One of my players has a weapon of Warning. I understand it means they cannot be surprised, and their party members are immune to surprise as well. However, it does not say that the weapon reveals what the danger is, or where it is. Therefore, how should I rule an attacker in a bush hidden and about to spring out to attack them? Do they need to use their action to roll perception to find the attacker?
If there is a RAW answer that I am missing I apologize.
The players don't necessarily know that the creature is there before it pops out... everyone still rolls initiative and the creature is still considered hidden if it had made a high enough stealth roll before the party got ambushed. But the players just are not surprised and can take their full actions on the first round of combat.
You can make it glow, make a sound, or just make their hair stand up like spider sense. They just get told that there is imminent danger, not what or where.
You can make it glow, make a sound, or just make their hair stand up like spider sense. They just get told that there is imminent danger, not what or where.
I pretty much do this.
Dont think of it as a downer or negative. Think of a way that the weapon warns the PC that danger is near.
buzzing, glowing, "DANGER! There is DANGER nearby!!"
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"real life is a super high CR."
-OboeLauren
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I play it like Spidey Sense. You get a feeling of danger, enough to know that something is about to go down, but nothing more.
A PC in my game has one, but so far has been far enough away from everyone when the danger happens that the Warning trait of the Weapon hasn't actually come into play yet.
It means the character wouldn't be surprised even if it failed Perception vs Stealth to notice the enemy. So it knows danger is iminent, but it's unseen, unheard and unlocated. If acting first, it can do any action, dodge or even attack by picking a space/square it thinks an enemy lies into which may be right or wrong.
One of my players has a weapon of Warning. I understand it means they cannot be surprised, and their party members are immune to surprise as well. However, it does not say that the weapon reveals what the danger is, or where it is. Therefore, how should I rule an attacker in a bush hidden and about to spring out to attack them? Do they need to use their action to roll perception to find the attacker?
If there is a RAW answer that I am missing I apologize.
If you look at the rules for Surprise, basically the weapon means that the surprise situation can't occur.
https://www.dndbeyond.com/sources/basic-rules/combat#Surprise - basically the last paragraph.
The players don't necessarily know that the creature is there before it pops out... everyone still rolls initiative and the creature is still considered hidden if it had made a high enough stealth roll before the party got ambushed. But the players just are not surprised and can take their full actions on the first round of combat.
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You can make it glow, make a sound, or just make their hair stand up like spider sense. They just get told that there is imminent danger, not what or where.
I pretty much do this.
Dont think of it as a downer or negative. Think of a way that the weapon warns the PC that danger is near.
buzzing, glowing, "DANGER! There is DANGER nearby!!"
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I play it like Spidey Sense. You get a feeling of danger, enough to know that something is about to go down, but nothing more.
A PC in my game has one, but so far has been far enough away from everyone when the danger happens that the Warning trait of the Weapon hasn't actually come into play yet.
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DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
It means the character wouldn't be surprised even if it failed Perception vs Stealth to notice the enemy. So it knows danger is iminent, but it's unseen, unheard and unlocated. If acting first, it can do any action, dodge or even attack by picking a space/square it thinks an enemy lies into which may be right or wrong.