Like, if an armor is made out of Mithril or Platinum, it's AC goes up (not sure about the pricing for that either tbh. Anyone know?), but when it comes to weapons, there's absolutely no information on damage die outside of the vanilla weapons. As if a sword made out of copper would do as much damage as a sword made out of steel.
So anyone know damage increase and pricing for weapons made out of different mats other than the vanilla ones? (And or Armor Pricing for different mats?)
This well-known pure metal has a distinctive pinkish sheen.
Platinum
500 gp
Non-ferrous
20
This light gray metal with very slight bluish tinge is strong, difficult to melt, and resistant to most chemicals.
(Two ends of a Spectrum hun. You kind of have to get with the program, especially since wood weapons and armor are a thing and wood has a lower AC than Copper.)
As for Platinum being a "soft metal" not usable in swords / weapons. Platinum Magic Weapons and Armor is a thing and then you have the obvious "duh" moment, in that you forget that alloys are a thing. https://www.mining.com/platinum-gold-alloy-wear-resistant-metal-world/ ; 500 X Stronger than steel, and the AC of Diamonds, without Diamond's brittleness (super easy to do. And honestly, was throwing out Platinum because it's an easier to afford mat for most than Mithril or Adamantite. Which doesn't exist in reality, but does in fiction.)
And if High AC = Harder to Hit. It'd only make sense that it'd do correlating damage increase as well.
This well-known pure metal has a distinctive pinkish sheen.
Platinum
500 gp
Non-ferrous
20
This light gray metal with very slight bluish tinge is strong, difficult to melt, and resistant to most chemicals.
(Two ends of a Spectrum hun. You kind of have to get with the program, especially since wood weapons and armor are a thing and wood has a lower AC than Copper.)
I mean this table is from some random Third-Party source, so it's really no better than referencing some random homebrew. I don't know how much stock I'd put in it either having a quick look over some of their values.
I think you misunderstand the point of this table. The table isn't saying that if you make some item from these materials it will have the listed AC. This table was more given as advice for DMs to draw on if characters interact with a random destructible object made of these materials, as stated in the source. "When time is a factor, you can assign an Armor Class and hit points to a destructible object. You can also give it immunities, resistances, and vulnerabilities to specific types of damage."
As for Platinum being a "soft metal" not usable in swords / weapons. Platinum Magic Weapons and Armor is a thing and then you have the obvious "duh" moment, in that you forget that alloys are a thing. https://www.mining.com/platinum-gold-alloy-wear-resistant-metal-world/ ; 500 X Stronger than steel, and the AC of Diamonds, without Diamond's brittleness (super easy to do. And honestly, was throwing out Platinum because it's an easier to afford mat for most than Mithril or Adamantite. Which doesn't exist in reality, but does in fiction.)
And if High AC = Harder to Hit. It'd only make sense that it'd do correlating damage increase as well.
Now speaking as a materials engineer with a lot of experience with metals, you are drawing all the wrong conclusions from that random article you've found. wear resistance and strength are two VERY different things. This should be obvious if you actually read the article, because if this magic alloy was really 500 times stronger than steel, why are they only talking about using for contacting parts in electrical devices and not some super high end aerospace application or the like? While this alloy "may" have amazing wear resistance (we don't actually know, this article doesn't actually provide any real evidence to back up the claims), this is very different to the alloy having high strength, hardness and stiffness, which are actually important properties for weapons. Maybe you should be a little more careful with your research instead of just posting some random article which doesn't actually make the point you think it does.
As for making weapons from some of these materials, we do actually have a little guidance from XtG, at least when it comes to Adamantine Weapons, though the reality is they not that different to regular weapons, just 500 GP more expensive and good at breaking objects.
Adamantine is an ultrahard metal found in meteorites and extraordinary mineral veins. In addition to being used to craft adamantine armor, the metal is also used for weapons.
Melee weapons and ammunition made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.
The adamantine version of a melee weapon or of ten pieces of ammunition costs 500 gp more than the normal version, whether the weapon or ammunition is made of the metal or coated with it.
Likewise Kotath has also linked to the specific examples of armor made from Adamantine and Mithral. There is also the example of Silvered Weapons, which only bypass nonmagically damage resistance for an extra 100 GP.
For armors, mithral and adamantine are straight out magic items. For weapons, other than silver and adamantine, the rules don't offer any guidance on the effect of different metal on tme.
Like, if an armor is made out of Mithril or Platinum, it's AC goes up (not sure about the pricing for that either tbh. Anyone know?), but when it comes to weapons, there's absolutely no information on damage die outside of the vanilla weapons. As if a sword made out of copper would do as much damage as a sword made out of steel.
So anyone know damage increase and pricing for weapons made out of different mats other than the vanilla ones? (And or Armor Pricing for different mats?)
There are no rules in the official sourcebooks about different metals affecting the AC of armor. The only metals that have a defined effect on armor are Mithral and Adamantine(neither of which affect the AC number). As for weapons, there are defined effects for silvered and adamantine weapons, as well as the additional cost beyond the standard price of a weapon(100gp extra for silvered, 500gp for adamantine). Neither metal affects the damage dice of the weapon. The rule for silvered weapons is in the Basic Rules/PHB. The rules for Mithral and Adamantine Armor are in the Basic Rules/DMG. The rules for adamantine weapons are in Xanathar's Guide To Everything. I don't know what you quoted in your later posts, but it's definitely not official material. And the "get with the program" crack? Not cool.
I'll repeat: "Personally, I do not put that much weight on the materials used, directly, but rather only as being ingredients worthy of different levels of enchantment."
"Ingredients" includes "Used to make alloys." And said alloy seems to be made using modern industrial techniques, not anything from the (non-magical) technology level of typical D&D campaigns, which comes back to magic being involved.
Actually, bronze is an alloy, steel is an alloy, and alloys have been around for as long as bronze and steel.
Eh, kinda get snippy when a person get's all "you know in real life" when talking about a fantasy game that has canon weapons made out of that mat. Or a point is made then they get snippy with "Well, you know ...". It flips a switch in us where we go ... well. Here's the canon proof you're wrong, and go full on uber-b.
That said. That's weird af. Like why have an AC of Metal, and have armor made of different metals for "X-effect", if the AC doesn't carry over? Like, how does a 20 AC metal, suddenly become as weak as a AC 16? You'd think that it being of stronger to break (In-Verse) stuff. That it'd not ... you know ... be brought down to normal.
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And the last post, actually did use official material.
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Stuff backed by Roll20 which uses official sources stuff, and linked to WoTC source books. And the other site when looking at AC is AC that is the same in other sources it shows up in.
Exactly! Heck Adamantite is an Alloy of Adamant + Mythril + Electrum. (And you can't forget that Dollar Store Adamant is an Alloy of Mithril + Steel, in measures that only Dwarf Smithmasters know.).
And the last post, actually did use official material.
-----
Stuff backed by Roll20 which uses official sources stuff, and linked to WoTC source books. And the other site when looking at AC is AC that is the same in other sources it shows up in.
This wasn't referring to the Roll20 link, but the olddungeon master link where you got that table from, which right at the bottom of that table it states, "Most of the following information is from VoLo’s Guide to All Things Magical”. Digging a little deeper, it does seem that this VoLo's book was from 2E, so it is/was an official source, though may not be perfectly relevant now. Still probably useful as a reference, which it seems this site has done in homebrewing the information into a 5e form.
Exactly! Heck Adamantite is an Alloy of Adamant + Mythril + Electrum. (And you can't forget that Dollar Store Adamant is an Alloy of Mithril + Steel, in measures that only Dwarf Smithmasters know.).
Funnily enough, looking at that Volo's reference from earlier you this, "A once popular myth claims that adamantine is produced by alloying steel and mithral, or even silver and electrum with adamantine ore. This is dismissed as a folk tale by experts, including the dwarves who closely guard the secrets of working the difficult metal." That said the origin stories of the metal seems to change between editions.
Like, if an armor is made out of Mithril or Platinum, it's AC goes up (not sure about the pricing for that either tbh. Anyone know?), but when it comes to weapons, there's absolutely no information on damage die outside of the vanilla weapons. As if a sword made out of copper would do as much damage as a sword made out of steel.
So anyone know damage increase and pricing for weapons made out of different mats other than the vanilla ones? (And or Armor Pricing for different mats?)
Hun, was kind of making a point, which you kind of reiterated.
https://olddungeonmaster.com/2016/12/02/dd-5e-metals/
(Two ends of a Spectrum hun. You kind of have to get with the program, especially since wood weapons and armor are a thing and wood has a lower AC than Copper.)
https://roll20.net/compendium/dnd5e/Objects#content
As for Platinum being a "soft metal" not usable in swords / weapons. Platinum Magic Weapons and Armor is a thing and then you have the obvious "duh" moment, in that you forget that alloys are a thing. https://www.mining.com/platinum-gold-alloy-wear-resistant-metal-world/ ; 500 X Stronger than steel, and the AC of Diamonds, without Diamond's brittleness (super easy to do. And honestly, was throwing out Platinum because it's an easier to afford mat for most than Mithril or Adamantite. Which doesn't exist in reality, but does in fiction.)
And if High AC = Harder to Hit. It'd only make sense that it'd do correlating damage increase as well.
I mean this table is from some random Third-Party source, so it's really no better than referencing some random homebrew. I don't know how much stock I'd put in it either having a quick look over some of their values.
I think you misunderstand the point of this table. The table isn't saying that if you make some item from these materials it will have the listed AC. This table was more given as advice for DMs to draw on if characters interact with a random destructible object made of these materials, as stated in the source. "When time is a factor, you can assign an Armor Class and hit points to a destructible object. You can also give it immunities, resistances, and vulnerabilities to specific types of damage."
Now speaking as a materials engineer with a lot of experience with metals, you are drawing all the wrong conclusions from that random article you've found. wear resistance and strength are two VERY different things. This should be obvious if you actually read the article, because if this magic alloy was really 500 times stronger than steel, why are they only talking about using for contacting parts in electrical devices and not some super high end aerospace application or the like? While this alloy "may" have amazing wear resistance (we don't actually know, this article doesn't actually provide any real evidence to back up the claims), this is very different to the alloy having high strength, hardness and stiffness, which are actually important properties for weapons. Maybe you should be a little more careful with your research instead of just posting some random article which doesn't actually make the point you think it does.
As for making weapons from some of these materials, we do actually have a little guidance from XtG, at least when it comes to Adamantine Weapons, though the reality is they not that different to regular weapons, just 500 GP more expensive and good at breaking objects.
Likewise Kotath has also linked to the specific examples of armor made from Adamantine and Mithral. There is also the example of Silvered Weapons, which only bypass nonmagically damage resistance for an extra 100 GP.
For armors, mithral and adamantine are straight out magic items. For weapons, other than silver and adamantine, the rules don't offer any guidance on the effect of different metal on tme.
There are no rules in the official sourcebooks about different metals affecting the AC of armor. The only metals that have a defined effect on armor are Mithral and Adamantine(neither of which affect the AC number). As for weapons, there are defined effects for silvered and adamantine weapons, as well as the additional cost beyond the standard price of a weapon(100gp extra for silvered, 500gp for adamantine). Neither metal affects the damage dice of the weapon. The rule for silvered weapons is in the Basic Rules/PHB. The rules for Mithral and Adamantine Armor are in the Basic Rules/DMG. The rules for adamantine weapons are in Xanathar's Guide To Everything. I don't know what you quoted in your later posts, but it's definitely not official material. And the "get with the program" crack? Not cool.
" I shoot the Hippopotamus with bullets made of platinum, because if I use the leaden one his hide is sure to flatten 'em." - Hilaire Belloc
Actually, bronze is an alloy, steel is an alloy, and alloys have been around for as long as bronze and steel.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Eh, kinda get snippy when a person get's all "you know in real life" when talking about a fantasy game that has canon weapons made out of that mat. Or a point is made then they get snippy with "Well, you know ...". It flips a switch in us where we go ... well. Here's the canon proof you're wrong, and go full on uber-b.
That said. That's weird af. Like why have an AC of Metal, and have armor made of different metals for "X-effect", if the AC doesn't carry over? Like, how does a 20 AC metal, suddenly become as weak as a AC 16? You'd think that it being of stronger to break (In-Verse) stuff. That it'd not ... you know ... be brought down to normal.
-------
And the last post, actually did use official material.
-----
Stuff backed by Roll20 which uses official sources stuff, and linked to WoTC source books. And the other site when looking at AC is AC that is the same in other sources it shows up in.
Exactly! Heck Adamantite is an Alloy of Adamant + Mythril + Electrum. (And you can't forget that Dollar Store Adamant is an Alloy of Mithril + Steel, in measures that only Dwarf Smithmasters know.).
This wasn't referring to the Roll20 link, but the olddungeon master link where you got that table from, which right at the bottom of that table it states, "Most of the following information is from VoLo’s Guide to All Things Magical”. Digging a little deeper, it does seem that this VoLo's book was from 2E, so it is/was an official source, though may not be perfectly relevant now. Still probably useful as a reference, which it seems this site has done in homebrewing the information into a 5e form.
Funnily enough, looking at that Volo's reference from earlier you this, "A once popular myth claims that adamantine is produced by alloying steel and mithral, or even silver and electrum with adamantine ore. This is dismissed as a folk tale by experts, including the dwarves who closely guard the secrets of working the difficult metal." That said the origin stories of the metal seems to change between editions.