Small point- wearing armor would override all of the other calculations, since those features can’t be applied at all if you’re wearing armor- excepting a shield for Barbarians and Lizardfolk. But yes, functionally when you have these features and armor you can wear, you select a particular one to calculate a baseline AC from and none of the other matter.
“If you are wearing armor, you have a fourth calculation to choose from. So you cannot stack a Lizardfolk’s natural armor calculation and an Armor calculation, nor can you stack Unarmored Defense from Monk and Barbarian.”
But technically if you are wearing the armor you don’t have the other options, as those features are contingent on the character being unarmored. Not hugely relevant, but applicable for keeping in mind you cannot stack the benefits of any magic armor with these options.
But technically if you are wearing the armor you don’t have the other options, as those features are contingent on the character being unarmored. Not hugely relevant, but applicable for keeping in mind you cannot stack the benefits of any magic armor with these options.
Right, because the AC granted is of the form Base+Modifier. Armor, Natural Armor, Magic Armor, AND Unarmored Defense ALL have this form which is what makes them ALL options depending on certain prerequisites.
Bonus AC takes the form of +Bonus.
“Calculations are generally 10+modifiers or 13+modifiers.”
I explained the fundamental difference between a Base Armor Calculation versus an AC Bonus so that it could be applied to every situation I did not specifically mention or any other possible future situations.
Thanks for helping me flesh out my original answer to avoid any confusion for the OP.
Cheers 🍻
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“If you are wearing armor, you have a fourth calculation to choose from. So you cannot stack a Lizardfolk’s natural armor calculation and an Armor calculation, nor can you stack Unarmored Defense from Monk and Barbarian.”
But technically if you are wearing the armor you don’t have the other options, as those features are contingent on the character being unarmored. Not hugely relevant, but applicable for keeping in mind you cannot stack the benefits of any magic armor with these options.
Right, because the AC granted is of the form Base+Modifier. Armor, Natural Armor, Magic Armor, AND Unarmored Defense ALL have this form which is what makes them ALL options depending on certain prerequisites.
Bonus AC takes the form of +Bonus.
“Calculations are generally 10+modifiers or 13+modifiers.”
I explained the fundamental difference between a Base Armor Calculation versus an AC Bonus so that it could be applied to every situation I did not specifically mention or any other possible future situations.
Thanks for helping me flesh out my original answer to avoid any confusion for the OP.
Cheers 🍻