once you have failed your intelegence saving throw to be affected by the spell, you can make an intelgence saving throw at the end of every month to end the effect. Only now you have an -5 intelegence modifier, and are to beat an DC 17 or something saving throw, and unlike with attack rolls you can still fail on a 20, and that any character not proficient with int saves willl inevetably do, so then just why?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
but you do need to get creative as Davedamon suggests... usually it's cast with the intent of not getting out of it, or at least not right away
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Given that the spell allows the save to be repeated only once every 30 days... Feeblemind is probably NOT expected to end on it's own. I mean they even state "The spell can also be ended by greater restoration, heal, or wish." Greater restoration and Wish already would have been able to end the spell, Heal wouldn't have been able to at all without that specific inclusion. It's no doubt expected for PCs suffering from feeblemind to be helped by their teammates.
The intelligence saving throw to end on it's own just makes it possible, however unlikely, for it to end on its own if the character happened to have proficiency in INT saves, or some other bonus to the saving throw. A level 13 wizard (prof bonus +5) under feeblemind would just be able to end it on their own with a natural 20.
An Intellect Devourer seems harsh and could be a fun side-quest to find.
Well, I didn't say that was a cure. Though if your brain gets eaten by an Intellect Devourer I assume it doesn't directly suffer the effects of the feeblemind (it should indirectly suffer because it learns what the host knew, and the host doesn't know much).
"Sorry, Bob, we couldn't find a cleric, so we had your brain eaten by an eldritch abomination and it's the new party member."
New character concept: Great Old One warlock who is actually a somewhat confused Intellect Devourer.
There are potential edge cases in the complex game of D&D that could enable a character to succeed on the save, so a save DC is presented.
How is an 1 int confused being meant to put on that headband, and wont it more or less solve the problem anyways once applied minus the cannot cast spells and low charisma?
An Intellect Devourer seems harsh and could be a fun side-quest to find.
Well, I didn't say that was a cure. Though if your brain gets eaten by an Intellect Devourer I assume it doesn't directly suffer the effects of the feeblemind (it should indirectly suffer because it learns what the host knew, and the host doesn't know much).
"Sorry, Bob, we couldn't find a cleric, so we had your brain eaten by an eldritch abomination and it's the new party member."
New character concept: Great Old One warlock who is actually a somewhat confused Intellect Devourer.
What do you mean by "somewhat confused"? Did he get stuck in the host, unable or unwilling to get out? Did he loose track of his goal given to them by their mind flayer overlords? Confused as indirectly indirectly afflicted by feeblemind? Confused as in doing what he is supposed to in the wrong order? As in generally not knowing what is going on but following the party becuase they seem to know what they are doing? Confused as in accedentally entering a pact with an old one or the patron that they are their victim? All or Most of the above? You gotta elaborate here m8
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
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once you have failed your intelegence saving throw to be affected by the spell, you can make an intelgence saving throw at the end of every month to end the effect. Only now you have an -5 intelegence modifier, and are to beat an DC 17 or something saving throw, and unlike with attack rolls you can still fail on a 20, and that any character not proficient with int saves willl inevetably do, so then just why?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
There are potential edge cases in the complex game of D&D that could enable a character to succeed on the save, so a save DC is presented.
Find my D&D Beyond articles here
but you do need to get creative as Davedamon suggests... usually it's cast with the intent of not getting out of it, or at least not right away
Given that the spell allows the save to be repeated only once every 30 days... Feeblemind is probably NOT expected to end on it's own. I mean they even state "The spell can also be ended by greater restoration, heal, or wish." Greater restoration and Wish already would have been able to end the spell, Heal wouldn't have been able to at all without that specific inclusion. It's no doubt expected for PCs suffering from feeblemind to be helped by their teammates.
The intelligence saving throw to end on it's own just makes it possible, however unlikely, for it to end on its own if the character happened to have proficiency in INT saves, or some other bonus to the saving throw. A level 13 wizard (prof bonus +5) under feeblemind would just be able to end it on their own with a natural 20.
The spell can also be ended by greater restoration or heal so you may be able to hire a cleric to help out.
Yeah, the expected end state for feeblemind is being hit by greater restoration. Or an intellect devourer.
An Intellect Devourer seems harsh and could be a fun side-quest to find.
Well, I didn't say that was a cure. Though if your brain gets eaten by an Intellect Devourer I assume it doesn't directly suffer the effects of the feeblemind (it should indirectly suffer because it learns what the host knew, and the host doesn't know much).
"Sorry, Bob, we couldn't find a cleric, so we had your brain eaten by an eldritch abomination and it's the new party member."
New character concept: Great Old One warlock who is actually a somewhat confused Intellect Devourer.
How is an 1 int confused being meant to put on that headband, and wont it more or less solve the problem anyways once applied minus the cannot cast spells and low charisma?
What do you mean by "somewhat confused"? Did he get stuck in the host, unable or unwilling to get out? Did he loose track of his goal given to them by their mind flayer overlords? Confused as indirectly indirectly afflicted by feeblemind? Confused as in doing what he is supposed to in the wrong order? As in generally not knowing what is going on but following the party becuase they seem to know what they are doing? Confused as in accedentally entering a pact with an old one or the patron that they are their victim? All or Most of the above? You gotta elaborate here m8
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes