The ongoing damage from the attack doesn’t stack with itself. It should stack with the ongoing damage from Fire Form.
So the answer is none of the above. A takes 2d10 fire damage at the start of their turn. As to how many actions it takes to douse, RAW I’d say ending one effect doesn’t automatically end the other, so two. I don’t know whether or not I’d actually rule that way in practice though.
I would say that being "ignited" isn't stackable; you're either ignited or you're not, so until you (or someone else) uses their action to douse the flames you take 1d10 fire damage at the start of each of your turns and that's it. The fact that it gets two attacks just means that it has two chances to ignite a single target in case it misses the first time, or it can attack two to try and ignite them both.
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Looks like its not stack able, found the answer in the DMG. I think it should be, but I guess that would alter its CR, and might be too powerful or something. Not a fan of the same effect rules.
Looks like its not stack able, found the answer in the DMG. I think it should be, but I guess that would alter its CR, and might be too powerful or something. Not a fan of the same effect rules.
The same effect rules are just the default; a DM can always override them, or create monsters with more specific text that enables stacking.
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Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Looks like its not stack able, found the answer in the DMG. I think it should be, but I guess that would alter its CR, and might be too powerful or something. Not a fan of the same effect rules.
The CR of a fire elemental is impossible to calculate with the DMG's CR math (as there's absolutely no way to account for auto-hitting damage, such as magic missile or a fire elemental getting too close) even before you realize that it's clear as mud whether or not Fire Form is intended to follow real-world physics (by definition, anything you touch is touching you) or gaming physics ("touch" is intended to have a game definition so that Fire Form ignites people who hit the elemental but doesn't ignite people hit by the elemental). The rules we have aren't worded remotely tightly enough for that kind of analysis.
In any case, the practical DPR of a fire elemental is insanely high even without letting Fire Form stack with itself. Make sure you do the math on it before you homebrew it in your campaign to have it stack.
Not sure conceptually about being twice as much on fire.... RAW makes sense to me on this one.
On the conceptual level there are small fires and big fires, while yes there probably is a practical limit to where every part of you is a raging inferno at the fire elementals limit of generating fire and heat that would probably take quite a few touch attacks. The engulf maybe not. Kind of weird they are the same damage though I guess you can visualize the touch as the elemental concentrating and making a more intense flame at the end of its appendage so while the fire is smaller it is hotter so it balances out. But realistically it was just a game ease issue.
But basically fire depending on color varies in temp, visually I'd say a elemental is on the lower range as they are usually depicted as a red fire so maybe the engulf flames set your entire body aflame at 600 Celsius or so, they focus their touch into a white hot flame of 1300 C. Your arm bursts into a white hot flame, now your other arm, would you be taking the same damage with one arm aflame rather than two.
With magic like hold person I get it, there is no double paralyzed, same with slow, there is slow and that is it. But continuing damage type effects or even booming blades move trigger it seems weird. You can always be hit harder.
As an aside it it kind of surprising how little damage bursting into flames does. I get it on the mechanical game balance level but thematically hit points are usually depicted as not actually taking much damage, you avoided the giants club type thing not just tanking it to the face. But here you are actually on fire and actually taking damage. Things like this kind of make me wish they went with hit points are you just tanking it to the face, you are super human deal with it and not some no i skillfully avoided the blow until i drop to 0 thing.
Since a fire genasi's skin is described as "hot to the touch," can a fire Genasi deal fire damage by touching someone? also, what is CR and DPR?
No, they have no feature that lets them deal fire damage by touching someone. CR is challenge rating, a number that (usually extremely inaccurately) approximates a creature’s combat difficulty. DPR is damage per round.
Okay lets say a fire elemental walks up to player A, strikes them twice and then steps into their area. They have ignited.
Are they
1)on fire 1d10 at the start of their turn.
2)On fire 3d10 damage at the start of their turn , and if so does it take 3 actions to douse them.
3) on fire 3 separate times for 1d10 each. And if so does it take 3 actions to douse them.(mostly the same as two outside resistances)
The ongoing damage from the attack doesn’t stack with itself. It should stack with the ongoing damage from Fire Form.
So the answer is none of the above. A takes 2d10 fire damage at the start of their turn. As to how many actions it takes to douse, RAW I’d say ending one effect doesn’t automatically end the other, so two. I don’t know whether or not I’d actually rule that way in practice though.
I would say that being "ignited" isn't stackable; you're either ignited or you're not, so until you (or someone else) uses their action to douse the flames you take 1d10 fire damage at the start of each of your turns and that's it. The fact that it gets two attacks just means that it has two chances to ignite a single target in case it misses the first time, or it can attack two to try and ignite them both.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Looks like its not stack able, found the answer in the DMG. I think it should be, but I guess that would alter its CR, and might be too powerful or something. Not a fan of the same effect rules.
The same effect rules are just the default; a DM can always override them, or create monsters with more specific text that enables stacking.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
The CR of a fire elemental is impossible to calculate with the DMG's CR math (as there's absolutely no way to account for auto-hitting damage, such as magic missile or a fire elemental getting too close) even before you realize that it's clear as mud whether or not Fire Form is intended to follow real-world physics (by definition, anything you touch is touching you) or gaming physics ("touch" is intended to have a game definition so that Fire Form ignites people who hit the elemental but doesn't ignite people hit by the elemental). The rules we have aren't worded remotely tightly enough for that kind of analysis.
In any case, the practical DPR of a fire elemental is insanely high even without letting Fire Form stack with itself. Make sure you do the math on it before you homebrew it in your campaign to have it stack.
On the conceptual level there are small fires and big fires, while yes there probably is a practical limit to where every part of you is a raging inferno at the fire elementals limit of generating fire and heat that would probably take quite a few touch attacks. The engulf maybe not. Kind of weird they are the same damage though I guess you can visualize the touch as the elemental concentrating and making a more intense flame at the end of its appendage so while the fire is smaller it is hotter so it balances out. But realistically it was just a game ease issue.
But basically fire depending on color varies in temp, visually I'd say a elemental is on the lower range as they are usually depicted as a red fire so maybe the engulf flames set your entire body aflame at 600 Celsius or so, they focus their touch into a white hot flame of 1300 C. Your arm bursts into a white hot flame, now your other arm, would you be taking the same damage with one arm aflame rather than two.
With magic like hold person I get it, there is no double paralyzed, same with slow, there is slow and that is it. But continuing damage type effects or even booming blades move trigger it seems weird. You can always be hit harder.
As an aside it it kind of surprising how little damage bursting into flames does. I get it on the mechanical game balance level but thematically hit points are usually depicted as not actually taking much damage, you avoided the giants club type thing not just tanking it to the face. But here you are actually on fire and actually taking damage. Things like this kind of make me wish they went with hit points are you just tanking it to the face, you are super human deal with it and not some no i skillfully avoided the blow until i drop to 0 thing.
Since a fire genasi's skin is described as "hot to the touch," can a fire Genasi deal fire damage by touching someone? also, what is CR and DPR?
No, they have no feature that lets them deal fire damage by touching someone. CR is challenge rating, a number that (usually extremely inaccurately) approximates a creature’s combat difficulty. DPR is damage per round.
Alright, thanks.