Oh god, I have had the d100 since the 80s and, while it's fun to trot out as a novelty, it's terribly un-random (you'll never roll a 1 or a 100) and the damn thing will definitely end up on the floor more than on the table.
Oh god, I have had the d100 since the 80s and, while it's fun to trot out as a novelty, it's terribly un-random (you'll never roll a 1 or a 100) and the damn thing will definitely end up on the floor more than on the table.
I think the one we have has a bearing inside and (I assume) pits on the inside to help it settle. It's still super hard to read.
Oh god, I have had the d100 since the 80s and, while it's fun to trot out as a novelty, it's terribly un-random (you'll never roll a 1 or a 100) and the damn thing will definitely end up on the floor more than on the table.
Wat? Of course I will - and I have, both, several times. You play a nice d100 based game like Dark Heresy, you'll find it comes up ... not exactly constantly, but maybe around twice out of every 100 rolls.
Edit: Oh, wait, you mean the actual single-die d100. I don't have that. We just call it d100 when we roll 2d10. The above should still be true, though. But the d100 is prone to rolling off the table, yea.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
The rules sometimes refer to a d100. While such dice exist, the common way to roll 1d100 uses a pair of ten-sided dice numbered from 0 to 9, known as percentile dice. One die—that you designate before rolling—gives the tens digit, and the other gives the ones digit. If you roll a 7 for the tens digit and a 1 for the ones digit, for example, the number rolled is 71. Two 0s represent 100.
Some ten-sided dice are numbered in tens (00, 10, 20, and so on), making it easier to distinguish the tens digit from the ones digit. In this case, a roll of 70 and 1 is 71, and 00 and 0 is 100.
... That's a weird way to do it. It goes against all other logic for rolling d10's.
Every other number on the "tens" die signifies what the first digit is (70 being, well, 70, for example), and rolling a "0" on the single-digit d10 is, in all other cases, a 10. Rolling 00 and 0 should be 10; rolling 90 and 0 should be 100. If you normally treat rolling a 0 on the regular d10 as 10 - which everyone does - and you treat rolling 00 on the tens die as "0#" with any other combination (for example, rolling 00 and 7 as being 7) then treating 00 and 0 as 100 makes no sense. ¯\_(ツ)_/¯ to each their own.
As a bit of "greybeard background", before it was common to have a d10/00 dice, you would call a high die colour as you rolled. e.g. I always used a yellow D10 for my percentile roll as the high color and never used it for just a d10 roll. The 0 on a D10 is just because it's easier than putting 10 on it for production costs.
The high die was the 10s digit, and the low die was the 1s digit, and if it came up H0 L0, it was 100. No ambiguity, because like all dice rolls you can never roll zero. Ever. The range is 1-100.
Oh god, I have had the d100 since the 80s and, while it's fun to trot out as a novelty, it's terribly un-random (you'll never roll a 1 or a 100) and the damn thing will definitely end up on the floor more than on the table.
"Not all those who wander are lost"
I think the one we have has a bearing inside and (I assume) pits on the inside to help it settle. It's still super hard to read.
How to add Tooltips.
Wat? Of course I will - and I have, both, several times. You play a nice d100 based game like Dark Heresy, you'll find it comes up ... not exactly constantly, but maybe around twice out of every 100 rolls.
Edit: Oh, wait, you mean the actual single-die d100. I don't have that. We just call it d100 when we roll 2d10. The above should still be true, though. But the d100 is prone to rolling off the table, yea.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
As a bit of "greybeard background", before it was common to have a d10/00 dice, you would call a high die colour as you rolled. e.g. I always used a yellow D10 for my percentile roll as the high color and never used it for just a d10 roll. The 0 on a D10 is just because it's easier than putting 10 on it for production costs.
The high die was the 10s digit, and the low die was the 1s digit, and if it came up H0 L0, it was 100. No ambiguity, because like all dice rolls you can never roll zero. Ever. The range is 1-100.