That's an "ask your DM" question; there's no real hard rules about how armor and clothing interacts.
That's not entirely true. Mithral chain shirt or breastplate says it can be worn under normal clothes. This would imply that armor normally cannot be worn under clothing.
I mean, that's at least half just a send up to Lord of the Rings. AFAIK there's nothing in the PHB or DMG that says anything definitive one way or the other about how armor and clothes interact, therefore I feel it defaults to "ask your DM" in general, although specific items might have their own clauses on the subject.
That's not entirely true. Mithral chain shirt or breastplate says it can be worn under normal clothes. This would imply that armor normally cannot be worn under clothing.
Well normally armor would be worn over clothing and thus clearly visible, I guess that's why Mithril specifies differently. And if you read the descriptions of the different armor versions it is clear that most of them doesn't cover the whole body so some sort of clothing would be needed.
The rules don't say one way or another but DM can.
There's a rule Variant: Equipment Size that relying on common sense for more guidance.
VARIANT: EQUIPMENT SIZES
In most campaigns, you can use or wear any equipment that you find on your adventures, within the bounds of common sense. For example, a burly half-orc won’t fit in a halfling’s leather armor, and a gnome would be swallowed up in a cloud giant’s elegant robe.
The DM can impose more realism. For example, a suit of plate armor made for one human might not fit another one without significant alterations, and a guard’s uniform might be visibly ill-fitting when an adventurer tries to wear it as a disguise.
Using this variant, when adventurers find armor, clothing, and similar items that are made to be worn, they might need to visit an armorsmith, tailor, leatherworker, or similar expert to make the item wearable. The cost for such work varies from 10 to 40 percent of the market price of the item. The DM can either roll 1d4 × 10 or determine the increase in cost based on the extent of the alterations required.
As DM i'd rule that wearring an additional set of common clothing over an armor may be possible but might necessitate adjustment depending of armor worn and the other set of clothing worn underneath. For exemple light armor are made from supple and thin materials so normal clothing could readily fit over them while heavier armor could require more ample clothing adjustment. Also it wouldn't necessarily be concealed all the well and be somewhat visible underneath.
AS the folks said from rules perspective above. Real life perspective armor is big and bulky normally you wouldn't wear "clothing" outside of it cause it would just restrict movement more plus be a giant pain in the butt to put on. Imagine it getting caught on every bump and pointy bit on that armor..... unless it was oversized and baggy its not going to be easy.
That's an "ask your DM" question; there's no real hard rules about how armor and clothing interacts.
That's not entirely true. Mithral chain shirt or breastplate says it can be worn under normal clothes. This would imply that armor normally cannot be worn under clothing.
I don't feel like that's a logically sound conclusion based solely on the evidence presented.
I was unsure if it was possible to wear a piece of clothing over armor. I was intending to use a Shiftweave over a studded leather
The description for the shiftweave says it can duplicate the look of other magical clothing. There are a number of cloaks that we can consider magical clothing, and we know cloaks can be worn with armor. So, at least to some degree, this works mechanically. Depending on your intentions, such as using the shiftweave to obscure the fact that you are wearing studded leather armor, I would echo what others say that the DM makes that call. The DM might tell you to attempt a stealth, performance, or some other ability check to pull off the ruse.
As far as I'm aware, the only rule regarding what combinations can be worn is that you can't double up on the same type of magic item. Armor can be worn with clothing and described however you want. Clothing over light armor? Sure, but it might look weird. Over medium armor? Sure, but it probably looks weird. Clothing over heavy armor? Sure, but it definitely looks weird!
It's mostly just flavor, but flavor can still have mechanical implications in context. What's the only situation this is really relevant to? When someone is trying to conceal the fact that they are wearing armor. That's a Sleight of Hand check by the player to set a DC for how well they conceal the armor when putting the clothing on, and Perception (passive or active) by others to spot the concealed armor. I would impose disadvantage to the Sleight of Hand check when attempting to conceal medium/heavy armor, and I would grant advantage to Perception checks to spot concealed heavy armor.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
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That's an "ask your DM" question; there's no real hard rules about how armor and clothing interacts.
I mean, that's at least half just a send up to Lord of the Rings. AFAIK there's nothing in the PHB or DMG that says anything definitive one way or the other about how armor and clothes interact, therefore I feel it defaults to "ask your DM" in general, although specific items might have their own clauses on the subject.
Well normally armor would be worn over clothing and thus clearly visible, I guess that's why Mithril specifies differently. And if you read the descriptions of the different armor versions it is clear that most of them doesn't cover the whole body so some sort of clothing would be needed.
The rules don't say one way or another but DM can.
There's a rule Variant: Equipment Size that relying on common sense for more guidance.
As DM i'd rule that wearring an additional set of common clothing over an armor may be possible but might necessitate adjustment depending of armor worn and the other set of clothing worn underneath. For exemple light armor are made from supple and thin materials so normal clothing could readily fit over them while heavier armor could require more ample clothing adjustment. Also it wouldn't necessarily be concealed all the well and be somewhat visible underneath.
AS the folks said from rules perspective above. Real life perspective armor is big and bulky normally you wouldn't wear "clothing" outside of it cause it would just restrict movement more plus be a giant pain in the butt to put on. Imagine it getting caught on every bump and pointy bit on that armor..... unless it was oversized and baggy its not going to be easy.
I don't feel like that's a logically sound conclusion based solely on the evidence presented.
The description for the shiftweave says it can duplicate the look of other magical clothing. There are a number of cloaks that we can consider magical clothing, and we know cloaks can be worn with armor. So, at least to some degree, this works mechanically. Depending on your intentions, such as using the shiftweave to obscure the fact that you are wearing studded leather armor, I would echo what others say that the DM makes that call. The DM might tell you to attempt a stealth, performance, or some other ability check to pull off the ruse.
"Not all those who wander are lost"
As far as I'm aware, the only rule regarding what combinations can be worn is that you can't double up on the same type of magic item. Armor can be worn with clothing and described however you want. Clothing over light armor? Sure, but it might look weird. Over medium armor? Sure, but it probably looks weird. Clothing over heavy armor? Sure, but it definitely looks weird!
It's mostly just flavor, but flavor can still have mechanical implications in context. What's the only situation this is really relevant to? When someone is trying to conceal the fact that they are wearing armor. That's a Sleight of Hand check by the player to set a DC for how well they conceal the armor when putting the clothing on, and Perception (passive or active) by others to spot the concealed armor. I would impose disadvantage to the Sleight of Hand check when attempting to conceal medium/heavy armor, and I would grant advantage to Perception checks to spot concealed heavy armor.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.