The only other appropriate ruling for the game is that as soon as you start flying downward you are no longer falling, so you can fly downward at your speed, but cannot fall that round.
Since this thread is one of the top results that comes up when doing searches around moving and fall speed, I'm going to drop a suggestion that I think is simple and easy to follow for movement options involving gravity.
Taking Xanathar's 500ft of falling in a round as a baseline (which seems pretty decent given match I've come across suggesting the first 6 seconds of falling results in the thing falling anywhere from 550-590 ft), all you need to do in three-dimensional movement scenario with gravitational free falling is this... * Use fly speed for horizontal and upwards movement * For downwards movement use fly speed + up to Xanathar's ruling 500ft of falling distance in a round
Also mentioned in the thread was skill check rolling, and I think asking the players to roll for acrobatics in situations where character A chases character B that's falling within 1 round of them falling is a good alternative too.
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The only other appropriate ruling for the game is that as soon as you start flying downward you are no longer falling, so you can fly downward at your speed, but cannot fall that round.
Guess the only way to do some sick sky moves is having featherfall then
Since this thread is one of the top results that comes up when doing searches around moving and fall speed, I'm going to drop a suggestion that I think is simple and easy to follow for movement options involving gravity.
Taking Xanathar's 500ft of falling in a round as a baseline (which seems pretty decent given match I've come across suggesting the first 6 seconds of falling results in the thing falling anywhere from 550-590 ft), all you need to do in three-dimensional movement scenario with gravitational free falling is this...
* Use fly speed for horizontal and upwards movement
* For downwards movement use fly speed + up to Xanathar's ruling 500ft of falling distance in a round
Also mentioned in the thread was skill check rolling, and I think asking the players to roll for acrobatics in situations where character A chases character B that's falling within 1 round of them falling is a good alternative too.