The Dungeon Masters Guide is vague with how to enchant items, it categorizes the enchantments by how rare they are which then directly correlates to how much it costs to make it.
I'm trying to enchant a quiver with the Swift Quiver spell, which is a level 5 spell. How rare do you think that kind of item would be? As a DM, how would you go about allowing a player to enchant that kind of item?
Honestly, what any of us would do isn't relevant, its what your DM would do that matters.
And I think the rules for enchanting are intentionally vague, to allow DM's flexibility. They can make creating a magic item as easy or difficult as they like to suit their campaign.
All that said, that spell as an item would be crazy powerful. Allowing a character two attacks as a bonus action (on top of however many attacks they get normally) every round forever is incredibly, incredibly powerful, not to mntion the bonus of never having to worry about running out of ammunition. And since its an item, even a 1st-level character could potentially pick it up and use it. I don't know that I'd allow it to be made, and if so, there would need to be some kind of drawback, almost artifact level stuff. Again, however, what matters is if your DM allows it, not me.
Yeah I knew it was a long shot with this particular spell and ultimately it's up to the DM. I was trying to get a better idea of how a DM might go about allow something like that. Everything comes at a cost.
Xanathar’s Guide to Everything puts creating a single-use 5th-level spell scroll at 4 weeks and 5,000gp. A permanent magic item that allows you to cast a 5th-level spell, even once a day, should be significantly more expensive and time consuming than that.
A “Swift Quiver once per day” item would probably be Very Rare and cost 25 weeks and 20,000gp to craft. (This seems like a low estimate; it becomes more economical than scrolls after only four or five uses; how often do PCs usually get use once/day abilities? Surely a lot more than that, right?)
5th level Ranger only concentration spell, so level 17 to cast.
Legendary Item to have it be Once per Day, Concentration up to 1 minute duration.
To make it: Ink Sack from a Kraken killed on the Elemental Plane of Water Bones of an Ancient Blue Dragon killed under a Full Moon Hide of a Quickling killed in the Darkwood (or whatever your world's campaign's deepest, oldest forest is called) Hair of a Unicorn killed under a New Moon The enchanter may not speak during the constructing of the following at the rate of 25gp per day: Make a tannery frame made of Mithril Silver worth 300,000 gp. Process the ink in a golden bowl (10,000 gp) studded with 30 diamonds (150,000 gp). Tan the hide with the ink on the tannery frame. Use the bones to create a ribbed structure. Wrap the hide around the ribbed structure, sew it together with the unicorn hair while having the spell simultaneously cast by Rangers who are Lawful Neutral, Neutral Good, Chaotic Neutral, and Neutral Evil. When the last stitch is done, the enchanter may once again speak.
Artifact for any change to the above, which means PC can't make it.
5th level Ranger only concentration spell, so level 17 to cast.
Legendary Item to have it be Once per Day, Concentration up to 1 minute duration.
To make it: Ink Sack from a Kraken killed on the Elemental Plane of Water Bones of an Ancient Blue Dragon killed under a Full Moon Hide of a Quickling killed in the Darkwood (or whatever your world's campaign's deepest, oldest forest is called) Hair of a Unicorn killed under a New Moon The enchanter may not speak during the constructing of the following at the rate of 25gp per day: Make a tannery frame made of Mithril Silver worth 300,000 gp. Process the ink in a golden bowl (10,000 gp) studded with 30 diamonds (150,000 gp). Tan the hide with the ink on the tannery frame. Use the bones to create a ribbed structure. Wrap the hide around the ribbed structure, sew it together with the unicorn hair while having the spell simultaneously cast by Rangers who are Lawful Neutral, Neutral Good, Chaotic Neutral, and Neutral Evil. When the last stitch is done, the enchanter may once again speak.
Artifact for any change to the above, which means PC can't make it.
That is hilariously overcomplicated for an item that just casts a level 5 spell that a level 10 bard can learn.
According to the DMG, an item that casts a level 4-6 spell once per day should be rare. The lower the level the spell, the more times it can be cast without increasing the rarity. And thus the natural conclusion should be:
The DMG also says that a 5th-level spell scroll, a once ever item that is destroyed on a single use, is rare, and a 6th-level spell scroll is very rare. This is clearly at adds with the guidelines you're referencing (they were probably written by different people), but since spell scrolls definitely exist, I'm more inclined to use them as a benchmark for balance than what the DMG suggests about custom items in a vacuum.
But I also don't think you're wrong to go by those guidelines; if they didn't even bother to follow those guidelines themselves, we certainly can't be blamed for coming to different conclusions about what's reasonable.
5th level Ranger only concentration spell, so level 17 to cast.
Legendary Item to have it be Once per Day, Concentration up to 1 minute duration.
To make it: Ink Sack from a Kraken killed on the Elemental Plane of Water Bones of an Ancient Blue Dragon killed under a Full Moon Hide of a Quickling killed in the Darkwood (or whatever your world's campaign's deepest, oldest forest is called) Hair of a Unicorn killed under a New Moon The enchanter may not speak during the constructing of the following at the rate of 25gp per day: Make a tannery frame made of Mithril Silver worth 300,000 gp. Process the ink in a golden bowl (10,000 gp) studded with 30 diamonds (150,000 gp). Tan the hide with the ink on the tannery frame. Use the bones to create a ribbed structure. Wrap the hide around the ribbed structure, sew it together with the unicorn hair while having the spell simultaneously cast by Rangers who are Lawful Neutral, Neutral Good, Chaotic Neutral, and Neutral Evil. When the last stitch is done, the enchanter may once again speak.
Artifact for any change to the above, which means PC can't make it.
If there is any way in hell I'd be allowed to craft this item, this is probably how it would happen XD
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The Dungeon Masters Guide is vague with how to enchant items, it categorizes the enchantments by how rare they are which then directly correlates to how much it costs to make it.
I'm trying to enchant a quiver with the Swift Quiver spell, which is a level 5 spell. How rare do you think that kind of item would be? As a DM, how would you go about allowing a player to enchant that kind of item?
Honestly, what any of us would do isn't relevant, its what your DM would do that matters.
And I think the rules for enchanting are intentionally vague, to allow DM's flexibility. They can make creating a magic item as easy or difficult as they like to suit their campaign.
All that said, that spell as an item would be crazy powerful. Allowing a character two attacks as a bonus action (on top of however many attacks they get normally) every round forever is incredibly, incredibly powerful, not to mntion the bonus of never having to worry about running out of ammunition. And since its an item, even a 1st-level character could potentially pick it up and use it. I don't know that I'd allow it to be made, and if so, there would need to be some kind of drawback, almost artifact level stuff. Again, however, what matters is if your DM allows it, not me.
Yeah I knew it was a long shot with this particular spell and ultimately it's up to the DM. I was trying to get a better idea of how a DM might go about allow something like that. Everything comes at a cost.
Xanathar’s Guide to Everything puts creating a single-use 5th-level spell scroll at 4 weeks and 5,000gp. A permanent magic item that allows you to cast a 5th-level spell, even once a day, should be significantly more expensive and time consuming than that.
A “Swift Quiver once per day” item would probably be Very Rare and cost 25 weeks and 20,000gp to craft. (This seems like a low estimate; it becomes more economical than scrolls after only four or five uses; how often do PCs usually get use once/day abilities? Surely a lot more than that, right?)
If it is something like once (maybe twice) per day, it would be a rare magic item. If it is constant or at will, very rare.
Then you can just follow restrictions for crafting items of those rarities.
5th level Ranger only concentration spell, so level 17 to cast.
Legendary Item to have it be Once per Day, Concentration up to 1 minute duration.
To make it:
Ink Sack from a Kraken killed on the Elemental Plane of Water
Bones of an Ancient Blue Dragon killed under a Full Moon
Hide of a Quickling killed in the Darkwood (or whatever your world's campaign's deepest, oldest forest is called)
Hair of a Unicorn killed under a New Moon
The enchanter may not speak during the constructing of the following at the rate of 25gp per day: Make a tannery frame made of Mithril Silver worth 300,000 gp. Process the ink in a golden bowl (10,000 gp) studded with 30 diamonds (150,000 gp). Tan the hide with the ink on the tannery frame. Use the bones to create a ribbed structure. Wrap the hide around the ribbed structure, sew it together with the unicorn hair while having the spell simultaneously cast by Rangers who are Lawful Neutral, Neutral Good, Chaotic Neutral, and Neutral Evil. When the last stitch is done, the enchanter may once again speak.
Artifact for any change to the above, which means PC can't make it.
That is hilariously overcomplicated for an item that just casts a level 5 spell that a level 10 bard can learn.
According to the DMG, an item that casts a level 4-6 spell once per day should be rare. The lower the level the spell, the more times it can be cast without increasing the rarity. And thus the natural conclusion should be:
The DMG also says that a 5th-level spell scroll, a once ever item that is destroyed on a single use, is rare, and a 6th-level spell scroll is very rare. This is clearly at adds with the guidelines you're referencing (they were probably written by different people), but since spell scrolls definitely exist, I'm more inclined to use them as a benchmark for balance than what the DMG suggests about custom items in a vacuum.
But I also don't think you're wrong to go by those guidelines; if they didn't even bother to follow those guidelines themselves, we certainly can't be blamed for coming to different conclusions about what's reasonable.
If there is any way in hell I'd be allowed to craft this item, this is probably how it would happen XD