Just curious, I didn't come back to DnD until this past year, but I'm curious, did WoTC ever explain why they never released the Mystic class? I know they talk about other stuff they may not have moved forward with so I'm not sure if they did something like that in the past or if the gave any explanation.
Sorry if its been asked before, I tried searching but couldn't find anything specific to this.
That would make sense as a reason, but I'm surprised people didn't like it. Seems cool. All I can think is people didn't like it because its a little more complicated than most other classes. The closest official thing would be the Lunar Sorcerer subclass with switching and stuff, which came out much late.r
I think people thought it was overpowered and basically did everything that all the other classes did, but better in some ways.
I think that's why, instead of creating a dedicated Mystic Class, they just added subclasses like the Psi-Warrior and Soulknife to the game which drew inspiration from the Mystic but are otherwise their own thing.
To resummarize from what Kamstra from RPGBOT said when asked to make a handbook on the class, it's that the current state is full of holes that DMs simply can't plan for effectively.
It is: -Highly abusable -Incredibly overtuned in complexity -Has straight up better equivalents to other classes
-In addition, in my opinion, it has so much versatility that it can decore an entire campaign like a goddamn apple, as another downside. -And some of these "spells" are poorly written and have no range limit or upper Psi point limit, or some other thing left out of the description that makes their implementation vague, etc.
Despite this, and despite what Kamstra said, I kind of love the sheer amount of balls whoever made this class had. Six subclasses, and like 24-ish "spells" unique to them, barring the fact that any Psionic Order can use them and gets two extra from their favored one. This is probably enough variety that a 1 on 1 type of dnd experience could weather some tougher campaigns solo, which I think is it's niche use.
Also, I think it's stats could make for pretty mean endgame enemies in Homebrew. That's my take. Don't ever expect to get to use it or even encounter it except in very niche scenarios, essentially.
Just curious, I didn't come back to DnD until this past year, but I'm curious, did WoTC ever explain why they never released the Mystic class? I know they talk about other stuff they may not have moved forward with so I'm not sure if they did something like that in the past or if the gave any explanation.
Sorry if its been asked before, I tried searching but couldn't find anything specific to this.
Probably more a question for the Unearthed Arcana sub but in short, WoC didn't implement it.
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/unearthed-arcana/63478-new-psi-based-ua
Iirc, they took as pass at something like it, but the community didn’t respond favorably.
doh, sorry I always forget that sub exists, I don't post often.
That would make sense as a reason, but I'm surprised people didn't like it. Seems cool. All I can think is people didn't like it because its a little more complicated than most other classes. The closest official thing would be the Lunar Sorcerer subclass with switching and stuff, which came out much late.r
I think people thought it was overpowered and basically did everything that all the other classes did, but better in some ways.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
I think that's why, instead of creating a dedicated Mystic Class, they just added subclasses like the Psi-Warrior and Soulknife to the game which drew inspiration from the Mystic but are otherwise their own thing.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
wish they would just add it so i could do a full mystic campaign, just a party of mystics in a world that has only mystics.
You're free to look up the UA and use it for a campaign if you have a group that'll go for that.
To resummarize from what Kamstra from RPGBOT said when asked to make a handbook on the class, it's that the current state is full of holes that DMs simply can't plan for effectively.
It is:
-Highly abusable
-Incredibly overtuned in complexity
-Has straight up better equivalents to other classes
-In addition, in my opinion, it has so much versatility that it can decore an entire campaign like a goddamn apple, as another downside.
-And some of these "spells" are poorly written and have no range limit or upper Psi point limit, or some other thing left out of the description that makes their implementation vague, etc.
Despite this, and despite what Kamstra said, I kind of love the sheer amount of balls whoever made this class had. Six subclasses, and like 24-ish "spells" unique to them, barring the fact that any Psionic Order can use them and gets two extra from their favored one. This is probably enough variety that a 1 on 1 type of dnd experience could weather some tougher campaigns solo, which I think is it's niche use.
Also, I think it's stats could make for pretty mean endgame enemies in Homebrew. That's my take. Don't ever expect to get to use it or even encounter it except in very niche scenarios, essentially.