1st if you choose variant human. If you have any other race you pick up a feat every time you would have an ability score increase. 4th 8th 12th 16th 19th
you take a feat instead of a ability score improvement.
Sometimes DMs will be lenient and give everyone a feat at first level. It’s also up to the DM whether to even have feats in the game, but almost all DMs allow it. It is still technically an optional rule.
Variant Humans get a free Feat initially (level 1). Apart from that, you get a Feat when you gain a level in a class that offers an Ability Score Increase at that level, if your campaign is using Feats (it's optional), and you decide to exchange your ASI for a Feat. Most classes give ASIs on levels 4, 8, 12, 16, and 19. Fighters get them on 4, 6, 8, 12, 14, 16, and 19. Bear in mind, it's class level, not character level. A multiclassed Elf Fighter 3 / Rogue 3 / Wizard 3 / Sorcerer 3 / Cleric 3 / Bard 3 / Ranger 2 is character level 20, but has zero (0) ASIs, and hence no Feats. On the other hand, a multiclassed Elf Fighter 3 / Rogue 3 / Wizard 3 / Sorcerer 3 / Cleric 3 is character level 15, has zero ASIs/Feats, but if, for their next 5 levels, they decide to raise a level of each of their classes (to finally be Fighter 4 / Rogue 4 / Wizard 4 / Sorcerer 4 / Cleric 4), they would get an ASI (or Feat, their choice) for each of those 5 levels.
Basically: when you gain a new level, check whether the class you just got a level in gets an Ability Score Increase for that level. If so, you can choose to get a Feat instead of raising your ability scores.
Why if your a thief, or other classes, you can get magic feats. Even if you are not a magic user class.
Basically the idea behind a feat like Magic Initiate or Fey Touched is your character has in some way unlocked a latent power they already possessed. And some magic related feats do require you to have the ability to cast a spell as a prerequisite.
I think just the feat name, "Magic Initiate", implies that your character is just barely capable of spellcasting. As an "initiate", it kind of implies that you've somehow gained access to the bare minimum amount of spellcasting... just enough to cast a single first level spell and some cantrips.
When do you get your first feat? 1st or 4th level.
Well, there's a few parts to that answer:
* When you reach certain levels in a given class, you can either gain the Ability Score Improvement(+2 to one stat or +1 each to two stats), or take a Feat(technically Feats are an optional rule so make sure your group is using them). For all current classes, this happens when you reach Level 4 IN THAT CLASS. I emphasize that because if you're multiclassing, you only gain that first Feat when you reach Level 4 in one of your classes, not when you reach Level 4 overall. This has been the default "first chance" to get a feat since the 2014 rulebooks were released.
* The Human(Variant) race option is an exception in the 2014 PHB that grants you a Feat at Level 1.
* Some of the newer sourcebooks create circumstances where all characters gain a Feat at Level 1 regardless of race(yes, that means Variant Humans get two). In some cases, they will list feats that can be taken at Level 1, and some that can't be taken until Level 4. Part of the reason for this is that in the 2024 revision to the core rulebooks, all characters will get a Feat at Level 1, and only a subset of the full list will be available before Level 4.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
When do you get your first feat? 1st or 4th level.
1st if you choose variant human. If you have any other race you pick up a feat every time you would have an ability score increase. 4th 8th 12th 16th 19th
you take a feat instead of a ability score improvement.
Sometimes DMs will be lenient and give everyone a feat at first level. It’s also up to the DM whether to even have feats in the game, but almost all DMs allow it. It is still technically an optional rule.
Variant Humans get a free Feat initially (level 1). Apart from that, you get a Feat when you gain a level in a class that offers an Ability Score Increase at that level, if your campaign is using Feats (it's optional), and you decide to exchange your ASI for a Feat. Most classes give ASIs on levels 4, 8, 12, 16, and 19. Fighters get them on 4, 6, 8, 12, 14, 16, and 19. Bear in mind, it's class level, not character level. A multiclassed Elf Fighter 3 / Rogue 3 / Wizard 3 / Sorcerer 3 / Cleric 3 / Bard 3 / Ranger 2 is character level 20, but has zero (0) ASIs, and hence no Feats. On the other hand, a multiclassed Elf Fighter 3 / Rogue 3 / Wizard 3 / Sorcerer 3 / Cleric 3 is character level 15, has zero ASIs/Feats, but if, for their next 5 levels, they decide to raise a level of each of their classes (to finally be Fighter 4 / Rogue 4 / Wizard 4 / Sorcerer 4 / Cleric 4), they would get an ASI (or Feat, their choice) for each of those 5 levels.
Basically: when you gain a new level, check whether the class you just got a level in gets an Ability Score Increase for that level. If so, you can choose to get a Feat instead of raising your ability scores.
Why if your a thief, or other classes, you can get magic feats. Even if you are not a magic user class.
Basically the idea behind a feat like Magic Initiate or Fey Touched is your character has in some way unlocked a latent power they already possessed. And some magic related feats do require you to have the ability to cast a spell as a prerequisite.
I think just the feat name, "Magic Initiate", implies that your character is just barely capable of spellcasting. As an "initiate", it kind of implies that you've somehow gained access to the bare minimum amount of spellcasting... just enough to cast a single first level spell and some cantrips.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Well, there's a few parts to that answer:
* When you reach certain levels in a given class, you can either gain the Ability Score Improvement(+2 to one stat or +1 each to two stats), or take a Feat(technically Feats are an optional rule so make sure your group is using them). For all current classes, this happens when you reach Level 4 IN THAT CLASS. I emphasize that because if you're multiclassing, you only gain that first Feat when you reach Level 4 in one of your classes, not when you reach Level 4 overall. This has been the default "first chance" to get a feat since the 2014 rulebooks were released.
* The Human(Variant) race option is an exception in the 2014 PHB that grants you a Feat at Level 1.
* Some of the newer sourcebooks create circumstances where all characters gain a Feat at Level 1 regardless of race(yes, that means Variant Humans get two). In some cases, they will list feats that can be taken at Level 1, and some that can't be taken until Level 4. Part of the reason for this is that in the 2024 revision to the core rulebooks, all characters will get a Feat at Level 1, and only a subset of the full list will be available before Level 4.