I belive there are actually no additional weapons to wield using the feature, when versatile weapons are not allowed. The feat description states: "You master fighting with two weapons, gaining the following benefits: (...)" IMHO, what mastering means is that you can comfortably dual-wield for longer time and/or dual-wield heavier weapons, etc... that leaves only versatile option, doesn't it? Which ones then? Also "One-handed" sounds like "used with one hand", not "supposed to be used with one hand"...
There are weapons that are not versatile, not two handed, and not light.
For simple weapons you get the ability to dual wield maces (1d6 bludgeoning).
For martial weapons you get the ability to dual wield flails (1d8 bludgeoning), morningstars and war picks (both 1d8 piercing), rapiers (1d8 piercing and finesse), and whips (1d4 slashing, finesse and reach!)
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There are weapons that are not versatile, not two handed, and not light.
For simple weapons you get the ability to dual wield maces (1d6 bludgeoning).
For martial weapons you get the ability to dual wield flails (1d8 bludgeoning), morningstars and war picks (both 1d8 piercing), rapiers (1d8 piercing and finesse), and whips (1d4 slashing, finesse and reach!)