Something to note is that prosthetic limbs are considered "magic items". The Apparatus of Kwalish, folding boat, elven armor, sovereign glue, oil of slipperiness, oil of sharpness, universal solvent are all in the "Magic Items" section but none of them are actually magical. Though it is inconvenient to allow mithril and adamantium armor and weapons to be non-magical for the purpose of infusions, it would be disingenuous to declare them magical, at least in the Faerun setting.
That they could hypothetically function due to non-magic principles doesn't rule out that- in the overarching D&D concept- they function because of a magical component in these instances. The prosthetics are probably one of the best examples, since they restore full functionality to a limb like it wasn't even missing. As of the last I heard, the concept of any kind of neural integration in prosthetics is still more theoretical lab work and sci-fi than reality, so the D&D prosthetic limb magic item is literally an order of magnitude better than our cutting edge production models.
Yeah, the 5E prosthetic limb is basically like getting a standard-level cyberlimb in a Shadowrun or Cyberpunk game.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
To post a comment, please login or register a new account.
Yeah, the 5E prosthetic limb is basically like getting a standard-level cyberlimb in a Shadowrun or Cyberpunk game.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.