I'd like to see some rule references here. For example. Can a wizard character 'intimidate' another player into willingly forgo a savings throw for a benign spell. Can he convince another player to be a willing participant in a spell, such as Dimension Door? I think the answer is no.
So imo player vs player I have always held the stance you have to roleplay it out in a social situation. As a DM I cannot choose for that player its not my character. If the rogue can't roleplay being intimidating that that is on the rogue and the fact the other player might be able to see through there bravado. Why would the big fighter be scared of the rogue that might always be hiding and running away type thing. But that one time the rogue stands up for themselves and surprises the fight then they might be intimidated but that is through RP not a dice roll.
Unless a player is being mind controlled its up to the player to react how there character would. You could use the intimidation roll to say how scary that player is USING the intimidation is, but not tell the player BEING intimidated that they are scared.
Also no where does it say it forces you to follow the intimidating players request just that it influences the reaction of the other party.
Intimidation
When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.
TLDR: A player makes choices for there character UNLESS they are controlled. Intimidation does no control it just tries to sway the other party in the favor you wish.
DM ans players shouldn't intimidante each others.... While their characters or NPC certainly can try, i am usually reticent to tell players how to play their characters, force behaviors or ideas on them. I prefe to resolve this via roleplay and let them think and act by themselves.
I'd like to see some rule references here. For example. Can a wizard character 'intimidate' another player into willingly forgo a savings throw for a benign spell. Can he convince another player to be a willing participant in a spell, such as Dimension Door? I think the answer is no.
So imo player vs player I have always held the stance you have to roleplay it out in a social situation. As a DM I cannot choose for that player its not my character. If the rogue can't roleplay being intimidating that that is on the rogue and the fact the other player might be able to see through there bravado. Why would the big fighter be scared of the rogue that might always be hiding and running away type thing. But that one time the rogue stands up for themselves and surprises the fight then they might be intimidated but that is through RP not a dice roll.
Unless a player is being mind controlled its up to the player to react how there character would. You could use the intimidation roll to say how scary that player is USING the intimidation is, but not tell the player BEING intimidated that they are scared.
Also no where does it say it forces you to follow the intimidating players request just that it influences the reaction of the other party.
Intimidation
When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.
TLDR: A player makes choices for there character UNLESS they are controlled. Intimidation does no control it just tries to sway the other party in the favor you wish.
DM ans players shouldn't intimidante each others.... While their characters or NPC certainly can try, i am usually reticent to tell players how to play their characters, force behaviors or ideas on them. I prefe to resolve this via roleplay and let them think and act by themselves.