Hey all! Got a little lost in the sauce after rolling abysmally for a few sessions, and would like some advice on how I can keep up with the rest of my party.
So far, I've been recommended everything from Feytouched, War Caster, Resilient (Con), Telekinetic, and just taking a split ASI to round out my CHA and DEX. I guess I'm asking which, out of all of these, would be the optimal choice? It feels kinda bad, both having the lowest rolled stats, and the lowest rolls in general in the game, which is why I've been hung up on optimization, and not necessarily what would be fun or make the most sense for my character.
^I've also been recommended multiclassing after level six to Divine Soul Sorcerer or Cleric? Rogue too, but I'd like not to step on my party's toes too much when it comes to their classes (Druid, Rogue, Warlock).
What role have you been taking on with the party? I'd focus on something that helps you in that area -- although getting that extra point in CHA seems like it should be the biggest priority when it comes to sorting through feats
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I've mainly been running heals and skill monkeying around. Unfortunately, I've been notorious for failing to roll to hit, and for enemies kinda always just succeeding their saves against my spells. Really, I only have impact whenever my party starts dropping, when I throw out bless at the beginning of the round, and the occasional cutting words or bardic inspiration. I'm kinda left twiddling my thumbs and wasting spell slots whenever I try anything else.
All the feats I listed should be half feats with the option to pump a point into CHA, save for Resilient (CON).
If you're not worried about being damaged, I'd recommend Fey-touched or Telekinetic. Your stats are about where they should be for this level, so really there's not much you can do if the dice aren't favoring you but power on through. I'd recommend focusing on attempting casts over weapon attacks.
I've mainly been running heals and skill monkeying around. Unfortunately, I've been notorious for failing to roll to hit, and for enemies kinda always just succeeding their saves against my spells. Really, I only have impact whenever my party starts dropping, when I throw out bless at the beginning of the round, and the occasional cutting words or bardic inspiration. I'm kinda left twiddling my thumbs and wasting spell slots whenever I try anything else.
All the feats I listed should be half feats with the option to pump a point into CHA, save for Resilient (CON).
If you're playing mainly a support role, what about Shadow Touched over Fey Touched? invisibility's always handy and can be cast on others. disguise self would be the classic second choice for a fast-talking bard, but color spray and silent image also have their uses
Fey Touched is generally the better option because who doesn't love misty step, but in your case Shadow might fit better
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Dope, dope... So it's either Telekinetic, Feytouched, or Shadow touched for the fourth level feat...
Then, any advice for later levels? I'm mostly asking about whether I should go pure lore bard, or take one of the MC's I had recommended to me that I mentioned. I'm assuming that, at eighth level, I should take the CHA ASI, and then Resilient (CON) at twelve?
Personally I prefer to single class full casters- the level investment it takes to get worthwhile features tends to cut you off from the highest level spells for your total character level.
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Hey all!
Got a little lost in the sauce after rolling abysmally for a few sessions, and would like some advice on how I can keep up with the rest of my party.
Character link ----> https://www.dndbeyond.com/characters/137733998/VgclCs
So far, I've been recommended everything from Feytouched, War Caster, Resilient (Con), Telekinetic, and just taking a split ASI to round out my CHA and DEX. I guess I'm asking which, out of all of these, would be the optimal choice? It feels kinda bad, both having the lowest rolled stats, and the lowest rolls in general in the game, which is why I've been hung up on optimization, and not necessarily what would be fun or make the most sense for my character.
^I've also been recommended multiclassing after level six to Divine Soul Sorcerer or Cleric? Rogue too, but I'd like not to step on my party's toes too much when it comes to their classes (Druid, Rogue, Warlock).
Thanks in advance!
What role have you been taking on with the party? I'd focus on something that helps you in that area -- although getting that extra point in CHA seems like it should be the biggest priority when it comes to sorting through feats
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I've mainly been running heals and skill monkeying around. Unfortunately, I've been notorious for failing to roll to hit, and for enemies kinda always just succeeding their saves against my spells. Really, I only have impact whenever my party starts dropping, when I throw out bless at the beginning of the round, and the occasional cutting words or bardic inspiration. I'm kinda left twiddling my thumbs and wasting spell slots whenever I try anything else.
All the feats I listed should be half feats with the option to pump a point into CHA, save for Resilient (CON).
If you're not worried about being damaged, I'd recommend Fey-touched or Telekinetic. Your stats are about where they should be for this level, so really there's not much you can do if the dice aren't favoring you but power on through. I'd recommend focusing on attempting casts over weapon attacks.
If you're playing mainly a support role, what about Shadow Touched over Fey Touched? invisibility's always handy and can be cast on others. disguise self would be the classic second choice for a fast-talking bard, but color spray and silent image also have their uses
Fey Touched is generally the better option because who doesn't love misty step, but in your case Shadow might fit better
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Forget you ever got bad rolls. That has no effect on future ones. Also, you have above average stats.
Dope, dope...
So it's either Telekinetic, Feytouched, or Shadow touched for the fourth level feat...
Then, any advice for later levels? I'm mostly asking about whether I should go pure lore bard, or take one of the MC's I had recommended to me that I mentioned. I'm assuming that, at eighth level, I should take the CHA ASI, and then Resilient (CON) at twelve?
Personally I prefer to single class full casters- the level investment it takes to get worthwhile features tends to cut you off from the highest level spells for your total character level.