With the mixing potions rules in DMG 2024 it is easy to get greater ones. As it could be interesting for players mixing by themselves, at long term can slow the game much, so I miss a price for the greater ones, that could get from the chance of success when mixing, and taking into account that everythng is lost with some failures. No sure if someone did the maths to set the cost of those 4d4+4, 6d4+6, and etc potions of healing.
Another interesting thing is that mixing can be easily homebrewed, just allow to use the proficiency bonus in alchemist/herbalist kit to adjust (not just add) the result, as it is supposed you want to get some specific effect, and excluding the 00 one which can only be obtained by UMR (UnModified Roll) of 100 with percentile dice.
With the mixing potions rules in DMG 2024 it is easy to get greater ones. As it could be interesting for players mixing by themselves, at long term can slow the game much, so I miss a price for the greater ones, that could get from the chance of success when mixing, and taking into account that everythng is lost with some failures. No sure if someone did the maths to set the cost of those 4d4+4, 6d4+6, and etc potions of healing.
Another interesting thing is that mixing can be easily homebrewed, just allow to use the proficiency bonus in alchemist/herbalist kit to adjust (not just add) the result, as it is supposed you want to get some specific effect, and excluding the 00 one which can only be obtained by UMR (UnModified Roll) of 100 with percentile dice.