1. Technically the brass brazier is essential, but is also worthless. No gp cost is attributed to the brazier so it shouldn't be something that is burdensome or costly to acquire.
2. Again, technically all three are required. However the gp cost is attributed to the total value of all three, so it could be 10gp of incense, a single grain of charcoal, and a torn off bit of leaf from an herb.
3. The only requirement is that the total of all the consumed materials is worth 10 gold. Presumably most of this value comes from the incense as charcoal and herbs are very abundant and readily available materials.
1. Technically the brass brazier is essential, but is also worthless. No gp cost is attributed to the brazier so it shouldn't be something that is burdensome or costly to acquire.
I don't think I would agree that it is worthless, although I would agree that it wouldn't be particularly difficult to acquire. It would also weigh something; the Brazier of Commanding Fire Elementals is a brass brazier that weighs five pounds, and, based on the illustration that accompanies it, could be a pretty unwieldy item to drag around. I imagine that is by design, that is, the idea is to encourage casters to try to keep their familiars alive by making it non-trivial to re-summon them.
The rule is basically, spend 10 gp to cast the spell. The rest is all flavor about what you are spending it on, but doesn’t really have in-game mechanical consequences. Check with your DM to see if they care about things like how nice your brazier is or your charcoal to spice ratio.
The rule is basically, spend 10 gp to cast the spell. The rest is all flavor about what you are spending it on, but doesn’t really have in-game mechanical consequences. Check with your DM to see if they care about things like how nice your brazier is or your charcoal to spice ratio.
Except that you have to plan how many 10 gp's worth of spell components you are purchasing whilst in town.
It isn't a simple case of deducting 10 gp from your purse whenever you cast the spell.
The rule is basically, spend 10 gp to cast the spell. The rest is all flavor about what you are spending it on, but doesn’t really have in-game mechanical consequences. Check with your DM to see if they care about things like how nice your brazier is or your charcoal to spice ratio.
Except that you have to plan how many 10 gp's worth of spell components you are purchasing whilst in town.
It isn't a simple case of deducting 10 gp from your purse whenever you cast the spell.
Agreed in principle, but really, it's going to depend on the campaign, and how stringently your DM wants to enforce that level of bookkeeping. It could very well be a case of deducting 10 every time you cast the spell, it could be noting how many 10 gp increments you buy and tracking them. Which gets back to the "check with your DM" advice.
With our group, the store that sold spell components would throw in the small brass brazier "for free" with your first purchase of 10gp worth of Find Familiar burnables.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
1. Is the brass brazier essential or can it be anything big enough to burn in, for example a 1 gal pot?
2. Do you need herbs, incense, AND charcoal, or can it just be 10gp worth of one?
3. Can you use herbs, like normal spices, and normal charcoal, like from a campfire, or do they have to be "fancy"?
1. To cast the spell with material components, they must be burned in brass. But the brazier doesn't have a gp value, so just pile the stuff on the ground and poke it with a wand.
2. It says "and" so a mix, but ratios don't matter, only total gp value does.
3. Campfire ashes probably won't work because it gets too much oxygen as it burns (thus, it isn't charcoal, just ashes). It would be up to DM if you can pick your own herbs or make your own charcoal with a kiln. They don't have to be fancy, but they can't be substituted (so if you usually use a specific plant, you can't just grab seasoning and call it good enough).
The rules look at material components holistically and don't dig into the idea of some components being costly or some of them being consumed while other parts of the same material component are not. If you want to get granular, then that's between you and your DM. If you want, you can buy a brazier and use it over and over with consumable herbs and incense. Or you can just say your 10 gold buys the brazier and the herbs every time. The point is that it costs 10 gold per casting. The way your DM wants you to prepare for it is determined in the way they run their game.
A character can use a component pouch or a spellcasting focus (found in chapter 5, “Equipment”) in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell.
1. Is the brass brazier essential or can it be anything big enough to burn in, for example a 1 gal pot?
2. Do you need herbs, incense, AND charcoal, or can it just be 10gp worth of one?
3. Can you use herbs, like normal spices, and normal charcoal, like from a campfire, or do they have to be "fancy"?
Hope this helps.
According to a 2015 tweet by Jeremy Crawford, the brass brazier isn't essential. And while he's a pretty reliable authority on the rules, it is an unofficial ruling nonetheless. But it does make some amount of sense. Since the brazier has no cost associated with it, it's assumed with a component pouch. And if you have a spellcasting focus, then you don't need the brazier. And while it's not RAW, your DM might allow something special if conjured with a Brazier of Commanding Fire Elementals; like it having the Elemental type.
Given that you're working with what's basically a recipe, it's safe to assume you're buying a specific amount of each. That said, cooks love to experiment so there's probably some wiggle room. Have fun experimenting with cosmetic changes to your familiar.
It's better to assume these are specific herbs, but see above. That said, the charcoal is pretty specific. It's the residual carbon from burning wood in an oxygen-poor environment, not an oxygen-rich open campfire.
The brazier does not have a worth Listed on the spell s so by the rules, no. It isn't required, but I like the flavor aspect of it, and use one that I bought for a gold piece for casting the spell.
as for the charcoal, herbs, and incense, I think it should only require 10 gp worth of incense, or, if you don't have access to that, a mixture of herbs and charcoal (so it will burn well.)
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Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
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1. Is the brass brazier essential or can it be anything big enough to burn in, for example a 1 gal pot?
2. Do you need herbs, incense, AND charcoal, or can it just be 10gp worth of one?
3. Can you use herbs, like normal spices, and normal charcoal, like from a campfire, or do they have to be "fancy"?
1. Technically the brass brazier is essential, but is also worthless. No gp cost is attributed to the brazier so it shouldn't be something that is burdensome or costly to acquire.
2. Again, technically all three are required. However the gp cost is attributed to the total value of all three, so it could be 10gp of incense, a single grain of charcoal, and a torn off bit of leaf from an herb.
3. The only requirement is that the total of all the consumed materials is worth 10 gold. Presumably most of this value comes from the incense as charcoal and herbs are very abundant and readily available materials.
I don't think I would agree that it is worthless, although I would agree that it wouldn't be particularly difficult to acquire. It would also weigh something; the Brazier of Commanding Fire Elementals is a brass brazier that weighs five pounds, and, based on the illustration that accompanies it, could be a pretty unwieldy item to drag around. I imagine that is by design, that is, the idea is to encourage casters to try to keep their familiars alive by making it non-trivial to re-summon them.
The rule is basically, spend 10 gp to cast the spell. The rest is all flavor about what you are spending it on, but doesn’t really have in-game mechanical consequences. Check with your DM to see if they care about things like how nice your brazier is or your charcoal to spice ratio.
Except that you have to plan how many 10 gp's worth of spell components you are purchasing whilst in town.
It isn't a simple case of deducting 10 gp from your purse whenever you cast the spell.
Agreed in principle, but really, it's going to depend on the campaign, and how stringently your DM wants to enforce that level of bookkeeping. It could very well be a case of deducting 10 every time you cast the spell, it could be noting how many 10 gp increments you buy and tracking them. Which gets back to the "check with your DM" advice.
With our group, the store that sold spell components would throw in the small brass brazier "for free" with your first purchase of 10gp worth of Find Familiar burnables.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
1. To cast the spell with material components, they must be burned in brass. But the brazier doesn't have a gp value, so just pile the stuff on the ground and poke it with a wand.
2. It says "and" so a mix, but ratios don't matter, only total gp value does.
3. Campfire ashes probably won't work because it gets too much oxygen as it burns (thus, it isn't charcoal, just ashes). It would be up to DM if you can pick your own herbs or make your own charcoal with a kiln. They don't have to be fancy, but they can't be substituted (so if you usually use a specific plant, you can't just grab seasoning and call it good enough).
The rules look at material components holistically and don't dig into the idea of some components being costly or some of them being consumed while other parts of the same material component are not. If you want to get granular, then that's between you and your DM. If you want, you can buy a brazier and use it over and over with consumable herbs and incense. Or you can just say your 10 gold buys the brazier and the herbs every time. The point is that it costs 10 gold per casting. The way your DM wants you to prepare for it is determined in the way they run their game.
"Not all those who wander are lost"
Hope this helps.
The brazier does not have a worth Listed on the spell s so by the rules, no. It isn't required, but I like the flavor aspect of it, and use one that I bought for a gold piece for casting the spell.
as for the charcoal, herbs, and incense, I think it should only require 10 gp worth of incense, or, if you don't have access to that, a mixture of herbs and charcoal (so it will burn well.)
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)