Basically you chug a beer or other drink like Popeye does with spinach and get some health back if you’re in combat or can take your time drinking out of combat. I assume you get to choose when to trigger it instead of it being the first drink you have each day and my DM has allowed to include cocktails to trigger it too. (Basically we can pour a cocktail into a flask and drink its contents later. I did the math on alcohol contents.)
My main question is while you usually won’t get a full buzz drinking one beer, my party also has a Tankard of Sobriety: (https://www.dndbeyond.com/magic-items/27142-tankard-of-sobriety) Though it feels counterintuitive to the Drunkard aspect, would this still work because you’re still drinking the beverage, just not getting inebriated off of it?
The Amulet of the Drunkard works if you drink enought beer, ale, mead, or wine, wether its alcoholic or not and regardless if you can become inebriated or not for any reasons.
I don't see why not. The Tankard of Sobriety simply says you do not get inebriated when drinking nonmagical alcoholic beverages from it. And the Amulet of the Drunkard only requires that you drink a particular kind of alcoholic beverage to trigger the healing effect.
The Tankard of Sobriety does not say that it changes the nature of the nonmagical alcoholic beverages you drink from it, and the Amulet of the Drunkard does not say that it requires you to become inebriated.
You can are right that you get to choose when to trigger it instead of it being the first drink you have each day.
The texts says "you CAN regain hit points when you drink a pint of beer, ale, mead, or wine." so it is entirely optionally whether you regain the hit point or notwhen you have a drink, and the not bing able to use it again until the next dawn only kicks in after you have retored hit points.
Despite its name, the Amulet of the Drunkard has nothing to do with being drunk or inebriated. All you have to do is drink a pint, over whatever amount of time you like, invoke the amulet and heal 4d4+4 hit points. You could even drink non-alcoholic beer, wine or mead and it would still heal. If you happened to be drinking from a Tankard of Sobriety then you wouldn't get inebriated no matter how much you drank and you could trigger the Amulet on one of those pints to restore some hit points.
Magic items only do what they say they do :)
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Recently I’ve been looking through available magic items and found the Amulet of the Drunkard: (https://www.dndbeyond.com/magic-items/1434251-amulet-of-the-drunkard)
Basically you chug a beer or other drink like Popeye does with spinach and get some health back if you’re in combat or can take your time drinking out of combat. I assume you get to choose when to trigger it instead of it being the first drink you have each day and my DM has allowed to include cocktails to trigger it too. (Basically we can pour a cocktail into a flask and drink its contents later. I did the math on alcohol contents.)
My main question is while you usually won’t get a full buzz drinking one beer, my party also has a Tankard of Sobriety: (https://www.dndbeyond.com/magic-items/27142-tankard-of-sobriety) Though it feels counterintuitive to the Drunkard aspect, would this still work because you’re still drinking the beverage, just not getting inebriated off of it?
The Amulet of the Drunkard works if you drink enought beer, ale, mead, or wine, wether its alcoholic or not and regardless if you can become inebriated or not for any reasons.
I don't see why not. The Tankard of Sobriety simply says you do not get inebriated when drinking nonmagical alcoholic beverages from it. And the Amulet of the Drunkard only requires that you drink a particular kind of alcoholic beverage to trigger the healing effect.
The Tankard of Sobriety does not say that it changes the nature of the nonmagical alcoholic beverages you drink from it, and the Amulet of the Drunkard does not say that it requires you to become inebriated.
You can are right that you get to choose when to trigger it instead of it being the first drink you have each day.
The texts says "you CAN regain hit points when you drink a pint of beer, ale, mead, or wine." so it is entirely optionally whether you regain the hit point or notwhen you have a drink, and the not bing able to use it again until the next dawn only kicks in after you have retored hit points.
Despite its name, the Amulet of the Drunkard has nothing to do with being drunk or inebriated. All you have to do is drink a pint, over whatever amount of time you like, invoke the amulet and heal 4d4+4 hit points. You could even drink non-alcoholic beer, wine or mead and it would still heal. If you happened to be drinking from a Tankard of Sobriety then you wouldn't get inebriated no matter how much you drank and you could trigger the Amulet on one of those pints to restore some hit points.
Magic items only do what they say they do :)