if Creature A leaves the area of the Target, once the Help Action is performed its effects remain until the start of Creature A's next turn.
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I have same issue with my players
They are trying to use low to get advantage on attack .
The olw help and leave the combat using retreat .
How can I fix it.
Kill the owl, AoEs are especially effective. Enforce material limitations on resummoning.
Alternatively, don't worry about it. Our group uses the flanking rules which generate massive amounts of advantage on attacks and we still have fun.
You don't :)
The owl gives advantage on ONE attack by ONE character by providing the help action. That's it. The effect is really small in game terms. It has the best use for a rogue (particularly an arcane trickster with the find familiar spell). However, after Tasha's with the addition of Steady Aim, rogues have another way to get advantage anyway to supplement hiding and owl fly by.
It doesn't need fixing. :)
However, if everyone in your party has their own owl and the flock of owls is becoming annoying then, as Lunali said, fireball, shatter, or any other AoE that does more than two points of damage will get rid of the owls. In addition to that, if a creature is bothered by the owl flying by then they could choose to hold their attack (you just make it look like you forgot to attack with that creature) and when the owl flies by the next time they attack it. Alternatively, have creatures with ranged weapons take out the owls when they start to bother the creatures in melee range of the party. Familars lost this way take some time to replace since the casting time is an hour for find familiar - or an hour and 10 minutes for a ritual caster.
Circling back on this, would this make the DM screen the only officially published first-party rules reference that isn't considered RAW?
"Not all those who wander are lost"
But the advantage could be granted in the next round too, so no simultaneity there.
This is smart tactics but not as op as you are representing. Even stupid monsters have some instinctive grasp of basic tactics. If something flies in its face then flies away, and it is capable of hitting it, you will lose your owl. If it happens more than once, the monster will hold its action until the owl is in reach and it will also be lost.
I only use my familiar to gain the first advantage. Ranged sneak attack.
Once a fellow character gets into hand to hand(guaranteed they will) I pull it out to a safe area.
You also do not want the familiar inside an area of effect spell your own party casts.
I'm in a feywild game where half the players have familiars. We didn't plan it that way, it just happened.
The DM doesn't do it often, but they have used a well timed Magic Missile to wipe all of them out.