I don’t think you could say an oil flask with oil in it counts. You can make a flask, certainly, and I’d even allow the stopper. But, the oil is a separate object from the flask. The flask does not require oil to exist. If someone takes a standard oil flask, and pours out the oil, the flask doesn’t just vanish. Moreover, you could put any other liquid into the flask and it would work perfectly. So it’s only an “oil” flask when and because it has oil in it. Ditto a “ration” box. Just because a player is clever enough to hang a label on the name of the container, doesn’t mean anything.
What goes in the container is a separate object and therefore can not be created by the power, would be my ruling. And if you want to say, well arrows are separate objects, and you can make more than one of them. Yes, but each individual arrow has metal in it. Rations do not have metal.
If it flies at your table, go for it. That being said, if I tell my cleric he cannot make oil for his lamp or rations inside a metal box, it isn't really going to impact gameplay. He will still be better off converting those old scimitars into hard currency that you can then use to purchase rations, or to make a weapon or a trap you can use to hunt up some dinner. And I wouldn't worry about the oil in the lamp either because I imagine the DC on a survival check to whip up some torches out of raw materials probably wouldn't be that high anyway.
In the party for which I am mastering there is a cleric of the forge, it is the first time I have mastered for this specific domain so I have a doubt.What are the limits of his Channel Divinity?The description is relatively vague and therefore virtually anything could be created with this system.Run out of rations?You can make an iron box with rations.Run out of torches?Boom, iron torches.You are in a dungeon and you don't have oil for the lantern?Don't worry, iron oil vials.
Jokes apart, how do you manage craftable objects with this domain?
Most of the grey area limits are up to you. If you want DMing advice:
An iron container of objects is many objects, not one object. You are deliberately buffing your player if you allow the ability to materialize many objects at once, such as an iron vial or bottle of oil; the rules don't explicitly cover non-solid objects, but you're deliberately choosing an incredibly generous (for your PC) interpretation. If you interpret gases, liquids, and plasmas the same way you should be interpreting powders, the ability stops working on e.g. oil bottles.
You are outright violating the RAW if you allow a box of rations. The rules are clear on that.
The ability should work to make a torch. You are arbitrarily punishing your player if they can't use their CD on a single torch. Don't punish your player for being creative, especially with a CD this bad (see below).
All the ability does is give the PCs a portable shop that takes salvage monsters drop as payment. It's very weak. Anything they can buy with the CD they can buy during downtime anyway, without price or material restrictions. It's ok to let the party cleric lean into it. Nothing will go terribly.
The CD:Artisan's Blessing can create objects that contain metal. I would not say that rations and oil contain metal. They can be contained in metal, but that is not what the feature does (otherwise, it has no limit...).
Torches are probably fine, they could realistically contain metal.
The problem is that the CD' description states that with the ritual you create also the non metal part of the object, so oil is contained in a metal bottle but crafting a metal oil flask you should be able to create also the oil contained in it.
But oil is not the non-metal part of a flask, and rations are not the non-metal part of a lunchbox. As I said: that is not what the feature does.
If you as a DM allow this feature to create anything as long as lethal is added to it, then you are making the feature much stronger than it is meant to be. "I make 1 pet dire wolf with metal teeth." "I make a metal tube with the deed to the mansion in it." "I make a 100gp diamond with a tiny piece of iron sand touching it." You are literally removing the "must have metal" requirement and just turning it into a quirk of the "make anything" feature.
In the party for which I am mastering there is a cleric of the forge, it is the first time I have mastered for this specific domain so I have a doubt.What are the limits of his Channel Divinity?The description is relatively vague and therefore virtually anything could be created with this system.Run out of rations?You can make an iron box with rations.Run out of torches?Boom, iron torches.You are in a dungeon and you don't have oil for the lantern?Don't worry, iron oil vials.
Jokes apart, how do you manage craftable objects with this domain?
Most of the grey area limits are up to you. If you want DMing advice:
An iron container of objects is many objects, not one object. You are deliberately buffing your player if you allow the ability to materialize many objects at once, such as an iron vial or bottle of oil; the rules don't explicitly cover non-solid objects, but you're deliberately choosing an incredibly generous (for your PC) interpretation. If you interpret gases, liquids, and plasmas the same way you should be interpreting powders, the ability stops working on e.g. oil bottles.
You are outright violating the RAW if you allow a box of rations. The rules are clear on that.
The ability should work to make a torch. You are arbitrarily punishing your player if they can't use their CD on a single torch. Don't punish your player for being creative, especially with a CD this bad (see below).
All the ability does is give the PCs a portable shop that takes salvage monsters drop as payment. It's very weak. Anything they can buy with the CD they can buy during downtime anyway, without price or material restrictions. It's ok to let the party cleric lean into it. Nothing will go terribly.
Thank you, you have been very clear. I asked mostly because my players showed the desire to create oil and food but now that I received these answers It's all clear.
The CD:Artisan's Blessing can create objects that contain metal. I would not say that rations and oil contain metal. They can be contained in metal, but that is not what the feature does (otherwise, it has no limit...).
Torches are probably fine, they could realistically contain metal.
The problem is that the CD' description states that with the ritual you create also the non metal part of the object, so oil is contained in a metal bottle but crafting a metal oil flask you should be able to create also the oil contained in it.
But oil is not the non-metal part of a flask, and rations are not the non-metal part of a lunchbox. As I said: that is not what the feature does.
If you as a DM allow this feature to create anything as long as lethal is added to it, then you are making the feature much stronger than it is meant to be. "I make 1 pet dire wolf with metal teeth." "I make a metal tube with the deed to the mansion in it." "I make a 100gp diamond with a tiny piece of iron sand touching it." You are literally removing the "must have metal" requirement and just turning it into a quirk of the "make anything" feature.
I never thought of the "multiple object" side of the matter, thank you for pointing it out.
I don’t think you could say an oil flask with oil in it counts. You can make a flask, certainly, and I’d even allow the stopper. But, the oil is a separate object from the flask. The flask does not require oil to exist. If someone takes a standard oil flask, and pours out the oil, the flask doesn’t just vanish. Moreover, you could put any other liquid into the flask and it would work perfectly. So it’s only an “oil” flask when and because it has oil in it. Ditto a “ration” box.
Just because a player is clever enough to hang a label on the name of the container, doesn’t mean anything.
What goes in the container is a separate object and therefore can not be created by the power, would be my ruling. And if you want to say, well arrows are separate objects, and you can make more than one of them. Yes, but each individual arrow has metal in it. Rations do not have metal.
If it flies at your table, go for it. That being said, if I tell my cleric he cannot make oil for his lamp or rations inside a metal box, it isn't really going to impact gameplay. He will still be better off converting those old scimitars into hard currency that you can then use to purchase rations, or to make a weapon or a trap you can use to hunt up some dinner. And I wouldn't worry about the oil in the lamp either because I imagine the DC on a survival check to whip up some torches out of raw materials probably wouldn't be that high anyway.
Earlier editions called them iron rations.
I kid, I kid.
"Not all those who wander are lost"
Most of the grey area limits are up to you. If you want DMing advice:
But oil is not the non-metal part of a flask, and rations are not the non-metal part of a lunchbox. As I said: that is not what the feature does.
If you as a DM allow this feature to create anything as long as lethal is added to it, then you are making the feature much stronger than it is meant to be. "I make 1 pet dire wolf with metal teeth." "I make a metal tube with the deed to the mansion in it." "I make a 100gp diamond with a tiny piece of iron sand touching it." You are literally removing the "must have metal" requirement and just turning it into a quirk of the "make anything" feature.
Thank you, you have been very clear. I asked mostly because my players showed the desire to create oil and food but now that I received these answers It's all clear.
I never thought of the "multiple object" side of the matter, thank you for pointing it out.
Yeah, maybe I need to amend my previous suggestion from "make 100 actual gold pieces" to "make a gold bar worth 100gp"
"Not all those who wander are lost"