This might be less a strict mechanical question since it is more flavor, but Im curious how people parse this.
The Clone spell allows for the caster to "choose to have the clone be a younger version of the same creature."
But the clone also "is physically identical to the original and has the same personality, memories, and abilities,"
Im wondering if it could be possible RAW to revert a character to a younger state before attaining certain abilities and memories, like a reset to a save point. They would both be a younger version and have the same personality, memories, and abilities that they had at that younger stage.
My thought is to use this as a flavor back story for a character, ie "the evil wizard knew he was about to die, so he made a young clone of himself without his memories and powers for a shot at redemption/to keep perfectly hide his clone from his enemies/other unknown motives."
So not really banking anything on it being RAW, but wondering about the limits of the spell in game. Could be a really creative way of dealing with an enemy or a PC who has gone astray.
The clone is not a unique being it creates a body for the person soul to go into after a death so they would have their memories. I would equate it to taking all a computers' software and after the computer is inoperable taking the software and installing it on a new computer which could be the same model (same age) or a newer one(younger age).
If you are wanting more of a clone to be like its creator's twin or child, simulacrum would be closer if you modify it slightly or it could be a spell that the players don't have access to use.
The ability question I do not know how the DM would rule it but for simplicity stake I would say the only thing that changes is their physical appearance, age and any penalties or conditions caused by age.
The clone is not a unique being it creates a body for the person soul to go into after a death so they would have their memories. I would equate it to taking all a computers' software and after the computer is inoperable taking the software and installing it on a new computer which could be the same model (same age) or a newer one(younger age).
If you are wanting more of a clone to be like its creator's twin or child, simulacrum would be closer if you modify it slightly or it could be a spell that the players don't have access to use.
The ability question I do not know how the DM would rule it but for simplicity stake I would say the only thing that changes is their physical appearance, age and any penalties or conditions caused by age.
That is interesting, because with the computer analogy I was thinking of it as loading an earlier version of the software as opposed to one that has been updated and patched. Still the exact same program, but without later additions.
I think by RAW, you can’t choose to revert to an earlier version of yourself. But I might allow it for a background. Though I might make it more like there was a glitch involved in the transfer, rather than a choice. I’m not sure if I’d tell the player that; let them think they were trying to fix mistakes and be good, but actually they just screwed up.
That is interesting, because with the computer analogy I was thinking of it as loading an earlier version of the software as opposed to one that has been updated and patched. Still the exact same program, but without later additions.
Nah. In fact with the computer analogy it is closer to copying the entirety of the old hard drive to a new computer rather than just installing the same software.
As a background, you can always have something have gone wrong with the spell or have it altered some how.
It isn't RAW, but you could argue that younger creatures don't have the same physical abilities, but the clone retains the knowledge and skills it had as ana adult.
That is interesting, because with the computer analogy I was thinking of it as loading an earlier version of the software as opposed to one that has been updated and patched. Still the exact same program, but without later additions.
Nah. In fact with the computer analogy it is closer to copying the entirety of the old hard drive to a new computer rather than just installing the same software.
As a background, you can always have something have gone wrong with the spell or have it altered some how.
It isn't RAW, but you could argue that younger creatures don't have the same physical abilities, but the clone retains the knowledge and skills it had as ana adult.
I hadn't even thought of testing the whole "same physical attributes" thing. Now if I ever play a Wizard to a point to get 8th level spell slots, Im going to get myself killed and cloned into a one year old's body with the same physical and mental attributes.
I hadn't even thought of testing the whole "same physical attributes" thing. Now if I ever play a Wizard to a point to get 8th level spell slots, Im going to get myself killed and cloned into a one year old's body with the same physical and mental attributes.
If only it didn't grow "an inert duplicate" - which would imply the same size, height and apparent age.
Also, "The clone is physically identical to the original".
I hadn't even thought of testing the whole "same physical attributes" thing. Now if I ever play a Wizard to a point to get 8th level spell slots, Im going to get myself killed and cloned into a one year old's body with the same physical and mental attributes.
If only it didn't grow "an inert duplicate" - which would imply the same size, height and apparent age.
Also, "The clone is physically identical to the original".
Wouldn't that just directly conflict with the younger version thing? Its not just "apparent age."
I hadn't even thought of testing the whole "same physical attributes" thing. Now if I ever play a Wizard to a point to get 8th level spell slots, Im going to get myself killed and cloned into a one year old's body with the same physical and mental attributes.
If only it didn't grow "an inert duplicate" - which would imply the same size, height and apparent age.
Also, "The clone is physically identical to the original".
Wouldn't that just directly conflict with the younger version thing? Its not just "apparent age."
I'd like to blow your mind with an amazing rules concept: exceptions.
The spell makes the clone identical by default except if you choose to make it a different age as the spell specifically allows.
This might be less a strict mechanical question since it is more flavor, but Im curious how people parse this.
The Clone spell allows for the caster to "choose to have the clone be a younger version of the same creature."
But the clone also "is physically identical to the original and has the same personality, memories, and abilities,"
Im wondering if it could be possible RAW to revert a character to a younger state before attaining certain abilities and memories, like a reset to a save point. They would both be a younger version and have the same personality, memories, and abilities that they had at that younger stage.
My thought is to use this as a flavor back story for a character, ie "the evil wizard knew he was about to die, so he made a young clone of himself without his memories and powers for a shot at redemption/to keep perfectly hide his clone from his enemies/other unknown motives."
So not really banking anything on it being RAW, but wondering about the limits of the spell in game. Could be a really creative way of dealing with an enemy or a PC who has gone astray.
He could before he's killed literally Wish away his memories past a certain age, so his clone doesn't know what he did.
It could be an interesting character moment if he develops into a honorable/noble person this time due to different influences, and then finds out he's a clone of an evil wizard, created to give him a second chance to achieve nefarious goals. If the DM wanted to use that, then the evil wizard might have left things for his clone to find that would help him develop into a powerful wizard... maybe that's how he gets a Staff of Power half-way through the game (at DM's discretion)?
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This might be less a strict mechanical question since it is more flavor, but Im curious how people parse this.
The Clone spell allows for the caster to "choose to have the clone be a younger version of the same creature."
But the clone also "is physically identical to the original and has the same personality, memories, and abilities,"
Im wondering if it could be possible RAW to revert a character to a younger state before attaining certain abilities and memories, like a reset to a save point. They would both be a younger version and have the same personality, memories, and abilities that they had at that younger stage.
My thought is to use this as a flavor back story for a character, ie "the evil wizard knew he was about to die, so he made a young clone of himself without his memories and powers for a shot at redemption/to keep perfectly hide his clone from his enemies/other unknown motives."
So not really banking anything on it being RAW, but wondering about the limits of the spell in game. Could be a really creative way of dealing with an enemy or a PC who has gone astray.
The clone is not a unique being it creates a body for the person soul to go into after a death so they would have their memories. I would equate it to taking all a computers' software and after the computer is inoperable taking the software and installing it on a new computer which could be the same model (same age) or a newer one(younger age).
If you are wanting more of a clone to be like its creator's twin or child, simulacrum would be closer if you modify it slightly or it could be a spell that the players don't have access to use.
The ability question I do not know how the DM would rule it but for simplicity stake I would say the only thing that changes is their physical appearance, age and any penalties or conditions caused by age.
That is interesting, because with the computer analogy I was thinking of it as loading an earlier version of the software as opposed to one that has been updated and patched. Still the exact same program, but without later additions.
I think by RAW, you can’t choose to revert to an earlier version of yourself. But I might allow it for a background. Though I might make it more like there was a glitch involved in the transfer, rather than a choice. I’m not sure if I’d tell the player that; let them think they were trying to fix mistakes and be good, but actually they just screwed up.
Nah. In fact with the computer analogy it is closer to copying the entirety of the old hard drive to a new computer rather than just installing the same software.
As a background, you can always have something have gone wrong with the spell or have it altered some how.
It isn't RAW, but you could argue that younger creatures don't have the same physical abilities, but the clone retains the knowledge and skills it had as ana adult.
I hadn't even thought of testing the whole "same physical attributes" thing. Now if I ever play a Wizard to a point to get 8th level spell slots, Im going to get myself killed and cloned into a one year old's body with the same physical and mental attributes.
If only it didn't grow "an inert duplicate" - which would imply the same size, height and apparent age.
Also, "The clone is physically identical to the original".
Wouldn't that just directly conflict with the younger version thing? Its not just "apparent age."
I'd like to blow your mind with an amazing rules concept: exceptions.
The spell makes the clone identical by default except if you choose to make it a different age as the spell specifically allows.
That makes sense.
A side effect of this would probably be to regrow lost limbs.
He could before he's killed literally Wish away his memories past a certain age, so his clone doesn't know what he did.
It could be an interesting character moment if he develops into a honorable/noble person this time due to different influences, and then finds out he's a clone of an evil wizard, created to give him a second chance to achieve nefarious goals. If the DM wanted to use that, then the evil wizard might have left things for his clone to find that would help him develop into a powerful wizard... maybe that's how he gets a Staff of Power half-way through the game (at DM's discretion)?