"When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder."
This sounds straightforward enough, but what if the spell establish other conditions on the target. For example, Rimes Binding Ice reduces the target's movement to zero because it is encased in ice. If a sorcerer use Transmuted Spell to change the damage type, then is the solution to role play that a different elemental effect is now preventing the effective target from moving? Is the ruling that target is still encased in ice, but the pain and damage they suffer is no longer cold?
Thanks in advanced. I want to try this feature but want to make sure I am not misunderstanding how it will work. Cheers.
The only thing I can do is quote Jeremy Crawford when he said "Magic ≠ physics"
In this sense, DM's can apply whatever physics or scientific logic they like. In the end, you might have to imagine the target is encased in red-hot stone or simply note that it's Ice but somehow giving off flames and incredible heat without melting itself. A DM might also go full science and say the spell only does the fire damage but forgoes encasement in ice.
RAW Transmuted Spell only change damage type and nothing else. It led to funny discussions few years ago on the Forums because many spells have effect tied to the damage type, especially fire ones but it's up to DM and players to use their imagination and let magic run it's course. If a spell create ice and does fire damage, it might be burning ice etc...
RAW Transmuted Spell only change damage type and nothing else. It led to funny discussions few years ago on the Forums because many spells have effect tied to the damage type, especially fire ones but it's up to DM and players to use their imagination and let magic run it's course. If a spell create ice and does fire damage, it might be burning ice etc...
Perhaps not entirely satisfying, but this is the way it has to work. Any other solution would involving rewriting spell effects and secondary effects in a way that may seem logical, but is not supported by the rules
That being said, if you want to go with what feels logical over RAW, then I can’t argue with that either.
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"When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder."
This sounds straightforward enough, but what if the spell establish other conditions on the target. For example, Rimes Binding Ice reduces the target's movement to zero because it is encased in ice. If a sorcerer use Transmuted Spell to change the damage type, then is the solution to role play that a different elemental effect is now preventing the effective target from moving? Is the ruling that target is still encased in ice, but the pain and damage they suffer is no longer cold?
Thanks in advanced. I want to try this feature but want to make sure I am not misunderstanding how it will work. Cheers.
The only thing I can do is quote Jeremy Crawford when he said "Magic ≠ physics"
In this sense, DM's can apply whatever physics or scientific logic they like. In the end, you might have to imagine the target is encased in red-hot stone or simply note that it's Ice but somehow giving off flames and incredible heat without melting itself. A DM might also go full science and say the spell only does the fire damage but forgoes encasement in ice.
RAW Transmuted Spell only change damage type and nothing else. It led to funny discussions few years ago on the Forums because many spells have effect tied to the damage type, especially fire ones but it's up to DM and players to use their imagination and let magic run it's course. If a spell create ice and does fire damage, it might be burning ice etc...
Perhaps not entirely satisfying, but this is the way it has to work. Any other solution would involving rewriting spell effects and secondary effects in a way that may seem logical, but is not supported by the rules
That being said, if you want to go with what feels logical over RAW, then I can’t argue with that either.
"Not all those who wander are lost"