eberron is just broken outside its own setting, dragonmarks are telling of this
Thats an awfully broad generalization. I don't think there's anything available to players in the Wayfinder's Guide that is stronger than anything in the core material.
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Another medical problem. Indefinite hiatus. Sorry, all.
eberron is just broken outside its own setting, dragonmarks are telling of this
Thats an awfully broad generalization. I don't think there's anything available to players in the Wayfinder's Guide that is stronger than anything in the core material.
well the artificer is completely fine, as are most of the races, but all the dragonmarks feel really strong, you mean to tell me any class can now cast conjure animals, and that the fantastic sorcerery subclass lets me now cast conjure elemental? That any single class can learn all the healing spells now? The abberant dragonmark is less versatile than MI but like three times as powerful. I would say some of it is stronger than the core stuff, but perhaps that is fine
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I understand the concern about dragonmarks, but I think the rest is fine. Certainly the races don't surpass the heavy hitters from other books. Likewise, the Artificer, as you noted, is completely fine. The setting is not broken as a whole.
I'm saving that label for Dark Sun. :P
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Another medical problem. Indefinite hiatus. Sorry, all.
well warlocks suddenly get one of the most potent summoning spells in the game if you are mark of handling, or likewise a 3rd level mark of healing pact of the chain warlock with the eldrich invocation gift of the everliving ones gets to cast prayer of healing, and with that combo he can heal himself and up to five other party members for 16 + his or her charisma mod hit points for a single spell slot he can get back in an hour and just ten minutes of work, mark of hospitality gets hallow available for any class, an incredebly useful but highly expensive spell that can be useful for anything from certain darkvision based warlocks to necromancer wizards to pyromancers to anyone who just likes to make strongholds full of traps and exitment, the mark of the sentinel is absolutely splendid for rangers, the mark of shadow elf puts illusion magic, sometimes particularly strong illusion magic, in the hands of any class from paladins to druids to sorcerers, also granting pass without trace wich is just an really useful spell that perviously incredebly few classes had.
but yes, if it is assumed that most spells of the same level are equal, then it might not be a big deal, but it feels like even then, most of these subraces grants just a little bit more than the already established subraces from the phb. Look at what halflings from the phb get, lightfeet halflings are able to hide in slightly more situations, strongheart are less likely to be poisoned, ghostwise halflings get just a little bit of telepathy. In the meantime, the halflings arround these parts can innately cast some pretty damm useful spells, as well as an extra d4 to certain checks that at the first tier of play is better than having expertise, and you get these bonuses to persuasion for the mark of hospitality and medicine for healing, two skills that are used rather often and are kinda important
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I understand the concern about dragonmarks, but I think the rest is fine. Certainly the races don't surpass the heavy hitters from other books. Likewise, the Artificer, as you noted, is completely fine. The setting is not broken as a whole.
I'm saving that label for Dark Sun. :P
....what happened in dark sun back in whatever edition?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I understand the concern about dragonmarks, but I think the rest is fine. Certainly the races don't surpass the heavy hitters from other books. Likewise, the Artificer, as you noted, is completely fine. The setting is not broken as a whole.
I'm saving that label for Dark Sun. :P
....what happened in dark sun back in whatever edition?
The same issue, its "campaign specific" was... very potent, check out some of the races I recall a bug people race, half-dwarves and half-giants being "Too Good" & people trying to whine them into other settings via "but magic".
How many DM's here haven't had a player from outside Eberron try to get a Double-Bladed Scimitar, Imbued focus, Orb of shielding Item, or Shifter, Changling or Warforged PC...need I go on? Warlocks trying to summon out of setting pact weapons
The more WotC re-enforces the "sealed plane" idea, the more people will try to poke holes in it, if the experience of D&D history/editions shows us anything. Basically "There are better cookies under this glass, along with all the normal ones. But, do not lift it and try one, eat that other normal cookie beside the glass"
Canonically I can not think of another setting that can not reach another by some means, even if that had to be by meeting in a "common reachable location" until this. Eberron is like its own, separate, D&D 5.1e or D&D-E 5e, game
Yeah, I do think a lot of people are sleeping on the fact that Ravnica backgrounds + Eberron subraces expand spell lists signifigantly, partly because the dndbeyond interface isn't really set up to make that super apparent during character creation. I wouldn't go so far as to say it's unbalanced to open up these spells to nontypical classes without multiclassing, but allowing players to exploit setting-specific guild/house options from these settings on a caster may erode some of the "class identity" that people on the forums seem so committed to defending.
The same issue, its "campaign specific" was... very potent, check out some of the races I recall a bug people race, half-dwarves and half-giants being "Too Good" & people trying to whine them into other settings via "but magic".
How many DM's here haven't had a player from outside Eberron try to get a Double-Bladed Scimitar, Imbued focus, Orb of shielding Item, or Shifter, Changling or Warforged PC...need I go on? Warlocks trying to summon out of setting pact weapons
The more WotC re-enforces the "sealed plane" idea, the more people will try to poke holes in it, if the experience of D&D history/editions shows us anything. Basically "There are better cookies under this glass, along with all the normal ones. But, do not lift it and try one, eat that other normal cookie beside the glass"
Canonically I can not think of another setting that can not reach another by some means, even if that had to be by meeting in a "common reachable location" until this. Eberron is like its own, separate, D&D 5.1e or D&D-E 5e, game
None of those races are as universally strong as, say, a Variant Human, Yuan-ti Purebloods, or even some applications of Mountain Dwarves and Half-elves. I would only object to them in a campaign where their existence just doesn't make sense, in the same way I'd object to, say, a Simic Hybrid or Drow.
Likewise, the listed common magic items are fairly inconsequential - its up to the DM to to distribute Magic Items, not to the players to request them.
Eberron has to be pretty removed from the other settings because of the explicit agnosticism of the setting. I have minimal knowledge outside of Eberron, Greyhawk, and FR, but I don't really know which other settings make it clear that there is no proof of traditional gods. This creates a lot of issues between, say, Eberron and the Forgotten Realms. There's also the issue of power levels. No mortal in Eberron is likely to be able to reach Sigil. If any of the classic, uh, characters from other settings got to Eberron, they would either instantly control it or be instantly taken out as a threat by the the Council or the Lords of Dust or the Undying or the Daelkyr or the Quori, etc.
And the Dark Sun comment was more a shot at psionics and how they're undoubtedly going to upset people with the official version, not about Thri-Kreen or Half-Giants.
The same issue, its "campaign specific" was... very potent, check out some of the races I recall a bug people race, half-dwarves and half-giants being "Too Good" & people trying to whine them into other settings via "but magic".
How many DM's here haven't had a player from outside Eberron try to get a Double-Bladed Scimitar, Imbued focus, Orb of shielding Item, or Shifter, Changling or Warforged PC...need I go on? Warlocks trying to summon out of setting pact weapons
The more WotC re-enforces the "sealed plane" idea, the more people will try to poke holes in it, if the experience of D&D history/editions shows us anything. Basically "There are better cookies under this glass, along with all the normal ones. But, do not lift it and try one, eat that other normal cookie beside the glass"
Canonically I can not think of another setting that can not reach another by some means, even if that had to be by meeting in a "common reachable location" until this. Eberron is like its own, separate, D&D 5.1e or D&D-E 5e, game
None of those races are as universally strong as, say, a Variant Human, Yuan-ti Purebloods, or even some applications of Mountain Dwarves and Half-elves. I would only object to them in a campaign where their existence just doesn't make sense, in the same way I'd object to, say, a Simic Hybrid or Drow.
Likewise, the listed common magic items are fairly inconsequential - its up to the DM to to distribute Magic Items, not to the players to request them.
Eberron has to be pretty removed from the other settings because of the explicit agnosticism of the setting. I have minimal knowledge outside of Eberron, Greyhawk, and FR, but I don't really know which other settings make it clear that there is no proof of traditional gods. This creates a lot of issues between, say, Eberron and the Forgotten Realms. There's also the issue of power levels. No mortal in Eberron is likely to be able to reach Sigil. If any of the classic, uh, characters from other settings got to Eberron, they would either instantly control it or be instantly taken out as a threat by the the Council or the Lords of Dust or the Undying or the Daelkyr or the Quori, etc.
And the Dark Sun comment was more a shot at psionics and how they're undoubtedly going to upset people with the official version, not about Thri-Kreen or Half-Giants.
With the UA on focusing on "Harmony", "Time & Gravity" plus "Mind, Astral and Abyssal" being so well presented in, almost, bulk (plus the UA made offical 2 new sub-classes in Mythic Odysseys of Theros, Then their are the ones in Wildemount) I smell a return of the "Psion" class with its own sub-classes, with some sub-classes for other classes diced in. That and BG3 having Mind Flayers as a main focus and being the, hopefully, 1st successful 5e video game
PS: I allow the "Imbued Focuses" (for all but "holy symbols", their descriptions seem to indicate "extra-planar" material rod/staff/wand is the umph to them, past that they are just a focus, but need to be attuned), they "shouldn't" be limited to just Eberron, but I feel other items made with "knowledge of their construction" being Eberron only should be limited.
The same issue, its "campaign specific" was... very potent, check out some of the races I recall a bug people race, half-dwarves and half-giants being "Too Good" & people trying to whine them into other settings via "but magic".
How many DM's here haven't had a player from outside Eberron try to get a Double-Bladed Scimitar, Imbued focus, Orb of shielding Item, or Shifter, Changling or Warforged PC...need I go on? Warlocks trying to summon out of setting pact weapons
The more WotC re-enforces the "sealed plane" idea, the more people will try to poke holes in it, if the experience of D&D history/editions shows us anything. Basically "There are better cookies under this glass, along with all the normal ones. But, do not lift it and try one, eat that other normal cookie beside the glass"
Canonically I can not think of another setting that can not reach another by some means, even if that had to be by meeting in a "common reachable location" until this. Eberron is like its own, separate, D&D 5.1e or D&D-E 5e, game
None of those races are as universally strong as, say, a Variant Human, Yuan-ti Purebloods, or even some applications of Mountain Dwarves and Half-elves. I would only object to them in a campaign where their existence just doesn't make sense, in the same way I'd object to, say, a Simic Hybrid or Drow.
Likewise, the listed common magic items are fairly inconsequential - its up to the DM to to distribute Magic Items, not to the players to request them.
Eberron has to be pretty removed from the other settings because of the explicit agnosticism of the setting. I have minimal knowledge outside of Eberron, Greyhawk, and FR, but I don't really know which other settings make it clear that there is no proof of traditional gods. This creates a lot of issues between, say, Eberron and the Forgotten Realms. There's also the issue of power levels. No mortal in Eberron is likely to be able to reach Sigil. If any of the classic, uh, characters from other settings got to Eberron, they would either instantly control it or be instantly taken out as a threat by the the Council or the Lords of Dust or the Undying or the Daelkyr or the Quori, etc.
And the Dark Sun comment was more a shot at psionics and how they're undoubtedly going to upset people with the official version, not about Thri-Kreen or Half-Giants.
With the UA on focusing on "Harmony", "Time & Gravity" plus "Mind, Astral and Abyssal" being so well presented in, almost, bulk (plus the UA made offical 2 new sub-classes in Mythic Odysseys of Theros, Then their are the ones in Wildemount) I smell a return of the "Psion" class with its own sub-classes, with some sub-classes for other classes diced in. That and BG3 having Mind Flayers as a main focus and being the, hopefully, 1st successful 5e video game
PS: I allow the "Imbued Focuses" (for all but "holy symbols", their descriptions seem to indicate "extra-planar" material rod/staff/wand is the umph to them, past that they are just a focus, but need to be attuned), they "shouldn't" be limited to just Eberron, but I feel other items made with "knowledge of their construction" being Eberron only should be limited.
when you say psion do you mean a "fixed" mystic ua or an all new class that casts spells instead? also what specific UA articles are you talking about and what got introduced in them?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
On the contrary, I'd expect that Wizard are specifically trying to avoid adding a Psion class, due to the fact that every existing class but Artificer and Bloodhunter currently has a subclass revolving around psychic damage in UA right now.
On the contrary, I'd expect that Wizard are specifically trying to avoid adding a Psion class, due to the fact that every existing class but Artificer and Bloodhunter currently has a subclass revolving around psychic damage in UA right now.
I dont remember reading the psychic wizard UA, ....I just read it "Psionics tradition" ... the thought form feature is madness.
Thats an awfully broad generalization. I don't think there's anything available to players in the Wayfinder's Guide that is stronger than anything in the core material.
Another medical problem. Indefinite hiatus. Sorry, all.
well the artificer is completely fine, as are most of the races, but all the dragonmarks feel really strong, you mean to tell me any class can now cast conjure animals, and that the fantastic sorcerery subclass lets me now cast conjure elemental? That any single class can learn all the healing spells now? The abberant dragonmark is less versatile than MI but like three times as powerful. I would say some of it is stronger than the core stuff, but perhaps that is fine
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I understand the concern about dragonmarks, but I think the rest is fine. Certainly the races don't surpass the heavy hitters from other books. Likewise, the Artificer, as you noted, is completely fine. The setting is not broken as a whole.
I'm saving that label for Dark Sun. :P
Another medical problem. Indefinite hiatus. Sorry, all.
well warlocks suddenly get one of the most potent summoning spells in the game if you are mark of handling, or likewise a 3rd level mark of healing pact of the chain warlock with the eldrich invocation gift of the everliving ones gets to cast prayer of healing, and with that combo he can heal himself and up to five other party members for 16 + his or her charisma mod hit points for a single spell slot he can get back in an hour and just ten minutes of work, mark of hospitality gets hallow available for any class, an incredebly useful but highly expensive spell that can be useful for anything from certain darkvision based warlocks to necromancer wizards to pyromancers to anyone who just likes to make strongholds full of traps and exitment, the mark of the sentinel is absolutely splendid for rangers, the mark of shadow elf puts illusion magic, sometimes particularly strong illusion magic, in the hands of any class from paladins to druids to sorcerers, also granting pass without trace wich is just an really useful spell that perviously incredebly few classes had.
but yes, if it is assumed that most spells of the same level are equal, then it might not be a big deal, but it feels like even then, most of these subraces grants just a little bit more than the already established subraces from the phb. Look at what halflings from the phb get, lightfeet halflings are able to hide in slightly more situations, strongheart are less likely to be poisoned, ghostwise halflings get just a little bit of telepathy. In the meantime, the halflings arround these parts can innately cast some pretty damm useful spells, as well as an extra d4 to certain checks that at the first tier of play is better than having expertise, and you get these bonuses to persuasion for the mark of hospitality and medicine for healing, two skills that are used rather often and are kinda important
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
....what happened in dark sun back in whatever edition?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The same issue, its "campaign specific" was... very potent, check out some of the races I recall a bug people race, half-dwarves and half-giants being "Too Good" & people trying to whine them into other settings via "but magic".
How many DM's here haven't had a player from outside Eberron try to get a Double-Bladed Scimitar, Imbued focus, Orb of shielding Item, or Shifter, Changling or Warforged PC...need I go on? Warlocks trying to summon out of setting pact weapons
The more WotC re-enforces the "sealed plane" idea, the more people will try to poke holes in it, if the experience of D&D history/editions shows us anything. Basically "There are better cookies under this glass, along with all the normal ones. But, do not lift it and try one, eat that other normal cookie beside the glass"
Canonically I can not think of another setting that can not reach another by some means, even if that had to be by meeting in a "common reachable location" until this. Eberron is like its own, separate, D&D 5.1e or D&D-E 5e, game
Yeah, I do think a lot of people are sleeping on the fact that Ravnica backgrounds + Eberron subraces expand spell lists signifigantly, partly because the dndbeyond interface isn't really set up to make that super apparent during character creation. I wouldn't go so far as to say it's unbalanced to open up these spells to nontypical classes without multiclassing, but allowing players to exploit setting-specific guild/house options from these settings on a caster may erode some of the "class identity" that people on the forums seem so committed to defending.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
None of those races are as universally strong as, say, a Variant Human, Yuan-ti Purebloods, or even some applications of Mountain Dwarves and Half-elves. I would only object to them in a campaign where their existence just doesn't make sense, in the same way I'd object to, say, a Simic Hybrid or Drow.
Likewise, the listed common magic items are fairly inconsequential - its up to the DM to to distribute Magic Items, not to the players to request them.
Eberron has to be pretty removed from the other settings because of the explicit agnosticism of the setting. I have minimal knowledge outside of Eberron, Greyhawk, and FR, but I don't really know which other settings make it clear that there is no proof of traditional gods. This creates a lot of issues between, say, Eberron and the Forgotten Realms. There's also the issue of power levels. No mortal in Eberron is likely to be able to reach Sigil. If any of the classic, uh, characters from other settings got to Eberron, they would either instantly control it or be instantly taken out as a threat by the the Council or the Lords of Dust or the Undying or the Daelkyr or the Quori, etc.
And the Dark Sun comment was more a shot at psionics and how they're undoubtedly going to upset people with the official version, not about Thri-Kreen or Half-Giants.
Another medical problem. Indefinite hiatus. Sorry, all.
With the UA on focusing on "Harmony", "Time & Gravity" plus "Mind, Astral and Abyssal" being so well presented in, almost, bulk (plus the UA made offical 2 new sub-classes in Mythic Odysseys of Theros, Then their are the ones in Wildemount) I smell a return of the "Psion" class with its own sub-classes, with some sub-classes for other classes diced in. That and BG3 having Mind Flayers as a main focus and being the, hopefully, 1st successful 5e video game
PS: I allow the "Imbued Focuses" (for all but "holy symbols", their descriptions seem to indicate "extra-planar" material rod/staff/wand is the umph to them, past that they are just a focus, but need to be attuned), they "shouldn't" be limited to just Eberron, but I feel other items made with "knowledge of their construction" being Eberron only should be limited.
when you say psion do you mean a "fixed" mystic ua or an all new class that casts spells instead? also what specific UA articles are you talking about and what got introduced in them?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
On the contrary, I'd expect that Wizard are specifically trying to avoid adding a Psion class, due to the fact that every existing class but Artificer and Bloodhunter currently has a subclass revolving around psychic damage in UA right now.
I dont remember reading the psychic wizard UA, ....I just read it "Psionics tradition" ... the thought form feature is madness.