Has anyone given thought to DareDevil? Technically he is blind, but able to see everything around him. His heightened senses has effectively given him sight. It is much further than a distance of 5.
Has anyone given thought to DareDevil? Technically he is blind, but able to see everything around him. His heightened senses has effectively given him sight. It is much further than a distance of 5.
Daredevil has super powers, which there is no general way of doing in D&D.
Has anyone given thought to DareDevil? Technically he is blind, but able to see everything around him. His heightened senses has effectively given him sight. It is much further than a distance of 5.
Daredevil has super powers, which there is no general way of doing in D&D.
... every character in D&D has super powers what do you mean?
Daredevils "sight" is perfectly represented by Blindsight.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
... every character in D&D has super powers what do you mean?
Daredevils "sight" is perfectly represented by Blindsight.
I mean there's no standardized way of applying an arbitrary super power to a character: you can represent his ability in D&D, but there's no way (other than DM fiat) to build a character who has that ability.
Has anyone given thought to DareDevil? Technically he is blind, but able to see everything around him. His heightened senses has effectively given him sight. It is much further than a distance of 5.
Daredevil has super powers, which there is no general way of doing in D&D.
Actually, Daredevil has no super powers. He is a common man (lawyer) with Blindsight. Nowhere does Daredevil fly, or have super speed, or anything resembling "super powers", just the way he sees. Yes, he is a human lie detector, and can hear what 99% of people can't, but those are part of his heightened senses.
Has anyone given thought to DareDevil? Technically he is blind, but able to see everything around him. His heightened senses has effectively given him sight. It is much further than a distance of 5.
Daredevil has super powers, which there is no general way of doing in D&D.
... every character in D&D has super powers what do you mean?
Daredevils "sight" is perfectly represented by Blindsight.
Thank you. I thought it was perfect representation of blindsight.
Has anyone given thought to DareDevil? Technically he is blind, but able to see everything around him. His heightened senses has effectively given him sight. It is much further than a distance of 5.
Daredevil has super powers, which there is no general way of doing in D&D.
Actually, Daredevil has no super powers. He is a common man (lawyer) with Blindsight. Nowhere does Daredevil fly, or have super speed, or anything resembling "super powers", just the way he sees. Yes, he is a human lie detector, and can hear what 99% of people can't, but those are part of his heightened senses.
Heightened senses can't be a superpower?
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Actually, Daredevil has no super powers. He is a common man (lawyer) with Blindsight. Nowhere does Daredevil fly, or have super speed, or anything resembling "super powers", just the way he sees. Yes, he is a human lie detector, and can hear what 99% of people can't, but those are part of his heightened senses.
He has superhuman senses, including a 'radar sense' of unknown type. Those are super powers.
According to the internet, Daredevil lost his sight due to exposure to radiation, and that is also the source of his superhuman senses. Classic origin story for lots of superheroes.
Yeah, if you want to play a blind character, you shouldn't also expect to have a solution that negates that fact by default and provides a leg up on your other PCs...now, you can (and should) work with your DM on story or level-driven ways to augment your character.
I have played a blind sorlock character before (he wasn't originally, he went blind due to wild magic shenanigans with a custom wild magic table that in hindsight was a mistake to use). He used a familiar to "see" through for normal play and in combat. That was an in-game solution that still had drawbacks (if the familiar died, or was blinded itself), but allowed for the actual character to "see" in most cases using existing rules.
Well, remember that the rules for flaws kind of imply that you are allowed to circumvent them. That means you can have a blind character and rationalize away blindness giving them any problems. Like a lot of people, I tend to wonder why you would bother, but you can. As far as having benefits from a condition, that would just need to come from any usual rules that gave those benefits.
That aside, I had a lot of fun playing a blind artificer artillerist for about a year.
What I'm suggesting is very homebrew, which is always a balance risk and many DMs are not a fan. But I have a suggestion.
If you are monk/lock, maybe link it to ki or slots?
Normally 30ft blindsight.
X amount of Ki or a warlock slot gives you 120ft no concentration and allows you to sense hidden and invisible enemies too like Daredevil.
This way being blind is an actual hindrance most of time but you get to go all out magic monk too by expending some resources.
Maybe an Eldritch invo to further improve it. Enemies have disadv on ranged attacks against you etc. or you get a bonus to deflect missile etc.
Just suggesting the concept, you can fill in the details and take care of balance stuff. 😄
Way of the Closed Eye would be a cool Monk subclass, and I can imagine an Eyeless patron for Warlocks too.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
So i was given the ok to make a blind Kensei, Hexblade with blindsight but my dm doesn't know hiw far my blindsight should go any thoughs?
My advice? Don't choose to be blind. Have it so you HAVE to be blinded. Have it be your vow to always keep your eyes closed for your training. Take the chains off later in play once it is mastered. Start out at 10 feet of blindsight at level one and gain an additional 5 ft of blindsight every 5 levels until you remove that limiter. Keep however much blindsight you ended up at and regain regular sight from there. That way you don't write the DM into a corner and it'll make for dramatic moments later.
I would just like to point out that a "blind" character with blindsight is better at perceiving their surroundings than a character with normal vision out to the range of that blindsight. Couple that with the fact that the effective range of vision is likely limited: from the top of a mountain a person can see pretty far, but inside a closet their vision is likely limited to about 2'. Inside that same closet, a character with 60' blindsight can perceive the entire house.
For that reason, I think I'd recommend a very short range (10' or less) -- if you actually want to play a blind character rather than just "superhero blind."
You'd still have to deal with full cover with blindsight. You'd see the same 2' but with even less detail and no color too boot. You couldn't see anything off a mountain top or an archer pelting you 300 feet away out in the open in broad daylight. A non-blind commoner's vision can see something like a lit candle a mile and a half away. I don't think I would use the words "work better at perceiving their surroundings" unless they had something like the blind fighting style that lets you have those things without the drawbacks. Even with 30 feet of blindsight it's a rather hefty disadvantage, you'll need to focus on PP heavily for sure or anything under the sun could jump you with a stealth roll. Because you're rolling it with disadvantage at all times (-5 to perception checks) and they advantage. It's a disability and a status effect you don't want for a lot of reasons.
It's a disability and a status effect you don't want for a lot of reasons.
I think this is where we agree. Making a character that intentionally has that disability would be one thing, making a character that gets to say they're disabled but are better off than the average visioned character in most respects (unless the puzzle relies on color or something) doesn't seem good spirited.
If someone asked me to do this, and wanted to make a blind character, I'd give them a free feat, Fighting Initiate - Blind Fighting. And then wish them luck. That's 10ft of blindsight. Which is just enough to be able to function "normally".
They'd obviously need to play a martial character. (or some secondary ways to get sight) They'd obviously still have all sorts of problems blind people have.
But within 10ft, their other senses are so acute it helps mitigate their issues. So much so in some ways they're better off. Even seeing invisible enemies.
It is the cleanest option, just a feat. Still lets them adventure, somewhat normally. I know this anecdotally is true. I played in a game once with a character with that fighting style and the entire party got blinded for several hours. He... was basically fine. Had some difficulty with stuff far away but he managed to walk around and lead the party to a safe spot at least. 10ft of vision on a battlemap ain't a lot. But it is sure a whole lot better than none.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
According to the internet Matt Murdock/DareDevil uses three forma of perception.
A short range radar sense from his brain.
A mid range multi heightened sense using his other senses. Like smell and touch. A very short range tremor sense in effect.
And a sonar sense like bats that use both a sound he emits or the ambient sounds around him for longer ranges.
He can be temporarily blinded by extremely loud noises.
All this from an accident and years of training.
Nothing in D&D would cover all this effectively and be balanced with the rest of the game.
And please people if you just want to be DareDevil in D&D just ask instead of hinting around with this blind character concept. There is a marvel RPG. Go try that one.
According to the internet Matt Murdock/DareDevil uses three forma of perception.
A short range radar sense from his brain.
A mid range multi heightened sense using his other senses. Like smell and touch. A very short range tremor sense in effect.
And a sonar sense like bats that use both a sound he emits or the ambient sounds around him for longer ranges.
He can be temporarily blinded by extremely loud noises.
All this from an accident and years of training.
Nothing in D&D would cover all this effectively and be balanced with the rest of the game.
And please people if you just want to be DareDevil in D&D just ask instead of hinting around with this blind character concept. There is a marvel RPG. Go try that one.
Chill with the attitude. People aren't wrong for whatever character concept they're trying to bring to life. D&D is perfectly capable of allowing for that.
The new 6e dwarves, for example, are capable of a tremorsense. Add onto that the blind fighting style for blindsight and you can reproduce daredevil's senses just fine.
ironically, I don't think that was even the point of this thread, so the dismissive attitude about it is all the more perplexing. But it could be done.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Multiple threads on some form of blind sense or fighting it tiring and just smacks of some player trying their best to get around the rules in some way.
All I am saying is if you want something specific just come out and say it in the first place and quit with the hinting around.
I would love to be the flash and move faster than the speed of sound even in combat. But I have seen players ask 10 ways from sunday about how to do it without actually saying "I want to be the Flash." Its tiring.
If someone asked me to do this, and wanted to make a blind character, I'd give them a free feat, Fighting Initiate - Blind Fighting. And then wish them luck. That's 10ft of blindsight. Which is just enough to be able to function "normally".
They'd obviously need to play a martial character. (or some secondary ways to get sight) They'd obviously still have all sorts of problems blind people have.
This is what I did with my blind artilerist, just without a free feat or being a martial class. I played the variant human and took the fighting style that way. Blind was taken as a Flaw under the normal rules for flaws.
Has anyone given thought to DareDevil? Technically he is blind, but able to see everything around him. His heightened senses has effectively given him sight. It is much further than a distance of 5.
Daredevil has super powers, which there is no general way of doing in D&D.
... every character in D&D has super powers what do you mean?
Daredevils "sight" is perfectly represented by Blindsight.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
I mean there's no standardized way of applying an arbitrary super power to a character: you can represent his ability in D&D, but there's no way (other than DM fiat) to build a character who has that ability.
Actually, Daredevil has no super powers. He is a common man (lawyer) with Blindsight. Nowhere does Daredevil fly, or have super speed, or anything resembling "super powers", just the way he sees. Yes, he is a human lie detector, and can hear what 99% of people can't, but those are part of his heightened senses.
Thank you. I thought it was perfect representation of blindsight.
Heightened senses can't be a superpower?
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
He has superhuman senses, including a 'radar sense' of unknown type. Those are super powers.
According to the internet, Daredevil lost his sight due to exposure to radiation, and that is also the source of his superhuman senses. Classic origin story for lots of superheroes.
Yeah, if you want to play a blind character, you shouldn't also expect to have a solution that negates that fact by default and provides a leg up on your other PCs...now, you can (and should) work with your DM on story or level-driven ways to augment your character.
I have played a blind sorlock character before (he wasn't originally, he went blind due to wild magic shenanigans with a custom wild magic table that in hindsight was a mistake to use). He used a familiar to "see" through for normal play and in combat. That was an in-game solution that still had drawbacks (if the familiar died, or was blinded itself), but allowed for the actual character to "see" in most cases using existing rules.
Well, remember that the rules for flaws kind of imply that you are allowed to circumvent them. That means you can have a blind character and rationalize away blindness giving them any problems. Like a lot of people, I tend to wonder why you would bother, but you can. As far as having benefits from a condition, that would just need to come from any usual rules that gave those benefits.
That aside, I had a lot of fun playing a blind artificer artillerist for about a year.
What I'm suggesting is very homebrew, which is always a balance risk and many DMs are not a fan. But I have a suggestion.
If you are monk/lock, maybe link it to ki or slots?
Normally 30ft blindsight.
X amount of Ki or a warlock slot gives you 120ft no concentration and allows you to sense hidden and invisible enemies too like Daredevil.
This way being blind is an actual hindrance most of time but you get to go all out magic monk too by expending some resources.
Maybe an Eldritch invo to further improve it. Enemies have disadv on ranged attacks against you etc. or you get a bonus to deflect missile etc.
Just suggesting the concept, you can fill in the details and take care of balance stuff. 😄
Finland GMT/UTC +2
Way of the Closed Eye would be a cool Monk subclass, and I can imagine an Eyeless patron for Warlocks too.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
My advice? Don't choose to be blind. Have it so you HAVE to be blinded. Have it be your vow to always keep your eyes closed for your training. Take the chains off later in play once it is mastered. Start out at 10 feet of blindsight at level one and gain an additional 5 ft of blindsight every 5 levels until you remove that limiter. Keep however much blindsight you ended up at and regain regular sight from there. That way you don't write the DM into a corner and it'll make for dramatic moments later.
You'd still have to deal with full cover with blindsight. You'd see the same 2' but with even less detail and no color too boot. You couldn't see anything off a mountain top or an archer pelting you 300 feet away out in the open in broad daylight. A non-blind commoner's vision can see something like a lit candle a mile and a half away. I don't think I would use the words "work better at perceiving their surroundings" unless they had something like the blind fighting style that lets you have those things without the drawbacks. Even with 30 feet of blindsight it's a rather hefty disadvantage, you'll need to focus on PP heavily for sure or anything under the sun could jump you with a stealth roll. Because you're rolling it with disadvantage at all times (-5 to perception checks) and they advantage. It's a disability and a status effect you don't want for a lot of reasons.
I think this is where we agree. Making a character that intentionally has that disability would be one thing, making a character that gets to say they're disabled but are better off than the average visioned character in most respects (unless the puzzle relies on color or something) doesn't seem good spirited.
If someone asked me to do this, and wanted to make a blind character, I'd give them a free feat, Fighting Initiate - Blind Fighting. And then wish them luck. That's 10ft of blindsight. Which is just enough to be able to function "normally".
They'd obviously need to play a martial character. (or some secondary ways to get sight) They'd obviously still have all sorts of problems blind people have.
But within 10ft, their other senses are so acute it helps mitigate their issues. So much so in some ways they're better off. Even seeing invisible enemies.
It is the cleanest option, just a feat. Still lets them adventure, somewhat normally. I know this anecdotally is true. I played in a game once with a character with that fighting style and the entire party got blinded for several hours. He... was basically fine. Had some difficulty with stuff far away but he managed to walk around and lead the party to a safe spot at least. 10ft of vision on a battlemap ain't a lot. But it is sure a whole lot better than none.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
According to the internet Matt Murdock/DareDevil uses three forma of perception.
A short range radar sense from his brain.
A mid range multi heightened sense using his other senses. Like smell and touch. A very short range tremor sense in effect.
And a sonar sense like bats that use both a sound he emits or the ambient sounds around him for longer ranges.
He can be temporarily blinded by extremely loud noises.
All this from an accident and years of training.
Nothing in D&D would cover all this effectively and be balanced with the rest of the game.
And please people if you just want to be DareDevil in D&D just ask instead of hinting around with this blind character concept. There is a marvel RPG. Go try that one.
Chill with the attitude. People aren't wrong for whatever character concept they're trying to bring to life. D&D is perfectly capable of allowing for that.
The new 6e dwarves, for example, are capable of a tremorsense. Add onto that the blind fighting style for blindsight and you can reproduce daredevil's senses just fine.
ironically, I don't think that was even the point of this thread, so the dismissive attitude about it is all the more perplexing. But it could be done.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Multiple threads on some form of blind sense or fighting it tiring and just smacks of some player trying their best to get around the rules in some way.
All I am saying is if you want something specific just come out and say it in the first place and quit with the hinting around.
I would love to be the flash and move faster than the speed of sound even in combat. But I have seen players ask 10 ways from sunday about how to do it without actually saying "I want to be the Flash." Its tiring.
This is what I did with my blind artilerist, just without a free feat or being a martial class. I played the variant human and took the fighting style that way. Blind was taken as a Flaw under the normal rules for flaws.