Each condition that inflicts a secondary condition specifies. [Tooltip Not Found] says it also inflicts incapacitated but makes no mention of prone, regardless of if you're in motion or not.
Does that mean if someone is driving a chariot they can continue on as normal, simply since one does not normally have to do round by round vehicle handling checks for routine travel
Being paralysed means you're also incapacitated which means you can't take actions or reactions. Controlling a chariot takes an action so you would be unable to do so meaning it would just carry on in a straight line and potentially crash out of control.
Paralyzed condition does say "The creature automatically fails Strength and Dexterity saving throws." Presumably that includes those that automatically succeed normally...
There are no strength or dexterity checks that you automatically succeed, unless you're referring to edge cases of checks where the DC is less than 1 + saving throw modifier. If you're trying to suggest that 'not falling over' is an 'automatic success saving throw' which you would automatically fail while paralysed, there's nothing in the rules that implies that. If that's not what you're suggesting, I'm not sure what this point is referring to.
Not falling over when moving uncontrolled, particularly in combat. I did qualify. If you crash a chariot (regardless of reason) there is nothing in the rules that says how you land. Does this mean you automatically stick your landing, without so much as an acrobatics check?
Yes technically under the rules everyone is moving in stop motion, but it is a bit of a stretch to assume everyone is staying perfectly still in the zero time between rounds.
By RAW, this is what happens.
A GM can adjudicate the situation however he likes.
If you want a paralyzed person to fall over, just make them fall over. If you want to account for it in-game and by the book, then have an environmental effect cause them to have to make a trivial dexterity check to maintain their balance. Auto-fail? Well I guess you fall over.
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So for example, when a ghoul hits someone (who is standing in combat) fails the Con save vs Paralyze - do they fall prone?
Or do they remain standing - and paralyzed (similar to petrification)
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The condition doesn't state you fall prone, therefore you remain standing
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Each condition that inflicts a secondary condition specifies. [Tooltip Not Found] says it also inflicts incapacitated but makes no mention of prone, regardless of if you're in motion or not.
Being paralysed means you're also incapacitated which means you can't take actions or reactions. Controlling a chariot takes an action so you would be unable to do so meaning it would just carry on in a straight line and potentially crash out of control.
There are no strength or dexterity checks that you automatically succeed, unless you're referring to edge cases of checks where the DC is less than 1 + saving throw modifier. If you're trying to suggest that 'not falling over' is an 'automatic success saving throw' which you would automatically fail while paralysed, there's nothing in the rules that implies that. If that's not what you're suggesting, I'm not sure what this point is referring to.
Find my D&D Beyond articles here
By RAW, this is what happens.
A GM can adjudicate the situation however he likes.
If you want a paralyzed person to fall over, just make them fall over. If you want to account for it in-game and by the book, then have an environmental effect cause them to have to make a trivial dexterity check to maintain their balance. Auto-fail? Well I guess you fall over.
"Not all those who wander are lost"