What's the difference (and possible relationship) between Disguise Self (spell) and Disguise Kit? Is one more effective or advantageous than the other? Would it ever make sense to have both?
Disguise self is an illusion, meaning that any contact with the illusion where it doesn't line up perfectly with your own body will go straight through. Disguise kits are purely practical, so they're much more limited in what they can do, but they will be convincing to touch. If you want, I could very reasonably see both being used; disguise kit to give the general outline of the body/clothes of whoever you are copying to make touch realistic, and disguise self to make it impossible to discern who you really are with sight alone.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Okay, thank you, both. I was too embarrassed to ask if it made sense to use both, at the same time. What would proficiency in the Disguise Kit do, just boast my odds of against like a perception or investigation check and such?
I actually don't seem proficiency in Disguise Kit; my character has proficiency in Deception (is that helpful for this?).
In addition to what others have said, Disguise Self is magic and can therefore be recognised by Detect Magic. A Disguise Kit will contain physical items that, while requiring practice and may not look picture perfect, will still not be found out by common magical means.
Okay, thank you, both. I was too embarrassed to ask if it made sense to use both, at the same time. What would proficiency in the Disguise Kit do, just boast my odds of against like a perception or investigation check and such?
Pretty much, yes. The DM will tell you if you can add your proficiency bonus to a check or not; just let them know you're using it to accomplish something and remind them if you feel it's necessary.
I actually don't seem proficiency in Disguise Kit; my character has proficiency in Deception (is that helpful for this?).
Your class and background will determine if you have proficiency in Disguise Kits, and while you can add your proficiency bonus to checks such as Deception, it's not automatically added on D&D Beyond. If your DM says "Roll me Deception" and you let them know you're using the disguise kit, they might say "OK, roll deception and add your proficiency bonus as extra." So if you have +3 to Deception and you roll 4 on a d20, you would total that up to 7, and then add your Proficiency Bonus (say, +3), making it 10.
That's my understanding at least, I'm sure someone here can correct me if I'm wrong.
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Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
The rules do not say that there is a single universal disguise kit so we treat it as something that at least in part needs to be assembled by the character.
Any wigs would have to be professionally made. Cloths would have to be bought, found or stole. Make-up could be either made or even better bought. Shoe lifts.
Add in a few weeks of working with some actors or some other professional and the character could pass as someone else from a short distance, in just a few minutes. This might count as proficiency. Depends on the DM.
I always imagined the disguise kit to have make-up, some prosthetics (noses, ears, contacts, etc), and maybe some safety pins or thread and needle for quickly adjusting clothes.
The actual creation of a full disguise or costume would require buying clothes separately.
Seeing through the disguise would be versus the creators disguise kit proficiency, but actually using the disguise to pretend to be someone else would be deception or performance checks by the person wearing them (perhaps with advantage if they also have proficiency with disguise kits). But ability checks are up to DM and not set by RAW, so YMMV.
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What's the difference (and possible relationship) between Disguise Self (spell) and Disguise Kit? Is one more effective or advantageous than the other? Would it ever make sense to have both?
Disguise self is an illusion, meaning that any contact with the illusion where it doesn't line up perfectly with your own body will go straight through. Disguise kits are purely practical, so they're much more limited in what they can do, but they will be convincing to touch. If you want, I could very reasonably see both being used; disguise kit to give the general outline of the body/clothes of whoever you are copying to make touch realistic, and disguise self to make it impossible to discern who you really are with sight alone.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
My rogues use both when possible. You can use the kit without proficiency.
The spell does not last long but the kit could last all day.
Okay, thank you, both. I was too embarrassed to ask if it made sense to use both, at the same time. What would proficiency in the Disguise Kit do, just boast my odds of against like a perception or investigation check and such?
I actually don't seem proficiency in Disguise Kit; my character has proficiency in Deception (is that helpful for this?).
Pretty much, yes. The DM will tell you if you can add your proficiency bonus to a check or not; just let them know you're using it to accomplish something and remind them if you feel it's necessary.
Your class and background will determine if you have proficiency in Disguise Kits, and while you can add your proficiency bonus to checks such as Deception, it's not automatically added on D&D Beyond. If your DM says "Roll me Deception" and you let them know you're using the disguise kit, they might say "OK, roll deception and add your proficiency bonus as extra." So if you have +3 to Deception and you roll 4 on a d20, you would total that up to 7, and then add your Proficiency Bonus (say, +3), making it 10.
That's my understanding at least, I'm sure someone here can correct me if I'm wrong.
Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
- The Assemblage of Houses, World of Warcraft
The rules for tools are deliberately vague. It is up to players to be creative with use and up to DM to make fair checks for it.
The rules do not say that there is a single universal disguise kit so we treat it as something that at least in part needs to be assembled by the character.
Any wigs would have to be professionally made. Cloths would have to be bought, found or stole. Make-up could be either made or even better bought. Shoe lifts.
Add in a few weeks of working with some actors or some other professional and the character could pass as someone else from a short distance, in just a few minutes. This might count as proficiency. Depends on the DM.
I always imagined the disguise kit to have make-up, some prosthetics (noses, ears, contacts, etc), and maybe some safety pins or thread and needle for quickly adjusting clothes.
The actual creation of a full disguise or costume would require buying clothes separately.
Seeing through the disguise would be versus the creators disguise kit proficiency, but actually using the disguise to pretend to be someone else would be deception or performance checks by the person wearing them (perhaps with advantage if they also have proficiency with disguise kits). But ability checks are up to DM and not set by RAW, so YMMV.